有关“猫”的设计题目,开阔思维。
程序设计: 猫大叫一声,所有的老鼠都开始逃跑,主人被惊醒。(C#语言)
要求: 1.要有联动性,老鼠和主人的行为是被动的。
2.考虑可扩展性,猫的叫声可能引起其他联动效应。
参考答案:
要点:1. 联动效果,运行代码只要执行Cat.Cryed()方法。2. 对老鼠和主人进行抽象
评分标准: <1>.构造出Cat、Mouse、Master三个类,并能使程序运行(2分)
<2>从Mouse和Master中提取抽象(5分)
<3>联动效应,只要执行Cat.Cryed()就可以使老鼠逃跑,主人惊醒。(3分)
1
using System;
2
using System.Collections;
3
public interface Observer
4
{
5
void Response(); //观察者的响应,如是老鼠见到猫的反映
6
}
7
public interface Subject
8
{
9
void AimAt(Observer obs); //针对哪些观察者,这里指猫的要扑捉的对象---老鼠
10
}
11
public class Mouse : Observer
12
{
13
private string name;
14
public Mouse(string name, Subject subj)
15
{
16
this.name = name;
17
subj.AimAt(this);
18
}
19
20
public void Response()
21
{
22
Console.WriteLine(name + " attempt to escape!");
23
}
24
}
25
public class Master : Observer
26
{
27
public Master(Subject subj)
28
{
29
subj.AimAt(this);
30
}
31
32
public void Response()
33
{
34
Console.WriteLine("Host waken!");
35
}
36
}
37
38
public class Cat : Subject
39
{
40
private ArrayList observers;
41
public Cat()
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{
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this.observers = new ArrayList();
44
}
45
public void AimAt(Observer obs)
46
{
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this.observers.Add(obs);
48
}
49
public void Cry()
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{
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Console.WriteLine("Cat cryed!");
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foreach (Observer obs in this.observers)
53
{
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obs.Response();
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}
56
}
57
}
58
class MainClass
59
{
60
static void Main(string[] args)
61
{
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Cat cat = new Cat();
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Mouse mouse1 = new Mouse("mouse1", cat);
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Mouse mouse2 = new Mouse("mouse2", cat);
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Master master = new Master(cat);
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cat.Cry();
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}
68
}
using System;2
using System.Collections;3
public interface Observer 4
{ 5
void Response(); //观察者的响应,如是老鼠见到猫的反映 6
} 7
public interface Subject 8
{ 9
void AimAt(Observer obs); //针对哪些观察者,这里指猫的要扑捉的对象---老鼠 10
} 11
public class Mouse : Observer 12
{ 13
private string name; 14
public Mouse(string name, Subject subj) 15
{ 16
this.name = name; 17
subj.AimAt(this); 18
} 19
20
public void Response() 21
{ 22
Console.WriteLine(name + " attempt to escape!"); 23
} 24
} 25
public class Master : Observer 26
{ 27
public Master(Subject subj) 28
{ 29
subj.AimAt(this); 30
} 31
32
public void Response() 33
{ 34
Console.WriteLine("Host waken!"); 35
} 36
} 37
38
public class Cat : Subject 39
{ 40
private ArrayList observers; 41
public Cat() 42
{ 43
this.observers = new ArrayList(); 44
} 45
public void AimAt(Observer obs) 46
{ 47
this.observers.Add(obs); 48
} 49
public void Cry() 50
{ 51
Console.WriteLine("Cat cryed!"); 52
foreach (Observer obs in this.observers) 53
{ 54
obs.Response(); 55
} 56
} 57
} 58
class MainClass 59
{ 60
static void Main(string[] args) 61
{ 62
Cat cat = new Cat(); 63
Mouse mouse1 = new Mouse("mouse1", cat); 64
Mouse mouse2 = new Mouse("mouse2", cat); 65
Master master = new Master(cat); 66
cat.Cry(); 67
} 68
}
//---------------------------------------------------------------------------------------------
设计方法二: 使用event -- delegate设计..
1
using System;
2
public delegate void SubEventHandler();
3
public abstract class Subject
4
{
5
public event SubEventHandler SubEvent;
6
protected void FireAway()
7
{
8
if (this.SubEvent != null)
9
this.SubEvent();
10
}
11
}
12
public class Cat : Subject
13
{
14
public void Cry()
15
{
16
Console.WriteLine("cat cryed.");
17
this.FireAway();
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}
19
}
20
public abstract class Observer
21
{
22
public Observer(Subject sub)
23
{
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sub.SubEvent += new SubEventHandler(Response);
25
}
26
public abstract void Response();
27
}
28
public class Mouse : Observer
29
{
30
private string name;
31
public Mouse(string name, Subject sub) : base(sub)
32
{
33
this.name = name;
34
}
35
public override void Response()
36
{
37
Console.WriteLine(name + " attempt to escape!");
38
}
39
}
40
public class Master : Observer
41
{
42
public Master(Subject sub) : base(sub){}
43
public override void Response()
44
{
45
Console.WriteLine("host waken");
46
}
47
}
48
class Class1
49
{
50
static void Main(string[] args)
51
{
52
Cat cat = new Cat();
53
Mouse mouse1 = new Mouse("mouse1", cat);
54
Mouse mouse2 = new Mouse("mouse2", cat);
55
Master master = new Master(cat);
56
cat.Cry();
57
}
58
}
59
using System; 2
public delegate void SubEventHandler(); 3
public abstract class Subject 4
{ 5
public event SubEventHandler SubEvent; 6
protected void FireAway() 7
{ 8
if (this.SubEvent != null) 9
this.SubEvent(); 10
} 11
} 12
public class Cat : Subject 13
{ 14
public void Cry() 15
{ 16
Console.WriteLine("cat cryed."); 17
this.FireAway(); 18
} 19
} 20
public abstract class Observer 21
{ 22
public Observer(Subject sub) 23
{ 24
sub.SubEvent += new SubEventHandler(Response); 25
} 26
public abstract void Response(); 27
} 28
public class Mouse : Observer 29
{ 30
private string name; 31
public Mouse(string name, Subject sub) : base(sub) 32
{ 33
this.name = name; 34
} 35
public override void Response() 36
{ 37
Console.WriteLine(name + " attempt to escape!"); 38
} 39
} 40
public class Master : Observer 41
{ 42
public Master(Subject sub) : base(sub){} 43
public override void Response() 44
{ 45
Console.WriteLine("host waken"); 46
} 47
} 48
class Class1 49
{ 50
static void Main(string[] args) 51
{ 52
Cat cat = new Cat(); 53
Mouse mouse1 = new Mouse("mouse1", cat); 54
Mouse mouse2 = new Mouse("mouse2", cat); 55
Master master = new Master(cat); 56
cat.Cry(); 57
} 58
}59

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我个人倾向于 第二中方法。
终于知道怎么发 代码帖子了,以后我会多多努力的。


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