#pragma once
#include "opencv.hpp"
#include "StdStrFile.h"
void CurvePoly(const std::vector<cv::Point>& vPtsInput, std::vector<cv::Point> &curvePoint);
#include "CurvePoly.h"
//三次贝塞尔曲线
float bezier3funcX(float uu, cv::Point *controlP){
float part0 = controlP[0].x * uu * uu * uu;
float part1 = 3 * controlP[1].x * uu * uu * (1 - uu);
float part2 = 3 * controlP[2].x * uu * (1 - uu) * (1 - uu);
float part3 = controlP[3].x * (1 - uu) * (1 - uu) * (1 - uu);
return part0 + part1 + part2 + part3;
}
float bezier3funcY(float uu, cv::Point *controlP){
float part0 = controlP[0].y * uu * uu * uu;
float part1 = 3 * controlP[1].y * uu * uu * (1 - uu);
float part2 = 3 * controlP[2].y * uu * (1 - uu) * (1 - uu);
float part3 = controlP[3].y * (1 - uu) * (1 - uu) * (1 - uu);
return part0 + part1 + part2 + part3;
}
void CurvePoly(const std::vector<cv::Point>& vPtsInput, std::vector<cv::Point> &curvePoint)
{
//控制点收缩系数 ,经调试0.6较好,cv::Point是opencv的,可自行定义结构体(x,y)
int originCount = vPtsInput.size();
float scale = 0.6;
cv::Point* midpoints = new cv::Point[originCount];
//生成中点
for (int i = 0; i < originCount; i++){
int nexti = (i + 1) % originCount;
midpoints[i].x = (vPtsInput[i].x + vPtsInput[nexti].x) / 2.0;
midpoints[i].y = (vPtsInput[i].y + vPtsInput[nexti].y) / 2.0;
}
//平移中点
cv::Point* extrapoints = new cv::Point[2 * originCount];
for (int i = 0; i < originCount; i++){
int nexti = (i + 1) % originCount;
int backi = (i + originCount - 1) % originCount;
cv::Point midinmid;
midinmid.x = (midpoints[i].x + midpoints[backi].x) / 2.0;
midinmid.y = (midpoints[i].y + midpoints[backi].y) / 2.0;
int offsetx = vPtsInput[i].x - midinmid.x;
int offsety = vPtsInput[i].y - midinmid.y;
int extraindex = 2 * i;
extrapoints[extraindex].x = midpoints[backi].x + offsetx;
extrapoints[extraindex].y = midpoints[backi].y + offsety;
//朝 originPoint[i]方向收缩
int addx = (extrapoints[extraindex].x - vPtsInput[i].x) * scale;
int addy = (extrapoints[extraindex].y - vPtsInput[i].y) * scale;
extrapoints[extraindex].x = vPtsInput[i].x + addx;
extrapoints[extraindex].y = vPtsInput[i].y + addy;
int extranexti = (extraindex + 1) % (2 * originCount);
extrapoints[extranexti].x = midpoints[i].x + offsetx;
extrapoints[extranexti].y = midpoints[i].y + offsety;
//朝 originPoint[i]方向收缩
addx = (extrapoints[extranexti].x - vPtsInput[i].x) * scale;
addy = (extrapoints[extranexti].y - vPtsInput[i].y) * scale;
extrapoints[extranexti].x = vPtsInput[i].x + addx;
extrapoints[extranexti].y = vPtsInput[i].y + addy;
}
CStdStrFile ssf;
std::vector<cv::Point> vResPts;
cv::Point controlPoint[4];
//生成4控制点,产生贝塞尔曲线
for (int i = 0; i < originCount; i++)
{
controlPoint[0] = vPtsInput[i];
int extraindex = 2 * i;
controlPoint[1] = extrapoints[extraindex + 1];
int extranexti = (extraindex + 2) % (2 * originCount);
controlPoint[2] = extrapoints[extranexti];
int nexti = (i + 1) % originCount;
controlPoint[3] = vPtsInput[nexti];
float u = 1;
while (u >= 0){
int px = bezier3funcX(u, controlPoint);
int py = bezier3funcY(u, controlPoint);
//u的步长决定曲线的疏密
u -= 0.05;
cv::Point tempP = cv::Point(px, py);
//存入曲线点
if (!ssf.VectorContains(vResPts, tempP))
{
vResPts.push_back(tempP);
}
}
}
//这样做是为了让函数输入和输出可以使用同一个参数
curvePoint = vResPts;
delete[] midpoints;
midpoints = nullptr;
delete[] extrapoints;
extrapoints = nullptr;
}