CMake Intro - Example

 

cmake -DCMAKE_INSTALL_PREFIX=/usr/local/leveldb -D CMAKE_BUILD_TYPE=Debug .. 

 

cmake_minimum_required(VERSION 2.8)

# Project details.
project(OpenGLExamples)

SET(${PROJECT_NAME}_MAJOR_VERSION 0)
SET(${PROJECT_NAME}_MINOR_VERSION 1)
SET(${PROJECT_NAME}_PATCH_LEVEL 0)

# Add local repository for FindXXX.cmake modules.
SET(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/CMake/Modules/" ${CMAKE_MODULE_PATH})

set(CMAKE_LIBRARY_PATH $(CMAKE_LIBRARY_PATH) D:/Workspace/Windows/OpenGL/open.gl/opengl-examples-master/libs)

SET(GLM_INC "D:/Workspace/3rdparty/sdk/glm")
SET(GLEW_INC "D:/Workspace/3rdparty/sdk/glew-2.1.0/include")
SET(GLEW_LIB_DIR "D:/Workspace/3rdparty/sdk/glew-2.1.0/lib/Release/Win32")
SET(GLFW_LIB_DIR "D:/Workspace/Windows/OpenGL/open.gl/opengl-examples-master/libs")

set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)

add_subdirectory(D:/Workspace/Windows/OpenGL/open.gl/opengl-examples-master/glfw-master)
include_directories(D:/Workspace/Windows/OpenGL/open.gl/opengl-examples-master/glfw-master/include)
# Look for OpenGL.
find_package(OpenGL REQUIRED)

# Look for GLFW.
#find_package(GLFW REQUIRED)
#include_directories(${GLFW_INCLUDE_DIR})

# Look for GLEW.
# find_package(GLEW REQUIRED)
include_directories(${GLM_INC})
include_directories(${GLEW_INC})

#add_library(glew STATIC IMPORTED)
#set_target_properties(glew PROPERTIES IMPORTED_LOCATION $(GLEW_LIB_DIR)/glew32.lib)

#add_library(glfw STATIC IMPORTED)
#set_target_properties(glfw PROPERTIES IMPORTED_LOCATION $(GLFW_LIB_DIR)/glfw3.lib)

find_library(GLFW_LIBRARIES glfw3.lib)
find_library(GLEW_LIBRARIES glew32.lib)
#set(CMAKE_LIBRARY_OUTPUT_DIRECTORY $(PROJECT_SOURCE_DIR)/libs)

# Set necessary libs.
# set(GLFW_LIBRARIES glfw3.lib)
#set(GLEW_LIBRARIES glew32s.lib)
set(OPENGL_LIBRARIES opengl32.lib)

set(OPENGLEXAMPLES_REQUIRED_LIBS
 ${GLFW_LIBRARIES}
 ${GLEW_LIBRARIES}
 ${OPENGL_LIBRARY}
)

# Set binaries output folder.
SET(OPENGLEXAMPLES_OUTPUT_PATH_PREFIX "${PROJECT_BINARY_DIR}/Binaries")
SET(OPENGLEXAMPLES_OUTPUT_PATH_SUFFIX "")
IF(${CMAKE_CFG_INTDIR} STREQUAL ".")
    SET(OPENGLEXAMPLES_OUTPUT_PATH_SUFFIX ${CMAKE_BUILD_TYPE})
    IF(NOT OPENGLEXAMPLES_OUTPUT_PATH_SUFFIX)
        SET(OPENGLEXAMPLES_OUTPUT_PATH_SUFFIX "Release")
    ENDIF(NOT OPENGLEXAMPLES_OUTPUT_PATH_SUFFIX)
ENDIF(${CMAKE_CFG_INTDIR} STREQUAL ".")

SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${OPENGLEXAMPLES_OUTPUT_PATH_PREFIX}/${CMAKE_SYSTEM_NAME}/${OPENGLEXAMPLES_OUTPUT_PATH_SUFFIX}
    CACHE STRING "Where binaries and shared lib files go" FORCE)

IF(MSVC)
    SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /ENTRY:mainCRTStartup ")
ENDIF(MSVC)

# Add main target.
add_subdirectory(Examples)

 

posted on 2017-12-07 17:59  fanbird2008  阅读(106)  评论(0)    收藏  举报

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