小项目-贪吃蛇
老师布置的寒假作业:写个贪吃蛇
以前没写过 所以写的超级长,不过好歹写完了。错误数据的判断和明显的bug还没有做。放出来先做个纪念。
注解非常非常非常非常详细
#include<stdio.h> #include<cstdio> #include<stdlib.h>//代码的x代表行,y代表列 如果按照笛卡尔坐标系的话这里的x,y是反过来的 #include<string.h> #include<windows.h> #include<conio.h> #include<time.h> #define MAXNX 20//地图高 #define MAXNY 70//地图宽 int a[MAXNX][MAXNY];//1是蛇身体用@表示 2是墙壁用*表示 0是空地用一个空格表示 -1是食物用&表示 void menu_1();//打印主页面 void shuaxin(); //刷新屏幕 void x_1();//开始游戏 void x_2();//查看排行榜 void x_3();//清空排行榜 void x_4();//游戏设置 void drt();//设置方向 void move();//移动 void draw();//画食物 void rank();//读入排行榜 void n_rank();//写入排行榜 int drt1=1,drt_x[MAXNX],drt_y[MAXNY],tail=3;//drt1默认方向向右 1右 2下 3左 4上 ;drt_x,drt_y是蛇身体,tail是蛇长度 int fx,fy;//食物的x,y坐标 int flag;//撞墙判断 =1时撞墙 int score;//得分 1个10分 int rank1[11];//排行榜 int stop;//暂停游戏 用于设置、查看排行榜等界面 unsigned long times;//刷新时间 ms FILE *fp; int main(){ fp=fopen("排行榜.text","r"); if(fp==NULL){ fp=fopen("排行榜.text","w+"); fprintf(fp,"游戏得分排行榜\n"); for(int i=1;i<=10;i++) fprintf(fp,"%d 0\n",i); fclose(fp); fp=fopen("游戏设置.text","w+"); fprintf(fp,"游戏刷新率:50"); fclose(fp); } else fclose(fp); menu_1(); return 0; } void menu_1(){ fp=fopen("游戏设置.text","r+");//初始化游戏刷新率 fscanf(fp,"游戏刷新率:%d",×); fclose(fp); system("cls");//清空屏幕 int tem_menu_1; printf(" _______________________________________________________________________\n"); printf("| |\n"); printf("|"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 4); printf(" 欢迎游玩贪吃蛇,祝你有个愉快而有趣的体验 "); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7); printf("|\n"); printf("|"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 4); printf(" Welcome to visit Game, and wish you a pleasant "); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7); printf("|\n"); printf("|"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 4); printf(" and interesting experience. "); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7); printf("|\n"); printf("| |\n"); printf("| WSAD 控制方向 |\n"); printf("| 输入相应的数字进行操作 |\n"); printf("| |\n"); printf("| ● 1 开始游戏 ● 2 查看排行榜 |\n"); printf("| |\n"); printf("| |\n"); printf("| ● 3 清除排行榜 ● 4 游戏刷新率设置 |\n"); printf("| |\n"); printf("| ● 0 退出游戏 |\n"); printf("|_______________________________________________________________________|\n"); fflush(stdin);//清空输入缓冲区 scanf("%d",&tem_menu_1); switch(tem_menu_1){ case 1: stop=1; x_1(); break; case 2: x_2(); break; case 3: x_3(); break; case 4: x_4(); break; case 0: system("cls");//清空屏幕 printf("游戏结束,感谢游玩。"); exit(0); break; default: fflush(stdin);//清空输入缓冲区 system("cls");//清空屏幕 printf("输入错误,请重新输入。\n"); menu_1(); break; } } void x_1(){//开始游戏 score=0;rank(); //分数初始化,排行榜初始化 for(int i=0;i<MAXNX;i++){//初始化地图 for(int j=0;j<MAXNY;j++) a[i][j]=0; } memset(drt_x,-1,sizeof(drt_x));memset(drt_y,-1,sizeof(drt_y));//初始化蛇身体 drt_x[0]=MAXNX-2;drt_x[1]=MAXNX-2;drt_x[2]=MAXNX-2; drt_y[0]=3;drt_y[1]=2;drt_y[2]=1;tail=3; a[MAXNX-2][1]=1;a[MAXNX-2][2]=1;a[MAXNX-2][3]=1;//创建蛇身体 draw();//初始化食物位置; drt1=1;//初始化方向 //初始化墙壁 开始 for(int i=0;i<MAXNY;i++) a[0][i]=2; for(int i=0;i<MAXNY;i++) a[MAXNX-1][i]=2; for(int i=0;i<MAXNX;i++) a[i][0]=2; for(int i=0;i<MAXNX;i++) a[i][MAXNY-1]=2; //初始化墙壁 结束 while(stop){ if(_kbhit()){//如果按了按键 drt(); } move(); shuaxin();//打印地图 Sleep(times); } } void x_2(){//查看排行榜 system("cls");//清空屏幕 fflush(stdin);//清空输入缓冲区 printf("========排行榜========\n"); for(int i=1;i<=10;i++) printf("====第%d名:%d====\n",i,rank1[i]); printf("3秒后返回主菜单"); Sleep(3000);menu_1(); } void x_3(){//清空排行榜 system("cls");//清空屏幕 fflush(stdin);//清空输入缓冲区 fp=fopen("排行榜.text","r+"); fprintf(fp,"游戏得分排行榜\n"); for(int i=1;i<=10;i++) fprintf(fp,"%d 0\n",i); fclose(fp); rank(); printf("清空成功!\n"); printf("3秒后返回主菜单"); Sleep(3000);menu_1(); } void x_4(){//游戏设置 FILE *fp_x_4; system("cls");//清空屏幕 fflush(stdin);//清空输入缓冲区 fp_x_4=fopen("游戏设置.text","r+"); printf("目前的刷新速度:%d\n请输入需要的刷新速度(整数ms):\n",times); scanf("%d",×); fprintf(fp_x_4,"游戏刷新率:%d",times); fclose(fp_x_4); printf("设置成功!3秒后返回主菜单"); Sleep(3000);menu_1(); } void shuaxin(){ system("cls");//清空屏幕 if(flag==1){//撞到之后 printf("游戏结束!你的得分是:%d。3秒后返回主菜单。",score);flag=0;stop=0; n_rank();rank(); Sleep(3000);menu_1(); } else{ for(int i=0;i<MAXNX;i++){//打印地图 for(int j=0;j<MAXNY;j++){ if(a[i][j]==2){ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 15); printf("*"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7); } else if(a[i][j]==1){ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 4); printf("@"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7); } else if(a[i][j]==-1){ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 2); printf("&"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7); } else printf(" "); } SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 4); switch(i){ case 0://得分 printf("-------得分-------:%d",score); break; case 1://排行榜 printf(" --排行榜-- ");break; case 2:printf("| 第1-%d |",rank1[1]);break; case 3:printf("| 第2-%d |",rank1[2]);break; case 4:printf("| 第3-%d |",rank1[3]);break; case 5:printf("| 第4-%d |",rank1[4]);break; case 6:printf("| 第5-%d |",rank1[5]);break; case 7:printf("| 第6-%d |",rank1[6]);break; case 8:printf("| 第7-%d |",rank1[7]);break; case 9:printf("| 第8-%d |",rank1[8]);break; case 10:printf("| 第9-%d |",rank1[9]);break; case 11:printf("| 第10-%d |",rank1[10]);break; case 12:printf("============",rank1[10]);break; } SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7); printf("\n"); } } } void drt(){ switch(_getch()){//改变方向 case 'd':case 'D': if(drt1!=3)drt1=1;break; case 's':case 'S': if(drt1!=4)drt1=2;break; case 'a':case 'A': if(drt1!=1)drt1=3;break; case 'w':case 'W': if(drt1!=2)drt1=4;break; } } void move(){ int tem_fx=fx,tem_fy=fy;//用于在吃掉食物后食物刷新前食物的位置,判断头可以出现在该位置 if(drt_x[0]!=fx || drt_y[0]!=fy){ a[drt_x[tail-1]][drt_y[tail-1]]=0;//蛇尾巴标记为 0 } else{ tail++;score+=10; a[fx][fy]=1;//这里设置是为了防止画的食物和身体(也就是头)重合 draw(); } for(int i=tail-1;i>0;i--){//蛇身体坐标集体移动一格 drt_x[i]=drt_x[i-1]; drt_y[i]=drt_y[i-1]; } switch(drt1){//蛇头位移方向 case 1: if(a[drt_x[0]][drt_y[0]+1]==0 || drt_y[0]+1==tem_fy){ drt_y[0]+=1;a[drt_x[0]][drt_y[0]]=1; } else flag=1;//移动的地方不是空地或者食物 break; case 2: if(a[drt_x[0]+1][drt_y[0]]==0 || drt_x[0]+1==tem_fx){ drt_x[0]+=1;a[drt_x[0]][drt_y[0]]=1; } else flag=1; break; case 3:if(a[drt_x[0]][drt_y[0]-1]==0 || drt_y[0]-1==tem_fy){ drt_y[0]-=1;a[drt_x[0]][drt_y[0]]=1; } else flag=1; break; case 4:if(a[drt_x[0]-1][drt_y[0]]==0 || drt_x[0]-1==tem_fx){ drt_x[0]-=1;a[drt_x[0]][drt_y[0]]=1; } else flag=1; break; } } void draw(){ while(fx<=0 || fy<=0 || fx>=MAXNX-1 || fy>=MAXNY-1 || a[fx][fy]!=0){ srand(time(NULL)); fx=rand()%MAXNX; fy=rand()%MAXNY; } a[fx][fy]=-1; } void rank(){ int tem;char s[1000]; FILE *fp_rank; fp_rank=fopen("排行榜.text","r+"); fscanf(fp_rank,"%s",s); for(int i=1;i<=10;i++) fscanf(fp_rank,"%d %d",&tem,&rank1[i]); fclose(fp_rank); } void n_rank(){ FILE *fp_n_rank; if(score>rank1[10]){ int i; for(i=10;i>0 &&rank1[i]<score;i--); if(i==0){ for(int j=10;j>=2;j--) rank1[j]=rank1[j-1]; rank1[1]=score; } else{ for(int j=10;j>i+1;j--) rank1[j]=rank1[j-1]; score=rank1[i+1]; } fp_n_rank=fopen("排行榜.text","w"); fprintf(fp_n_rank,"游戏得分排行榜\n"); for(int i=1;i<=10;i++) fprintf(fp_n_rank,"%d %d\n",i,rank1[i]); fclose(fp_n_rank); } }

版本 UpdateTime 2022.2.16
快开学了再调一调(毕竟是作业)
分为多个文件 一个变量文件(GlobalVariables.cpp &&GlobalVariables .h)、一个函数文件(Method.cpp && Method.h),一个开始游戏文件(StartGame.cpp),统一放在项目下。
更新了各函数的名称(更直观)
增加了双缓冲避免闪瞎眼睛(.)
新增了穿墙模式和穿身体模式,在设置里调节开关。
默认为穿墙 不穿身体。
上代码:
StartGame.cpp
#include "GlobalVariables.h" #include "Method.h" extern Initial(); extern showMenu(); int main(){ Initial(); showMenu(); return 0; }
GlobalVariables.cpp
#include "GlobalVariables.h"//(直接不要也行?先留着吧万一用上了呢。)
GlobalVariables.h
#include<stdio.h> #include<windows.h> #ifndef GLOBALVARIABLES_H #define GLOBALVARIABLES_H #define MAXNX 20//地图高 #define MAXNY 70//地图宽 static int numMap[MAXNX][MAXNY];//1是蛇身体用@表示 2是墙壁用*表示 0是空地用一个空格表示 -1是食物用&表示 static char Map[MAXNX][MAXNY];//地图 static HANDLE hOutput, hOutBuffer,Menu; static COORD coord = { 0,0 }, coordTemp = {0,0}, menuCoord= { 0, 0}; static DWORD bytes = 0; static bool flagBufferSwap = false; static int drt1=1,drt_x[MAXNX],drt_y[MAXNY],tail=3;//drt1默认方向向右 1右 2下 3左 4上 ;drt_x,drt_y是蛇身体,tail是蛇长度 static int fx,fy;//食物的x,y坐标 static int flag;//游戏结束判断 =1时结束 static int score;//得分 1个10分 static int rank1[11];//排行榜 static int stop;//暂停游戏 用于设置、查看排行榜等界面 static unsigned long times;//刷新时间 ms static int tem_flag=0;//第一次开始游戏 用于取消第一次对缓冲区清除导致的需要用户多按一个回车 static FILE *fp; static int WallThroughMode ; static int BodyThroughMode ; #endif
Method.cpp
#include "Method.h" #include "GlobalVariables.h" #include<stdio.h> #include<cstdio> #include<stdlib.h>//代码的x代表行,y代表列 如果按照笛卡尔坐标系的话这里的x,y是反过来的 #include<string.h> #include<windows.h> #include<conio.h> #include<time.h> void updateTheMap(); //刷新地图 void startGame();//开始游戏 void Gameover();//游戏结束 void catchRank();//查看排行榜 void clearRank();//清空排行榜 void gameSetting();//游戏设置 void drt();//设置方向 void move();//移动 void draw();//画食物 void rank();//读入排行榜 void n_rank();//写入排行榜 void cleanMenu();//清空Menu缓冲区 并显示(清屏效果) void Initial();//初始化 void Show_Double_Buffer();//双缓冲显示 void showMenu();//缓冲区菜单 void toString(int num,char* s); void ff(){//清空缓冲区 scanf("%*[^\n]%*c"); while (_kbhit()) { getch(); } } void startGame(){//开始游戏 score=0;rank(); //分数初始化,排行榜初始化 for(int i=0;i<MAXNX;i++){//初始化地图 for(int j=0;j<MAXNY;j++) numMap[i][j]=0; } memset(drt_x,-1,sizeof(drt_x));memset(drt_y,-1,sizeof(drt_y));//初始化蛇身体 drt_x[0]=MAXNX-2;drt_x[1]=MAXNX-2;drt_x[2]=MAXNX-2; drt_y[0]=3;drt_y[1]=2;drt_y[2]=1;tail=3; numMap[MAXNX-2][1]=1;numMap[MAXNX-2][2]=1;numMap[MAXNX-2][3]=1;//创建蛇身体 draw();//初始化食物位置; drt1=1;//初始化方向 //初始化墙壁 开始 for(int i=0;i<MAXNY;i++) numMap[0][i]=2; for(int i=0;i<MAXNY;i++) numMap[MAXNX-1][i]=2; for(int i=0;i<MAXNX;i++) numMap[i][0]=2; for(int i=0;i<MAXNX;i++) numMap[i][MAXNY-1]=2; //初始化墙壁 结束 while(stop){ if(_kbhit()){//如果按了按键 drt(); } move(); Show_Double_Buffer();//打印地图 Sleep(times); } } void catchRank(){//查看排行榜 cleanMenu();rank(); ff();//清空输入缓冲区 menuCoord={0,0};WriteConsoleOutputCharacterA(Menu, "========Rank========",strlen("========Rank========"), menuCoord, &bytes); for(int i=1,j=1;i<=10;i++,j++){ char tem_score[10],tem_level[10];toString(rank1[i],tem_score);toString(i,tem_level); menuCoord={0,j}; WriteConsoleOutputCharacterA(Menu, "+------Score-------+",strlen("+------Score-------+"), menuCoord, &bytes); COORD tem = {11 , j}; SetConsoleCursorPosition(Menu, tem); WriteConsoleOutputCharacterA(Menu, tem_level,strlen(tem_level), menuCoord, &bytes); menuCoord={0,++j}; WriteConsoleOutputCharacterA(Menu, tem_score,strlen(tem_score), menuCoord, &bytes); } menuCoord={0,22};WriteConsoleOutputCharacterA(Menu, "3秒后返回主菜单",strlen("3秒后返回主菜单"), menuCoord, &bytes); SetConsoleActiveScreenBuffer(Menu); printf("3秒后返回主菜单"); Sleep(3000);showMenu(); } void clearRank(){//清空排行榜 ff();//清空输入缓冲区 fp=fopen("排行榜.text","r+"); fprintf(fp,"游戏得分排行榜\n"); for(int i=1;i<=10;i++) fprintf(fp,"%5d 0\n",i); fclose(fp); rank(); cleanMenu(); menuCoord={0,0};WriteConsoleOutputCharacterA(Menu, "清空成功!",strlen("清空成功!"), menuCoord, &bytes); menuCoord={0,1};WriteConsoleOutputCharacterA(Menu, "3秒后返回主菜单",strlen("3秒后返回主菜单"), menuCoord, &bytes); SetConsoleActiveScreenBuffer(Menu); Sleep(3000);showMenu(); } void gameSetting(){//游戏设置 char timeString [10]; toString(times,timeString); FILE *fp_x_4; cleanMenu(); ff();//清空输入缓冲区 fp_x_4=fopen("游戏设置.text","w+"); menuCoord={0,0};WriteConsoleOutputCharacterA(Menu, "目前的刷新速度: ",strlen("目前的刷新速度: "), menuCoord, &bytes); menuCoord={0,1};WriteConsoleOutputCharacterA(Menu, timeString,strlen(timeString), menuCoord, &bytes); menuCoord={0,2};WriteConsoleOutputCharacterA(Menu, "请输入需要的刷新速度(整数ms)、是否穿墙(1是0否)、是否穿身体(1是0否),输入为空格隔开的三个整数:",strlen("请输入需要的刷新速度(整数ms)、是否穿墙(1是0否)、是否穿身体(1是0否):"), menuCoord, &bytes); SetConsoleActiveScreenBuffer(Menu); COORD tem = {0 , 3}; SetConsoleCursorPosition(Menu, tem); scanf("%d %d %d",×,&WallThroughMode,&BodyThroughMode); fprintf(fp_x_4,"RefreshRate:%d&WallThroughMode:%d&BodyThroughMode:%d",times,WallThroughMode,BodyThroughMode); fclose(fp_x_4); cleanMenu(); menuCoord={0,0};WriteConsoleOutputCharacterA(Menu, "设置成功!3秒后返回主菜单",strlen("设置成功!3秒后返回主菜单"), menuCoord, &bytes); SetConsoleActiveScreenBuffer(Menu); Sleep(3000);showMenu(); } void updateTheMap(){ for(int i=0;i<MAXNX;i++){//更新地图 for(int j=0;j<MAXNY;j++){ if(numMap[i][j]==2){ Map[i][j] = '*'; } else if(numMap[i][j]==1){ Map[i][j] = '@'; } else if(numMap[i][j]==-1){ Map[i][j] = '&'; } else Map[i][j] = ' '; } } } void drt(){ switch(_getch()){//改变方向 case 'd':case 'D': if(drt1!=3)drt1=1;break; case 's':case 'S': if(drt1!=4)drt1=2;break; case 'a':case 'A': if(drt1!=1)drt1=3;break; case 'w':case 'W': if(drt1!=2)drt1=4;break; } } void move(){ int tem_fx=fx,tem_fy=fy;//用于在吃掉食物后食物刷新前食物的位置,判断头可以出现在该位置 if(drt_x[0]!=fx || drt_y[0]!=fy){ numMap[drt_x[tail-1]][drt_y[tail-1]]=0;//蛇尾巴标记为 0 } else{ tail++;score+=10; numMap[fx][fy]=1;//这里设置是为了防止画的食物和身体(也就是头)重合 draw(); } for(int i=tail-1;i>0;i--){//蛇身体坐标集体移动一格 drt_x[i]=drt_x[i-1]; drt_y[i]=drt_y[i-1]; } switch(drt1){//蛇头位移方向 case 1: if(numMap[drt_x[0]][drt_y[0]+1]==0 || drt_y[0]+1==tem_fy ){ drt_y[0]+=1;numMap[drt_x[0]][drt_y[0]]=1; } else{ if(numMap[drt_x[0]][drt_y[0]+1]==2 && WallThroughMode == 1){ drt_y[0] = 1;numMap[drt_x[0]][drt_y[0]]=1; }else if(numMap[drt_x[0]][drt_y[0]+1]==1 && BodyThroughMode == 1){ drt_y[0]+=1;numMap[drt_x[0]][drt_y[0]]=1; }else flag=1;//移动的地方不是空地或者食物 并且不符合穿墙、穿身体模式 } break; case 2: if(numMap[drt_x[0]+1][drt_y[0]]==0 || drt_x[0]+1==tem_fx){ drt_x[0]+=1;numMap[drt_x[0]][drt_y[0]]=1; } else{ if(numMap[drt_x[0]+1][drt_y[0]]==2 && WallThroughMode == 1){ drt_x[0] = 1;numMap[drt_x[0]][drt_y[0]]=1; }else if(numMap[drt_x[0]+1][drt_y[0]]==1 && BodyThroughMode == 1){ drt_x[0]+=1;numMap[drt_x[0]][drt_y[0]]=1; }else flag=1;//移动的地方不是空地或者食物 并且不符合穿墙、穿身体模式 } break; case 3:if(numMap[drt_x[0]][drt_y[0]-1]==0 || drt_y[0]-1==tem_fy){ drt_y[0]-=1;numMap[drt_x[0]][drt_y[0]]=1; } else{ if(numMap[drt_x[0]][drt_y[0]-1]==2 && WallThroughMode == 1){ drt_y[0] = MAXNY-2;numMap[drt_x[0]][drt_y[0]]=1; }else if(numMap[drt_x[0]][drt_y[0]-1]==1 && BodyThroughMode == 1){ drt_y[0]-=1;numMap[drt_x[0]][drt_y[0]]=1; }else flag=1;//移动的地方不是空地或者食物 并且不符合穿墙、穿身体模式 } break; case 4:if(numMap[drt_x[0]-1][drt_y[0]]==0 || drt_x[0]-1==tem_fx){ drt_x[0]-=1;numMap[drt_x[0]][drt_y[0]]=1; } else{ if(numMap[drt_x[0]-1][drt_y[0]]==2 && WallThroughMode == 1){ drt_x[0] = MAXNX-2;numMap[drt_x[0]][drt_y[0]]=1; }else if(numMap[drt_x[0]-1][drt_y[0]]==1 && BodyThroughMode == 1){ drt_x[0]-=1;numMap[drt_x[0]][drt_y[0]]=1; }else flag=1;//移动的地方不是空地或者食物 并且不符合穿墙、穿身体模式 } } } void draw(){ while(fx<=0 || fy<=0 || fx>=MAXNX-1 || fy>=MAXNY-1 || numMap[fx][fy]!=0){ srand(time(NULL)); fx=rand()%MAXNX; fy=rand()%MAXNY; } numMap[fx][fy]=-1; } void rank(){ int tem;char s[1000]; FILE *fp_rank; fp_rank=fopen("排行榜.text","r+"); fscanf(fp_rank,"%s",s); for(int i=1;i<=10;i++) fscanf(fp_rank,"%d %d",&tem,&rank1[i]); fclose(fp_rank); } void n_rank(){ FILE *fp_n_rank; if(score>rank1[10]){ int i; for(i=10;i>0 &&rank1[i]<score;i--); if(i==0){ for(int j=10;j>=2;j--) rank1[j]=rank1[j-1]; rank1[1]=score; } else{ for(int j=10;j>i+1;j--) rank1[j]=rank1[j-1]; score=rank1[i+1]; } fp_n_rank=fopen("排行榜.text","w"); fprintf(fp_n_rank,"游戏得分排行榜\n"); for(int i=1;i<=10;i++) fprintf(fp_n_rank,"%d %d\n",i,rank1[i]); fclose(fp_n_rank); } } void Gameover(){//游戏结束 char stringScore[10]; toString(score,stringScore); cleanMenu(); menuCoord={0,0};WriteConsoleOutputCharacterA(Menu, "游戏结束!你的得分是: ",strlen("游戏结束!你的得分是: "), menuCoord, &bytes); menuCoord={0,1};WriteConsoleOutputCharacterA(Menu, stringScore,strlen(stringScore), menuCoord, &bytes); menuCoord={0,2};WriteConsoleOutputCharacterA(Menu, "3秒后返回主菜单。",strlen("3秒后返回主菜单。"), menuCoord, &bytes); SetConsoleActiveScreenBuffer(Menu);flag=0;stop=0; n_rank();rank(); Sleep(3000);showMenu(); } void Initial(){ //设置、排行榜初始化 if(fp==NULL){ fp=fopen("排行榜.text","w+"); fprintf(fp,"游戏得分排行榜\n"); for(int i=1;i<=10;i++) fprintf(fp,"%d 0\n",i); fclose(fp); fp=fopen("游戏设置.text","w+"); fprintf(fp,"RefreshRate:200&WallThroughMode:1&BodyThroughMode:0"); fclose(fp); } else fclose(fp); fp = fopen("游戏设置.text","r+"); fscanf(fp,"RefreshRate:%d&WallThroughMode:%d&BodyThroughMode:%d",×,&WallThroughMode,&BodyThroughMode); fclose(fp); //缓冲区初始化 hOutBuffer = CreateConsoleScreenBuffer( GENERIC_WRITE,//定义进程可以往缓冲区写数据 FILE_SHARE_WRITE,//定义缓冲区可以共享写入权限 NULL, CONSOLE_TEXTMODE_BUFFER, NULL ); hOutput = CreateConsoleScreenBuffer( GENERIC_WRITE, FILE_SHARE_WRITE, NULL, CONSOLE_TEXTMODE_BUFFER, NULL ); Menu = CreateConsoleScreenBuffer( GENERIC_WRITE, FILE_SHARE_WRITE, NULL, CONSOLE_TEXTMODE_BUFFER, NULL ); //隐藏缓冲区光标 CONSOLE_CURSOR_INFO cci; cci.bVisible = 0; cci.dwSize = 1; SetConsoleCursorInfo(hOutBuffer, &cci); SetConsoleCursorInfo(hOutput, &cci); } void Show_Double_Buffer(){ int i; char scoreString [10] ; memset(scoreString,'\0',sizeof(scoreString)); toString(score,scoreString); if(flag != 1){ updateTheMap(); if (flagBufferSwap == false) { flagBufferSwap = true; for (i = 0; i < MAXNX; i++) { coord.Y = i; WriteConsoleOutputCharacterA(hOutBuffer, Map[i], MAXNY, coord, &bytes); } coord.Y = MAXNX; WriteConsoleOutputCharacterA(hOutBuffer, "得分:", strlen("得分:"), coord, &bytes); coord.Y++; WriteConsoleOutputCharacterA(hOutBuffer, scoreString, strlen(scoreString), coord, &bytes); coord.Y++; WriteConsoleOutputCharacterA(hOutBuffer, "穿墙模式:", strlen("穿墙模式:"), coord, &bytes); coord.Y++; if(WallThroughMode == 1) WriteConsoleOutputCharacterA(hOutBuffer, "是", strlen("是"), coord, &bytes); else WriteConsoleOutputCharacterA(hOutBuffer, "否", strlen("否"), coord, &bytes); coord.Y++; WriteConsoleOutputCharacterA(hOutBuffer, "穿身体模式:", strlen("穿身体模式:"), coord, &bytes); coord.Y++; if(BodyThroughMode == 1) WriteConsoleOutputCharacterA(hOutBuffer, "是", strlen("是"), coord, &bytes); else WriteConsoleOutputCharacterA(hOutBuffer, "否", strlen("否"), coord, &bytes); SetConsoleActiveScreenBuffer(hOutBuffer); } else { flagBufferSwap = false; for (i = 0; i < MAXNX; i++) { coord.Y = i; WriteConsoleOutputCharacterA(hOutput, Map[i], MAXNY, coord, &bytes); } coord.Y = MAXNX; WriteConsoleOutputCharacterA(hOutput, "得分:", strlen("得分:"), coord, &bytes); coord.Y++; WriteConsoleOutputCharacterA(hOutput, scoreString, strlen(scoreString), coord, &bytes); coord.Y++; WriteConsoleOutputCharacterA(hOutput, "穿墙模式:", strlen("穿墙模式:"), coord, &bytes); coord.Y++; if(WallThroughMode == 1) WriteConsoleOutputCharacterA(hOutput, "是", strlen("是"), coord, &bytes); else WriteConsoleOutputCharacterA(hOutput, "否", strlen("否"), coord, &bytes); coord.Y++; WriteConsoleOutputCharacterA(hOutput, "穿身体模式:", strlen("穿身体模式:"), coord, &bytes); coord.Y++; if(BodyThroughMode == 1) WriteConsoleOutputCharacterA(hOutput, "是", strlen("是"), coord, &bytes); else WriteConsoleOutputCharacterA(hOutput, "否", strlen("否"), coord, &bytes); SetConsoleActiveScreenBuffer(hOutput); } } else Gameover(); } void showMenu(){ fp=fopen("游戏设置.text","r+");//初始化游戏刷新率 fscanf(fp,"游戏刷新率:%d",×); fclose(fp); cleanMenu(); menuCoord={0,0};WriteConsoleOutputCharacterA(Menu, " _______________________________________________________________________",73, menuCoord, &bytes); menuCoord={0,1};WriteConsoleOutputCharacterA(Menu, "| |",73, menuCoord, &bytes); menuCoord={0,2};WriteConsoleOutputCharacterA(Menu, "| |",73, menuCoord, &bytes); menuCoord={0,3};WriteConsoleOutputCharacterA(Menu, "| |",73, menuCoord, &bytes); menuCoord={0,4};WriteConsoleOutputCharacterA(Menu, "| 欢迎游玩贪吃蛇,该版本采用双缓冲避免闪屏, |",73, menuCoord, &bytes); menuCoord={0,5};WriteConsoleOutputCharacterA(Menu, "| 祝你有个愉快而有趣的体验。 |",73, menuCoord, &bytes); menuCoord={0,6};WriteConsoleOutputCharacterA(Menu, "| |",73, menuCoord, &bytes); menuCoord={0,7};WriteConsoleOutputCharacterA(Menu, "| |",73, menuCoord, &bytes); menuCoord={0,8};WriteConsoleOutputCharacterA(Menu, "| Welcome to visit Game, and wish you a pleasant |",73, menuCoord, &bytes); menuCoord={0,9};WriteConsoleOutputCharacterA(Menu, "| |",73, menuCoord, &bytes); menuCoord={0,10};WriteConsoleOutputCharacterA(Menu, "| and interesting experience. |",73, menuCoord, &bytes); menuCoord={0,11};WriteConsoleOutputCharacterA(Menu, "| |",73, menuCoord, &bytes); menuCoord={0,12};WriteConsoleOutputCharacterA(Menu, "| WSAD 控制方向 |",73, menuCoord, &bytes); menuCoord={0,13};WriteConsoleOutputCharacterA(Menu, "| 输入相应的数字进 行操作 |",73, menuCoord, &bytes); menuCoord={0,14};WriteConsoleOutputCharacterA(Menu, "| |",73, menuCoord, &bytes); menuCoord={0,15};WriteConsoleOutputCharacterA(Menu, "| ● 1 开始游戏 ● 2 查看排行榜 |",73, menuCoord, &bytes); menuCoord={0,16};WriteConsoleOutputCharacterA(Menu, "| |",73, menuCoord, &bytes); menuCoord={0,17};WriteConsoleOutputCharacterA(Menu, "| |",73, menuCoord, &bytes); menuCoord={0,18};WriteConsoleOutputCharacterA(Menu, "| ● 3 清除排行榜 ● 4 游戏设置 |",73, menuCoord, &bytes); menuCoord={0,19};WriteConsoleOutputCharacterA(Menu, "| |",73, menuCoord, &bytes); menuCoord={0,20};WriteConsoleOutputCharacterA(Menu, "| ● 5 退出游戏 |",73, menuCoord, &bytes); menuCoord={0,21};WriteConsoleOutputCharacterA(Menu, "|_______________________________________________________________________|",73, menuCoord, &bytes); menuCoord={0,22};WriteConsoleOutputCharacterA(Menu, "请输入序号后回车:",18, menuCoord, &bytes); SetConsoleActiveScreenBuffer(Menu); int choose = -1; if(tem_flag) ff();//清空输入缓冲区 else tem_flag=1; COORD tem = {18 , 22}; SetConsoleCursorPosition(Menu, tem); scanf("%d",&choose); if(choose==1 || choose==2 || choose==3 || choose==4 || choose==5){ switch(choose){ case 1: stop=1; startGame(); break; case 2: catchRank(); break; case 3: clearRank(); break; case 4: gameSetting(); break; case 5: cleanMenu(); menuCoord={0,22};WriteConsoleOutputCharacterA(Menu, "游戏结束,感谢游玩。",strlen("游戏结束,感谢游玩。"), menuCoord, &bytes); SetConsoleActiveScreenBuffer(Menu); Sleep(2000); exit(0); } } else{ ff();//清空输入缓冲区 cleanMenu(); menuCoord={0,22};WriteConsoleOutputCharacterA(Menu, "输入错误,请重新输入。\n",strlen("输入错误,请重新输入。\n"), menuCoord, &bytes); SetConsoleActiveScreenBuffer(Menu); Sleep(2000); showMenu(); } } void cleanMenu(){ for(int i=0;i<=23;i++){ menuCoord={0,i}; WriteConsoleOutputCharacterA(Menu, " ",75, menuCoord, &bytes); } SetConsoleActiveScreenBuffer(Menu); } void toString(int num,char* s){ memset(s,'\0',sizeof(s)); if(num == 0) s[0] = '0'; else { for(int i=0;num;i++){ s[i] = '0'+num%10; num /= 10; } strrev(s); } } void mode(){ }
Method.h
#ifndef METHOD_H//(同样是啥用都没有的= =) #define METHOD_H #endif
缓冲区代码先套了网络模板,然后又加了一个新的区Menu来给主菜单和对话框用(因为发现在调用缓冲区显示后再用printf和system("cls")操作程序会死,不清楚是为什么),相当于三个缓冲区,但是游戏的时候只需要俩。
2022/3/13 答辩完成
增加了空格加速功能并且对UI进行亿点修改
//全局变量 #include<stdio.h> #include<windows.h> #ifndef GLOBALVARIABLES_H #define GLOBALVARIABLES_H #define MAXNX 20//地图高 #define MAXNY 70//地图宽 static int numMap[MAXNX][MAXNY];//1是蛇身体用@表示 2是墙壁用*表示 0是空地用一个空格表示 -1是食物用&表示 static char Map[MAXNX+10][MAXNY+10];//地图 static HANDLE hOutput, hOutBuffer,Menu; static COORD coord = { 0,0 }, coordTemp = {0,0}, menuCoord= { 0, 0}; static DWORD bytes = 0; static bool flagBufferSwap = false; static int drt1=1,drt_x[MAXNX],drt_y[MAXNY],tail=3;//drt1默认方向向右 1右 2下 3左 4上 ;drt_x,drt_y是蛇身体,tail是蛇长度 static int fx,fy;//食物的x,y坐标 static int flag;//游戏结束判断 =1时结束 static int score;//得分 1个10分 static int rank1[11];//排行榜 static int stop;//暂停游戏 用于设置、查看排行榜等界面 static unsigned long times;//刷新时间 ms static int doWhat ;//状态量,表明用户在干什么 0为在主菜单,1是进行游戏,2是查看排行榜,3是清除排行榜,4是游戏设置 static FILE *fp; static int WallThroughMode ; static int BodyThroughMode ; static char ErrorPrint[22][73+2]={ " _______________________________________________________________________ ",//0 "|********* ********* ********* ********|",//1 "|* * * * * *|",//2 "|* *************************************************************** *|",//3 "|* * * * * * * *|",//4 "|************* *************|",//5 "| * * * * |",//6 "|********* *********|",//7 "|* * * *|",//8 "|* * 输入错误! * *|",//9 "|* * ---请重新输入--- * *|",//10 "| * >-< * |",//11 "|* * * *|",//12 "|* * * *|",//13 "|* * * *|",//14 "|********* *********|",//15 "|************* *************|",//16 "|* * * * * * * *|",//17 "|* *************************************************************** *|",//18 "|* * * * * *|",//19 "|********* ********* ********* ********|",//20 "|_______________________________________________________________________|",//21 }; static char MenuPrint[24][73+2] = { " _______________________________________________________________________ ",//0 "| ______ |",//1 "|/ ___/ @@@ |",//2 "| \\___ \\ @@@@ * @@ |",//3 "|/_____> @@@@@@@@@ @@@ @@@ |",//4 "| ___ @@@ @@@@@ @@@@@ |",//5 "| / \\ @@@@ @@@ @@@ @@@ @@ @ |",//6 "|| | | @@@@ @@@ @@@ @@@ @@ @@ |",//7 "||__|__| @@@@@@@@@ @@@@@ @@@@ |",//8 "|_____ |",//9 "|\\__ \\ 欢迎游玩贪吃蛇,该版本采用双缓冲避免闪屏, |",//10 "| / __ \\ 祝你有个愉快而有趣的体验。 |",//11 "||____ / |",//12 "| __ \\/ Welcome to visit Game, and wish you a pleasant |",//13 "| | | __ and interesting experience. |",//14 "| | |/ / |",//15 "| | < 按下相应的数字进行操作: |",//16 "| /__|_ \\ ● 1 开始游戏 ● 2 查看排行榜 |",//17 "| _____\\/ |",//18 "|/ __ \\ ● 3 清除排行榜 ● 4 游戏设置 |",//19 "|| ___/ |",//20 "| \\___ > ● 5 退出游戏 |",//21 "|_______________________________________________________________________|",//22 }; static char SettingPrint[22][73+2]={ " _______________________________________________________________________ ",//0 "|********* ********* ★,°*:.☆( ̄▽ ̄)/$:*.°★********* ********|",//1 "|* * * 游戏设置状态 * * *|",//2 "|* *************************************************************** *|",//3 "|* * * * * * * *|",//4 "|************* 目前的刷新速度 *************|",//5 "| * * * * |",//6 "|********* *********|",//7 "|* * 穿墙功能: * *|",//8 "|* * * *|",//9 "|* * * *|",//10 "| * 穿身体功能: * |",//11 "|* * * *|",//12 "|* *_____________________________________________________________* *|",//13 "|* * 按下0返回主菜单 * *|",//14 "|********* 按下1进入刷新速度设置 *********|",//15 "|************* 按下2进入穿墙功能设置 *************|",//16 "|* * * * 按下3进入穿身体功能设置 * * * *|",//17 "|* *************************************************************** *|",//18 "|* * * : * * *|",//19 "|********* ********* ********* ********|",//20 "|_______________________________________________________________________|",//21 }; static char Setting1Print[22][73+2]={ " _______________________________________________________________________ ",//0 "|********* ********* ********* ********|",//1 "|* * * * * *|",//2 "|* *************************************************************** *|",//3 "|* * * * __ * * * *|",//4 "|************* ______ _____/ |_ *************|",//5 "| * * / ___// __ \\ __\\ * * |",//6 "|********* \\___ \\\\ ___/| | *********|",//7 "|* * /____ >\\___ > | * *|",//8 "|* * \\/ \\/ \\/ * *|",//9 "|* * * *|",//10 "| * 刷新速度设置 * |",//11 "|* * * *|",//12 "|* * 请按下列括号里的要求输入 * *|",//13 "|* * * *|",//14 "|********* 需要的刷新速度(整数请输入不超过9999的正整数): *********|",//15 "|************* : *************|",//16 "|* * * * * * * *|",//17 "|* *************************************************************** *|",//18 "|* * * * * *|",//19 "|********* ********* ********* ********|",//20 "|_______________________________________________________________________|",//21 }; static char Setting2Print[22][73+2]={ " _______________________________________________________________________ ",//0 "|********* ********* ********* ********|",//1 "|* * * * * *|",//2 "|* *************************************************************** *|",//3 "|* * * * __ * * * *|",//4 "|************* ______ _____/ |_ *************|",//5 "| * * / ___// __ \\ __\\ * * |",//6 "|********* \\___ \\\\ ___/| | *********|",//7 "|* * /____ >\\___ > | * *|",//8 "|* * \\/ \\/ \\/ * *|",//9 "|* * * *|",//10 "| * 穿墙功能设置 * |",//11 "|* * * *|",//12 "|* * 请按下列括号里的要求输入 * *|",//13 "|* * * *|",//14 "|********* 穿墙功能是否开启(输入1为开启,0为关闭): *********|",//15 "|************* : *************|",//16 "|* * * * * * * *|",//17 "|* *************************************************************** *|",//18 "|* * * * * *|",//19 "|********* ********* ********* ********|",//20 "|_______________________________________________________________________|",//21 }; static char Setting3Print[22][73+2]={ " _______________________________________________________________________ ",//0 "|********* ********* ********* ********|",//1 "|* * * * * *|",//2 "|* *************************************************************** *|",//3 "|* * * * __ * * * *|",//4 "|************* ______ _____/ |_ *************|",//5 "| * * / ___// __ \\ __\\ * * |",//6 "|********* \\___ \\\\ ___/| | *********|",//7 "|* * /____ >\\___ > | * *|",//8 "|* * \\/ \\/ \\/ * *|",//9 "|* * * *|",//10 "| * 穿身体功能设置 * |",//11 "|* * * *|",//12 "|* * 请按下列括号里的要求输入 * *|",//13 "|* * * *|",//14 "|********* 穿身体功能是否开启(输入1为开启,0为关闭): *********|",//15 "|************* *************|",//16 "|* * * * * * * *|",//17 "|* *************************************************************** *|",//18 "|* * * : * * *|",//19 "|********* ********* ********* ********|",//20 "|_______________________________________________________________________|",//21 }; static char SetupSucceeded[22][75] = { " _______________________________________________________________________ ",//0 "|********* ********* ********* ********|",//1 "|* * * * * *|",//2 "|* *************************************************************** *|",//3 "|* * * * * * * *|",//4 "|************* *************|",//5 "| * * * * |",//6 "|********* *********|",//7 "|* * * *|",//8 "|* * 设置成功! * *|",//9 "|* * 3秒后返回主菜单 * *|",//10 "| * ㄟ(≧◇≦)ㄏ * |",//11 "|* * * *|",//12 "|* * * *|",//13 "|* * * *|",//14 "|********* *********|",//15 "|************* *************|",//16 "|* * * * * * * *|",//17 "|* *************************************************************** *|",//18 "|* * * * * *|",//19 "|********* ********* ********* ********|",//20 "|_______________________________________________________________________|",//21 }; static char claerRankPrint[22][75]={ " _______________________________________________________________________ ",//0 "|********* ********* ********* ********|",//1 "|* * * * * *|",//2 "|* *************************************************************** *|",//3 "|* * * * * * * *|",//4 "|************* *************|",//5 "| * * * * |",//6 "|********* *********|",//7 "|* * * *|",//8 "|* * 清空成功! * *|",//9 "|* * 3秒后返回主菜单 * *|",//10 "| * ㄟ(≧◇≦)ㄏ * |",//11 "|* * * *|",//12 "|* * * *|",//13 "|* * * *|",//14 "|********* *********|",//15 "|************* *************|",//16 "|* * * * * * * *|",//17 "|* *************************************************************** *|",//18 "|* * * * * *|",//19 "|********* ********* ********* ********|",//20 "|_______________________________________________________________________|",//21 }; static char RankPrint[22][75]={ " _______________________________________________________________________ ",//0 "|********* ********* ********* ********|",//1 "|* * * * * *|",//2 "|* *************************************************************** *|",//3 "|* * * * Rank * * * *|",//4 "|************* *************|",//5 "| * * Ⅰ-->1---Score:----- * * |",//6 "|********* Ⅱ-->2---Score:----- *********|",//7 "|* * Ⅲ-->3---Score:----- * *|",//8 "|* * Ⅳ-->4---Score:----- * *|",//9 "|* * Ⅴ-->5---Score:----- * *|",//10 "| * Ⅵ-->6---Score:----- * |",//11 "|* * Ⅶ-->7---Score:----- * *|",//12 "|* * Ⅷ-->8---Score:----- * *|",//13 "|* * Ⅸ-->9---Score:----- * *|",//14 "|********* Ⅹ-->10--Score:----- *********|",//15 "|************* *************|",//16 "|* * * * * * * *|",//17 "|* *************************************************************** *|",//18 "|* * * * * *|",//19 "|********* ********* ********* ********|",//20 "|_______________________________________________________________________|",//21 }; static char gameOverPrint[22][75]={ " _______________________________________________________________________ ",//0 "|********* ********* ********* ********|",//1 "|* * * * * *|",//2 "|* *************************************************************** *|",//3 "|* * * * * * * *|",//4 "|************* *************|",//5 "| * * * * |",//6 "|********* *********|",//7 "|* * 游戏结束! * *|",//8 "|* * 你的得分: * *|",//9 "|* * 感谢游玩谢啦!!! * *|",//10 "| * ㄟ(≧◇≦)ㄏ * |",//11 "|* * * *|",//12 "|* * * *|",//13 "|* * * *|",//14 "|********* *********|",//15 "|************* *************|",//16 "|* * * * * * * *|",//17 "|* *************************************************************** *|",//18 "|* * * * * *|",//19 "|********* ********* ********* ********|",//20 "|_______________________________________________________________________|",//21 }; #endif
//方法 h #ifndef METHOD_H #define METHOD_H void updateTheMap(); //刷新地图 void startGame();//开始游戏 void Gameover();//游戏结束 void catchRank();//查看排行榜 void clearRank();//清空排行榜 void gameSetting();//游戏设置 void gameSpeedSetting();//游戏速度设置 void gameWallThroughModeSetting();//游戏模式设置 void gameBodyThroughModeSetting();// void drt(char c);//设置方向 void move();//移动 void draw();//画食物 void rank();//读入排行榜 void n_rank();//写入排行榜 void cleanMenu();//清空Menu缓冲区 并显示(清屏效果) void ff();//清空输入缓冲区 void ff2(); void Initial();//初始化 void Show_Double_Buffer();//双缓冲显示 void showMenu();//缓冲区菜单 void toString(int num,char* s); void SpaceAcceleration(char c); //颜色控制 #define red_Map coordTemp.Y = i;coordTemp.X = j;WriteConsoleOutputAttribute(hOutBuffer, &red, 1, coordTemp, &bytes);WriteConsoleOutputAttribute(hOutput, &red, 1, coordTemp, &bytes); #define blue_Map coordTemp.Y = i;coordTemp.X = j;WriteConsoleOutputAttribute(hOutBuffer, &blue, 1, coordTemp, &bytes);WriteConsoleOutputAttribute(hOutput, &blue, 1, coordTemp, &bytes); #define yellow_Map coordTemp.Y = i;coordTemp.X = j;WriteConsoleOutputAttribute(hOutBuffer, &yellow, 1, coordTemp, &bytes); #define green_Map coordTemp.Y = i;coordTemp.X = j;WriteConsoleOutputAttribute(hOutBuffer, &green, 1, coordTemp, &bytes);WriteConsoleOutputAttribute(hOutput, &green, 1, coordTemp, &bytes); #define white_Map coordTemp.Y = i;coordTemp.X = j;WriteConsoleOutputAttribute(hOutBuffer, &white, 1, coordTemp, &bytes);WriteConsoleOutputAttribute(hOutput, &white, 1, coordTemp, &bytes); #define lightBlue_Menu menuCoord.Y = i;menuCoord.X = j;WriteConsoleOutputAttribute(Menu, &lightBlue, 1, menuCoord, &bytes); #define Golden_Menu menuCoord.Y = i;menuCoord.X = j;WriteConsoleOutputAttribute(Menu, &Golden, 1, menuCoord, &bytes); #define white_Menu menuCoord.Y = i;menuCoord.X = j;WriteConsoleOutputAttribute(Menu, &white, 1, menuCoord, &bytes); #define green_Menu menuCoord.Y = i;menuCoord.X = j;WriteConsoleOutputAttribute(Menu, &green, 1, menuCoord, &bytes); #define yellow_Menu menuCoord.Y = i;menuCoord.X = j;WriteConsoleOutputAttribute(Menu, &yellow, 1, menuCoord, &bytes); #define red_Menu menuCoord.Y = i;menuCoord.X = j;WriteConsoleOutputAttribute(Menu, &red, 1, menuCoord, &bytes); #define task_Map coordTemp.Y = i;coordTemp.X = j;WriteConsoleOutputAttribute(hOutBuffer, &task, 1, coordTemp, &bytes);WriteConsoleOutputAttribute(hOutput, &task, 1, coordTemp, &bytes); //颜色控制 void showSetting(); #endif
//方法cpp #include "Method.h" #include "GlobalVariables.h" #include <stdio.h> #include<cstdio> #include<stdlib.h>//代码的x代表行,y代表列 如果按照笛卡尔坐标系的话这里的x,y是反过来的 #include<string.h> #include<windows.h> #include<conio.h> #include<time.h> #include<wingdi.h> #include<wincon.h> #include<string> WORD red = 0x4; WORD lightBlue = 0x3; WORD blue = 0x1; WORD green = 0x2; WORD yellow = 0xE; WORD ching = 0x1A; // WORD Golden = 0xE; WORD Golden = 0xE; WORD white = 0x0f; WORD task = 0x3; // WORD yellow = 0xFFFF00; void ff() { //清空缓冲区 scanf("%*[^\n]"); while (_kbhit()) { getch(); } } void ff2() { //清空缓冲区 但不获取键盘输入 scanf("%*[^\n]"); } void ff3() { //清空键盘输入 while (_kbhit()) { getch(); } } void startGame() { //开始游戏 score=0; rank(); //分数初始化,排行榜初始化 for(int i=0; i<MAXNX; i++) { //初始化地图 for(int j=0; j<MAXNY; j++) numMap[i][j]=0; } memset(drt_x,-1,sizeof(drt_x)); memset(drt_y,-1,sizeof(drt_y));//初始化蛇身体 drt_x[0]=MAXNX-2; drt_x[1]=MAXNX-2; drt_x[2]=MAXNX-2; drt_y[0]=3; drt_y[1]=2; drt_y[2]=1; tail=3; numMap[MAXNX-2][1]=1; numMap[MAXNX-2][2]=1; numMap[MAXNX-2][3]=1;//创建蛇身体 draw();//初始化食物位置; drt1=1;//初始化方向 //初始化墙壁 开始 for(int i=0; i<MAXNY; i++) numMap[0][i]=2; for(int i=0; i<MAXNY; i++) numMap[MAXNX-1][i]=2; for(int i=0; i<MAXNX; i++) numMap[i][0]=2; for(int i=0; i<MAXNX; i++) numMap[i][MAXNY-1]=2; //初始化墙壁 结束 while(stop) { if(_kbhit()) { //如果按了按键 char c = _getch(); SpaceAcceleration(c); drt(c); } move(); Show_Double_Buffer();//打印地图 Sleep(times); } } void catchRank() { //查看排行榜 rank(); cleanMenu(); for(int i=0; i<22; i++) { for(int j=0; j<75; j++) { if(RankPrint[i][j] == '*') { // * 蓝色 lightBlue_Menu } else if(RankPrint[i][j] == '|' || RankPrint[i][j] == '_') { //金色边框 Golden_Menu } else { red_Menu } } menuCoord.Y = i,menuCoord.X = 0; WriteConsoleOutputCharacterA(Menu, RankPrint[i],sizeof(RankPrint[i]), menuCoord, &bytes); } menuCoord.Y = 22,menuCoord.X = 0; WriteConsoleOutputCharacterA(Menu,"请按任意键回到主菜单",strlen("请按任意键回到主菜单"), menuCoord, &bytes); for(int i=1; i<=10; i++) { menuCoord = {41,5+i}; char sScore[5]; itoa(rank1[i],sScore,10); WriteConsoleOutputCharacterA(Menu, sScore,sizeof(sScore), menuCoord, &bytes); } SetConsoleActiveScreenBuffer(Menu); while(!_kbhit()); ff3(); showMenu(); } void clearRank() { //清空排行榜 fp=fopen("排行榜.text","r+"); fprintf(fp,"游戏得分排行榜\n"); for(int i=1; i<=10; i++) fprintf(fp,"%5d 0\n",i); fclose(fp); rank(); cleanMenu(); for(int i=0; i<22; i++) { for(int j=0; j<75; j++) { if(claerRankPrint[i][j] == '*') { // * 蓝色 lightBlue_Menu } else if(claerRankPrint[i][j] == '|' || claerRankPrint[i][j] == '_') { //金色边框 Golden_Menu } else { green_Menu } } menuCoord.Y = i,menuCoord.X = 0; WriteConsoleOutputCharacterA(Menu, claerRankPrint[i],sizeof(claerRankPrint[i]), menuCoord, &bytes); } SetConsoleActiveScreenBuffer(Menu); Sleep(3000); ff3(); showMenu(); } void gameSetting() { //游戏设置 cleanMenu(); for(int i=0; i<22; i++) { for(int j=0; j<75; j++) { if(SettingPrint[i][j] == '*') { // * 蓝色 lightBlue_Menu } else if(SettingPrint[i][j] == '|' || SettingPrint[i][j] == '_') { //金色边框 Golden_Menu } else { green_Menu } } menuCoord.Y = i,menuCoord.X = 0; WriteConsoleOutputCharacterA(Menu, SettingPrint[i],sizeof(SettingPrint[i]), menuCoord, &bytes); } //显示游戏速度、穿墙、穿身体 menuCoord = {34,6}; char sTimes[4]; itoa(times,sTimes,10); WriteConsoleOutputCharacterA(Menu, sTimes,sizeof(sTimes), menuCoord, &bytes); char sYThrough[10] = "开启"; char sNThrough[10] = "关闭"; menuCoord = {34,9}; if(WallThroughMode == 1) WriteConsoleOutputCharacterA(Menu, sYThrough,sizeof(sYThrough), menuCoord, &bytes); else WriteConsoleOutputCharacterA(Menu, sNThrough,sizeof(sNThrough), menuCoord, &bytes); menuCoord = {34,12}; if(BodyThroughMode == 1) WriteConsoleOutputCharacterA(Menu, sYThrough,sizeof(sYThrough), menuCoord, &bytes); else WriteConsoleOutputCharacterA(Menu, sNThrough,sizeof(sNThrough), menuCoord, &bytes); SetConsoleActiveScreenBuffer(Menu); //显示游戏速度、穿墙、穿身体 char choose = ' '; COORD temSetting = {32 , 19}; SetConsoleCursorPosition(Menu, temSetting ); while(!(choose == '0' || choose== '1'|| choose== '2' || choose=='3')) { if(_kbhit()) { choose = _getch(); if(choose == '0' || choose== '1'|| choose== '2' || choose=='3') { switch(choose) { case '0': showMenu(); Sleep(500); ff3(); break; case '1': gameSpeedSetting(); break; case '2': gameWallThroughModeSetting(); break; case '3': gameBodyThroughModeSetting(); break; } } else { ff2();//清空输入缓冲区 cleanMenu(); for(int i=0; i<22; i++) { for(int j=0; j<75; j++) { if(ErrorPrint[i][j] == '*') { // * 蓝色 lightBlue_Menu } else if(ErrorPrint[i][j] == '|' || ErrorPrint[i][j] == '_') { //金色边框 Golden_Menu } else { red_Menu } } menuCoord.Y = i,menuCoord.X = 0; WriteConsoleOutputCharacterA(Menu, ErrorPrint[i],sizeof(ErrorPrint[i]), menuCoord, &bytes); } SetConsoleActiveScreenBuffer(Menu); Sleep(2000); gameSetting(); } } } } void updateTheMap() { for(int i=0; i<MAXNX; i++) { //更新地图 for(int j=0; j<MAXNY; j++) { if(numMap[i][j]==2) { yellow_Map Map[i][j] = '+'; } else if(numMap[i][j]==1) { if(drt_x[0] == i && drt_y[0] == j) { red_Map Map[i][j] = '@'; } else { green_Map Map[i][j] = 'O'; } } else if(numMap[i][j]==-1) { task_Map Map[i][j] = '&'; } else { Map[i][j] = ' '; } } } } void drt(char c) { switch(c) { //改变方向 case 'd': case 'D': if(drt1!=3)drt1=1; break; case 's': case 'S': if(drt1!=4)drt1=2; break; case 'a': case 'A': if(drt1!=1)drt1=3; break; case 'w': case 'W': if(drt1!=2)drt1=4; break; } } void move() { int tem_fx=fx,tem_fy=fy;//用于在吃掉食物后食物刷新前食物的位置,判断头可以出现在该位置 if(drt_x[0]!=fx || drt_y[0]!=fy) { numMap[drt_x[tail-1]][drt_y[tail-1]]=0;//蛇尾巴标记为 0 } else { tail++; score+=10; numMap[fx][fy]=1;//这里设置是为了防止画的食物和身体(也就是头)重合 draw(); } for(int i=tail-1; i>0; i--) { //蛇身体坐标集体移动一格 drt_x[i]=drt_x[i-1]; drt_y[i]=drt_y[i-1]; } switch(drt1) { //蛇头位移方向 case 1: if(numMap[drt_x[0]][drt_y[0]+1]==0 || drt_y[0]+1==tem_fy ) { drt_y[0]+=1; numMap[drt_x[0]][drt_y[0]]=1; } else { if(numMap[drt_x[0]][drt_y[0]+1]==2 && WallThroughMode == 1) { drt_y[0] = 1; numMap[drt_x[0]][drt_y[0]]=1; } else if(numMap[drt_x[0]][drt_y[0]+1]==1 && BodyThroughMode == 1) { drt_y[0]+=1; numMap[drt_x[0]][drt_y[0]]=1; } else flag=1;//移动的地方不是空地或者食物 并且不符合穿墙、穿身体模式 } break; case 2: if(numMap[drt_x[0]+1][drt_y[0]]==0 || drt_x[0]+1==tem_fx) { drt_x[0]+=1; numMap[drt_x[0]][drt_y[0]]=1; } else { if(numMap[drt_x[0]+1][drt_y[0]]==2 && WallThroughMode == 1) { drt_x[0] = 1; numMap[drt_x[0]][drt_y[0]]=1; } else if(numMap[drt_x[0]+1][drt_y[0]]==1 && BodyThroughMode == 1) { drt_x[0]+=1; numMap[drt_x[0]][drt_y[0]]=1; } else flag=1;//移动的地方不是空地或者食物 并且不符合穿墙、穿身体模式 } break; case 3: if(numMap[drt_x[0]][drt_y[0]-1]==0 || drt_y[0]-1==tem_fy) { drt_y[0]-=1; numMap[drt_x[0]][drt_y[0]]=1; } else { if(numMap[drt_x[0]][drt_y[0]-1]==2 && WallThroughMode == 1) { drt_y[0] = MAXNY-2; numMap[drt_x[0]][drt_y[0]]=1; } else if(numMap[drt_x[0]][drt_y[0]-1]==1 && BodyThroughMode == 1) { drt_y[0]-=1; numMap[drt_x[0]][drt_y[0]]=1; } else flag=1;//移动的地方不是空地或者食物 并且不符合穿墙、穿身体模式 } break; case 4: if(numMap[drt_x[0]-1][drt_y[0]]==0 || drt_x[0]-1==tem_fx) { drt_x[0]-=1; numMap[drt_x[0]][drt_y[0]]=1; } else { if(numMap[drt_x[0]-1][drt_y[0]]==2 && WallThroughMode == 1) { drt_x[0] = MAXNX-2; numMap[drt_x[0]][drt_y[0]]=1; } else if(numMap[drt_x[0]-1][drt_y[0]]==1 && BodyThroughMode == 1) { drt_x[0]-=1; numMap[drt_x[0]][drt_y[0]]=1; } else flag=1;//移动的地方不是空地或者食物 并且不符合穿墙、穿身体模式 } } } void draw() { //导致吃完食物后的卡顿 while(fx<=0 || fy<=0 || fx>=MAXNX-1 || fy>=MAXNY-1 || numMap[fx][fy]!=0) { srand(time(NULL)); fx=rand()%MAXNX; fy=rand()%MAXNY; } numMap[fx][fy]=-1; } void rank() { int tem; char s[1000]; FILE *fp_rank; fp_rank=fopen("排行榜.text","r+"); fscanf(fp_rank,"%s",s); for(int i=1; i<=10; i++) fscanf(fp_rank,"%d %d",&tem,&rank1[i]); fclose(fp_rank); } void n_rank() { FILE *fp_n_rank; if(score>rank1[10]) { int i; for(i=10; i>0 &&rank1[i]<score; i--); if(i==0) { for(int j=10; j>=2; j--) rank1[j]=rank1[j-1]; rank1[1]=score; } else { for(int j=10; j>i+1; j--) rank1[j]=rank1[j-1]; score=rank1[i+1]; } fp_n_rank=fopen("排行榜.text","w"); fprintf(fp_n_rank,"游戏得分排行榜\n"); for(int i=1; i<=10; i++) fprintf(fp_n_rank,"%d %d\n",i,rank1[i]); fclose(fp_n_rank); } } void Gameover() { //游戏结束 char stringScore[10]; toString(score,stringScore); cleanMenu(); for(int i=0; i<22; i++) { for(int j=0; j<75; j++) { if(gameOverPrint[i][j] == '*') { // * 蓝色 lightBlue_Menu } else if(gameOverPrint[i][j] == '|' || gameOverPrint[i][j] == '_') { //金色边框 Golden_Menu } else { red_Menu } } menuCoord.Y = i,menuCoord.X = 0; WriteConsoleOutputCharacterA(Menu, gameOverPrint[i],sizeof(gameOverPrint[i]), menuCoord, &bytes); } SetConsoleActiveScreenBuffer(Menu); menuCoord = {38,9}; WriteConsoleOutputCharacterA(Menu, stringScore,sizeof(stringScore), menuCoord, &bytes); flag=0; stop=0; n_rank(); rank(); Sleep(3000); ff3(); showMenu(); } void Initial() { //设置、排行榜初始化 fp=fopen("排行榜.text","r"); if(fp==NULL) { fclose(fp); fp=fopen("排行榜.text","w+"); fprintf(fp,"游戏得分排行榜\n"); for(int i=1; i<=10; i++) fprintf(fp,"%d 0\n",i); fclose(fp); fp=fopen("游戏设置.text","w+"); fprintf(fp,"RefreshRate:250&WallThroughMode:0&BodyThroughMode:0"); fclose(fp); } else { fclose(fp); fp = fopen("游戏设置.text","r+"); fscanf(fp,"RefreshRate:%d&WallThroughMode:%d&BodyThroughMode:%d",×,&WallThroughMode,&BodyThroughMode); fclose(fp); } //缓冲区初始化 hOutBuffer = CreateConsoleScreenBuffer( GENERIC_WRITE,//定义进程可以往缓冲区写数据 FILE_SHARE_WRITE,//定义缓冲区可以共享写入权限 NULL, CONSOLE_TEXTMODE_BUFFER, NULL ); hOutput = CreateConsoleScreenBuffer( GENERIC_WRITE, FILE_SHARE_WRITE, NULL, CONSOLE_TEXTMODE_BUFFER, NULL ); Menu = CreateConsoleScreenBuffer( GENERIC_WRITE, FILE_SHARE_WRITE, NULL, CONSOLE_TEXTMODE_BUFFER, NULL ); //隐藏缓冲区光标 CONSOLE_CURSOR_INFO cci; cci.bVisible = 0; cci.dwSize = 1; SetConsoleCursorInfo(hOutBuffer, &cci); SetConsoleCursorInfo(hOutput, &cci); } void Show_Double_Buffer() { int i; char scoreString [10]; char ModY[4] = "是"; char ModN[4] = "否"; memset(scoreString,'\0',sizeof(scoreString)); toString(score,scoreString); if(flag != 1) { updateTheMap(); if (flagBufferSwap == false) { flagBufferSwap = true; for (i = 0; i < MAXNX; i++) { coord.Y = i,coord.X = 0; WriteConsoleOutputCharacterA(hOutBuffer, Map[i], MAXNY, coord, &bytes); if(i == MAXNX/2-2) { coord = {strlen(Map[i])+1,i}; WriteConsoleOutputCharacterA(hOutBuffer, "得分:", strlen("得分:"), coord, &bytes); coord = {strlen(Map[i])+6,i}; WriteConsoleOutputCharacterA(hOutBuffer, scoreString, strlen(scoreString), coord, &bytes); } else if(i == MAXNX/2) { coord = {strlen(Map[i])+1,i}; WriteConsoleOutputCharacterA(hOutBuffer, "穿墙模式:", strlen("穿墙模式:"), coord, &bytes); coord = {strlen(Map[i])+10,i}; if(WallThroughMode == 1) WriteConsoleOutputCharacterA(hOutBuffer, ModY, strlen( ModY), coord, &bytes); else WriteConsoleOutputCharacterA(hOutBuffer, ModN, strlen( ModY), coord, &bytes); } else if(i == MAXNX/2+2) { coord = {strlen(Map[i])+1,i}; WriteConsoleOutputCharacterA(hOutBuffer, "穿身体模式:", strlen("穿身体模式:"), coord, &bytes); coord = {strlen(Map[i])+12,i}; if(BodyThroughMode == 1) WriteConsoleOutputCharacterA(hOutBuffer, ModY, strlen( ModY), coord, &bytes); else WriteConsoleOutputCharacterA(hOutBuffer, ModN, strlen( ModY), coord, &bytes); } } for(int j=0; j<MAXNY; j++) { int i = MAXNX+1; red_Map } coord = {20,MAXNX+1}; WriteConsoleOutputCharacterA(hOutBuffer, "按住空格键加速", strlen( "按住空格键加速"), coord, &bytes); SetConsoleActiveScreenBuffer(hOutBuffer); } else { flagBufferSwap = false; for (i = 0; i < MAXNX; i++) { coord.Y = i,coord.X = 0; WriteConsoleOutputCharacterA(hOutput, Map[i], MAXNY, coord, &bytes); if(i == MAXNX/2-2) { coord = {strlen(Map[i])+1,i}; WriteConsoleOutputCharacterA(hOutput, "得分:", strlen("得分:"), coord, &bytes); coord = {strlen(Map[i])+6,i}; WriteConsoleOutputCharacterA(hOutput, scoreString, strlen(scoreString), coord, &bytes); } else if(i == MAXNX/2) { coord = {strlen(Map[i])+1,i}; WriteConsoleOutputCharacterA(hOutput, "穿墙模式:", strlen("穿墙模式:"), coord, &bytes); coord = {strlen(Map[i])+10,i}; if(WallThroughMode == 1) WriteConsoleOutputCharacterA(hOutput, ModY, strlen( ModY), coord, &bytes); else WriteConsoleOutputCharacterA(hOutput, ModN, strlen( ModY), coord, &bytes); } else if(i == MAXNX/2+2) { coord = {strlen(Map[i])+1,i}; WriteConsoleOutputCharacterA(hOutput, "穿身体模式:", strlen("穿身体模式:"), coord, &bytes); coord = {strlen(Map[i])+12,i}; if(BodyThroughMode == 1) WriteConsoleOutputCharacterA(hOutput, ModY, strlen( ModY), coord, &bytes); else WriteConsoleOutputCharacterA(hOutput, ModN, strlen( ModY), coord, &bytes); } } for(int j=0; j<MAXNY; j++) { int i = MAXNX+1; red_Map } coord = {20,MAXNX+1}; WriteConsoleOutputCharacterA(hOutput, "按住空格键加速", strlen( "按住空格键加速"), coord, &bytes); SetConsoleActiveScreenBuffer(hOutput); } } else Gameover(); } void showMenu() { fp=fopen("游戏设置.text","r");//初始化游戏刷新率 fscanf(fp,"RefreshRate:%d&WallThroughMode:%d&BodyThroughMode:%d",×,&WallThroughMode,&BodyThroughMode); fclose(fp); cleanMenu(); for(int i=0; i<24; i++) { for(int j=0; j<74; j++) { // if((MenuPrint[i][j] >= 'a' && MenuPrint[i][j] <= 'z' ) ||(MenuPrint[i][j] >= 'A' && MenuPrint[i][j] <= 'Z' )){ // }//字母变色 if(i >0 && i < 22 && j > 0 && j < 10 ) { //SNAKE金色 Golden_Menu } else if(MenuPrint[i][j] == '|' || MenuPrint[i][j] == '_') { //金色边框 Golden_Menu } else if(MenuPrint[i][j] == '@') { //蓝色蛇 lightBlue_Menu } else if(MenuPrint[i][j] == '*') { //绿色眼睛 green_Menu } else { white_Menu } } menuCoord.Y = i,menuCoord.X = 0; WriteConsoleOutputCharacterA(Menu, MenuPrint[i],sizeof(MenuPrint[i]), menuCoord, &bytes); } COORD temMenu = {18 , 23}; SetConsoleCursorPosition(Menu, temMenu); SetConsoleActiveScreenBuffer(Menu); // int choose = -1; // scanf("%d",&choose); char choose = ' '; while(true) { if(_kbhit()) { //如果按了按键 char choose = _getch(); int flag = 0; if( choose =='1' || choose=='2' || choose=='3' || choose == '4' || choose== '5' ) { flag = 1; switch(choose) { case '1': stop = 1; startGame(); break; case '2': catchRank(); break; case '3': clearRank(); break; case '4': gameSetting(); break; case '5': cleanMenu(); menuCoord= {0,22}; WriteConsoleOutputCharacterA(Menu, "游戏结束,感谢游玩。",strlen("游戏结束,感谢游玩。"), menuCoord, &bytes); SetConsoleActiveScreenBuffer(Menu); Sleep(2000); exit(0); } } else {//错误输入 cleanMenu(); for(int i=0; i<22; i++) {//打印提示 for(int j=0; j<75; j++) { if(ErrorPrint[i][j] == '*') { // * 蓝色 lightBlue_Menu } else if(ErrorPrint[i][j] == '|' || ErrorPrint[i][j] == '_') { //金色边框 Golden_Menu } else { red_Menu } } menuCoord.Y = i,menuCoord.X = 0; WriteConsoleOutputCharacterA(Menu, ErrorPrint[i],sizeof(ErrorPrint[i]), menuCoord, &bytes); } Sleep(2000); ff3();//清空输入缓冲区 showMenu(); } } if(flag) break; } } void cleanMenu() { for(int i=0; i<30; i++) { menuCoord= {0,i}; WriteConsoleOutputCharacterA(Menu, " ",75, menuCoord, &bytes); } SetConsoleActiveScreenBuffer(Menu); } void toString(int num,char* s) { memset(s,'\0',sizeof(s)); if(num == 0) s[0] = '0'; else { for(int i=0; num; i++) { s[i] = '0'+num%10; num /= 10; } strrev(s); } } void SpaceAcceleration(char c) { //空格加速 if(c == ' ') { while(true) { if(_kbhit()) { //如果按了按键 char c = _getch(); drt(c); } int SpaceDown = GetKeyState(VK_SPACE); if( SpaceDown < 0 ) { move(); Show_Double_Buffer(); Sleep(times>200?times-180:1); } else break; } } } void gameSpeedSetting() { cleanMenu(); for(int i=0; i<22; i++) { for(int j=0; j<75; j++) { if(Setting1Print[i][j] == '*') { // * 蓝色 lightBlue_Menu } else if(Setting1Print[i][j] == '|' || Setting1Print[i][j] == '_') { //金色边框 Golden_Menu } else { green_Menu } } menuCoord.Y = i,menuCoord.X = 0; WriteConsoleOutputCharacterA(Menu, Setting1Print[i],sizeof(Setting1Print[i]), menuCoord, &bytes); } COORD temSetting = {31 , 16}; SetConsoleCursorPosition(Menu, temSetting ); int temTimes; scanf("%d",&temTimes); if(temTimes > 0 && temTimes < 10000) { times = temTimes; FILE *fpGameSpeedSetting; fpGameSpeedSetting = fopen("游戏设置.text","w"); fprintf(fpGameSpeedSetting,"RefreshRate:%d&WallThroughMode:%d&BodyThroughMode:%d",times,WallThroughMode,BodyThroughMode); fclose(fpGameSpeedSetting); cleanMenu(); for(int i=0; i<22; i++) { for(int j=0; j<75; j++) { if(SetupSucceeded[i][j] == '*') { // * 蓝色 lightBlue_Menu } else if(SetupSucceeded[i][j] == '|' || SetupSucceeded[i][j] == '_') { //金色边框 Golden_Menu } else { red_Menu } } menuCoord.Y = i,menuCoord.X = 0; WriteConsoleOutputCharacterA(Menu, SetupSucceeded[i],sizeof(SetupSucceeded[i]), menuCoord, &bytes); } SetConsoleActiveScreenBuffer(Menu); Sleep(3000); ff3(); showMenu(); //储存 } else { ff2();//清空输入缓冲区 cleanMenu(); for(int i=0; i<22; i++) { for(int j=0; j<75; j++) { if(ErrorPrint[i][j] == '*') { // * 蓝色 lightBlue_Menu } else if(ErrorPrint[i][j] == '|' || ErrorPrint[i][j] == '_') { //金色边框 Golden_Menu } else { red_Menu } } menuCoord.Y = i,menuCoord.X = 0; WriteConsoleOutputCharacterA(Menu, ErrorPrint[i],sizeof(ErrorPrint[i]), menuCoord, &bytes); } SetConsoleActiveScreenBuffer(Menu); Sleep(2000); gameSpeedSetting(); } } void gameWallThroughModeSetting() { cleanMenu(); for(int i=0; i<22; i++) { for(int j=0; j<75; j++) { if(Setting2Print[i][j] == '*') { // * 蓝色 lightBlue_Menu } else if(Setting2Print[i][j] == '|' || Setting2Print[i][j] == '_') { //金色边框 Golden_Menu } else { green_Menu } } menuCoord.Y = i,menuCoord.X = 0; WriteConsoleOutputCharacterA(Menu, Setting2Print[i],sizeof(Setting2Print[i]), menuCoord, &bytes); } COORD temSetting = {31 , 16}; SetConsoleCursorPosition(Menu, temSetting ); int temMod; scanf("%d",&temMod); if(temMod == 0 || temMod == 1) { WallThroughMode = temMod; FILE *fpGameSpeedSetting; fpGameSpeedSetting = fopen("游戏设置.text","w"); fprintf(fpGameSpeedSetting,"RefreshRate:%d&WallThroughMode:%d&BodyThroughMode:%d",times,WallThroughMode,BodyThroughMode); fclose(fpGameSpeedSetting); cleanMenu(); for(int i=0; i<22; i++) { for(int j=0; j<75; j++) { if(SetupSucceeded[i][j] == '*') { // * 蓝色 lightBlue_Menu } else if(SetupSucceeded[i][j] == '|' || SetupSucceeded[i][j] == '_') { //金色边框 Golden_Menu } else { red_Menu } } menuCoord.Y = i,menuCoord.X = 0; WriteConsoleOutputCharacterA(Menu, SetupSucceeded[i],sizeof(SetupSucceeded[i]), menuCoord, &bytes); } SetConsoleActiveScreenBuffer(Menu); Sleep(3000); ff3(); showMenu(); //储存 } else { ff2();//清空输入缓冲区 cleanMenu(); for(int i=0; i<22; i++) { for(int j=0; j<75; j++) { if(ErrorPrint[i][j] == '*') { // * 蓝色 lightBlue_Menu } else if(ErrorPrint[i][j] == '|' || ErrorPrint[i][j] == '_') { //金色边框 Golden_Menu } else { red_Menu } } menuCoord.Y = i,menuCoord.X = 0; WriteConsoleOutputCharacterA(Menu, ErrorPrint[i],sizeof(ErrorPrint[i]), menuCoord, &bytes); } SetConsoleActiveScreenBuffer(Menu); Sleep(2000); gameWallThroughModeSetting(); } } void gameBodyThroughModeSetting() { cleanMenu(); for(int i=0; i<22; i++) { for(int j=0; j<75; j++) { if(Setting3Print[i][j] == '*') { // * 蓝色 lightBlue_Menu } else if(Setting3Print[i][j] == '|' || Setting3Print[i][j] == '_') { //金色边框 Golden_Menu } else { green_Menu } } menuCoord.Y = i,menuCoord.X = 0; WriteConsoleOutputCharacterA(Menu, Setting3Print[i],sizeof(Setting3Print[i]), menuCoord, &bytes); } COORD temSetting = {31 , 19}; SetConsoleCursorPosition(Menu, temSetting ); int temMod; scanf("%d",&temMod); if(temMod == 0 || temMod == 1) { BodyThroughMode = temMod; FILE *fpGameSpeedSetting; fpGameSpeedSetting = fopen("游戏设置.text","w"); fprintf(fpGameSpeedSetting,"RefreshRate:%d&WallThroughMode:%d&BodyThroughMode:%d",times,WallThroughMode,BodyThroughMode); fclose(fpGameSpeedSetting); cleanMenu(); for(int i=0; i<22; i++) { for(int j=0; j<75; j++) { if(SetupSucceeded[i][j] == '*') { // * 蓝色 lightBlue_Menu } else if(SetupSucceeded[i][j] == '|' || SetupSucceeded[i][j] == '_') { //金色边框 Golden_Menu } else { red_Menu } } menuCoord.Y = i,menuCoord.X = 0; WriteConsoleOutputCharacterA(Menu, SetupSucceeded[i],sizeof(SetupSucceeded[i]), menuCoord, &bytes); } SetConsoleActiveScreenBuffer(Menu); Sleep(3000); ff3(); showMenu(); } else { ff2();//清空输入缓冲区 cleanMenu(); for(int i=0; i<22; i++) { for(int j=0; j<75; j++) { if(ErrorPrint[i][j] == '*') { // * 蓝色 lightBlue_Menu } else if(ErrorPrint[i][j] == '|' || ErrorPrint[i][j] == '_') { //金色边框 Golden_Menu } else { red_Menu } } menuCoord.Y = i,menuCoord.X = 0; WriteConsoleOutputCharacterA(Menu, ErrorPrint[i],sizeof(ErrorPrint[i]), menuCoord, &bytes); } SetConsoleActiveScreenBuffer(Menu); Sleep(2000); gameBodyThroughModeSetting(); } }
应该是完结了??

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