android init重启service(进程)

 

在init进程的main函数中有调用sigchld_handler_init() 设置SIGCHLD signal。这里设置SIGCHLD的处理函数时,在sa_flags中有加SA_NOCLDSTOP flag,这个flag表示只有当子进程终止时父进程才接受这个signal,当子进程在暂停或者继续运行的状态时是不会收到这个signal的。

void sigchld_handler_init() {
    // Create a signalling mechanism for SIGCHLD.
    int s[2];
    if (socketpair(AF_UNIX, SOCK_STREAM | SOCK_NONBLOCK | SOCK_CLOEXEC, 0, s) == -1) {
        PLOG(FATAL) << "socketpair failed in sigchld_handler_init";
    }

    signal_write_fd = s[0];
    signal_read_fd = s[1];

    // Write to signal_write_fd if we catch SIGCHLD.
    struct sigaction act;
    memset(&act, 0, sizeof(act));
    act.sa_handler = SIGCHLD_handler;
    act.sa_flags = SA_NOCLDSTOP;
    sigaction(SIGCHLD, &act, 0);

    ReapAnyOutstandingChildren();

    register_epoll_handler(signal_read_fd, handle_signal);
}

1. 注册的SIGCHLD处理函数是SIGCHLD_handler。

2. 调用register_epoll_handler()

init.cpp

void register_epoll_handler(int fd, void (*fn)()) {
    epoll_event ev;
    ev.events = EPOLLIN;
    ev.data.ptr = reinterpret_cast<void*>(fn);
    if (epoll_ctl(epoll_fd, EPOLL_CTL_ADD, fd, &ev) == -1) {
        PLOG(ERROR) << "epoll_ctl failed";
    }
}

  

1. 在子进程退出时,init进程会收到SIGCHLD signal,然后调用SIGCHLD_handler()进行处理。这个函数只是简单地调用write()

2. 由于上面有进行write,所以在init的main函数中的epoll_wait()会返回,然后调用通过register_epoll_handler()注册的函数,即hand_signal()

        epoll_event ev;
        int nr = TEMP_FAILURE_RETRY(epoll_wait(epoll_fd, &ev, 1, epoll_timeout_ms));
        if (nr == -1) {
            PLOG(ERROR) << "epoll_wait failed";
        } else if (nr == 1) {
            ((void (*)()) ev.data.ptr)();
        }

  

在hand_signal()中,首先调用read()将数据读出,然后会调用到ReapOneProcess()。在这个函数中,调用waitpid()等待子进程退出,waitpid()会拿到一个siginfo,这个siginfo中有退出的子进程的pid。

然后根据这个pid从ServiceList中找到这个退出的子进程的Service对象;

然后调用这个Service对象的Reap()。

在Reap函数中,首先调用KillProcessGroup(SIGKILL)。这个函数会调到system/core/libprocessgroup/processgroup.cpp中的killProcessGroup()。这个调用的目的是kill掉退出的子进程的所有子进程。

void Service::KillProcessGroup(int signal) {
    // If we've already seen a successful result from killProcessGroup*(), then we have removed
    // the cgroup already and calling these functions a second time will simply result in an error.
    // This is true regardless of which signal was sent.
    // These functions handle their own logging, so no additional logging is needed.
    if (!process_cgroup_empty_) {
        LOG(INFO) << "Sending signal " << signal << " to service '" << name_ << "' (pid " << pid_
                  << ") process group...";
        int r;
        if (signal == SIGTERM) {
            r = killProcessGroupOnce(uid_, pid_, signal);
        } else {
            r = killProcessGroup(uid_, pid_, signal);
        }

        if (r == 0) process_cgroup_empty_ = true;
    }
}

然后调用UnsetExec()将is_exec_service_running_设置为false并将SVC_EXEC flag清掉;

然后会将flags_中的SVC_RESTARTING flag设置上;

然后调用onrestart_.ExecuteAllCommands()

void Service::Reap(const siginfo_t& siginfo) {
    if (!(flags_ & SVC_ONESHOT) || (flags_ & SVC_RESTART)) {
        KillProcessGroup(SIGKILL);
    }

    // Remove any descriptor resources we may have created.
    std::for_each(descriptors_.begin(), descriptors_.end(),
                  std::bind(&DescriptorInfo::Clean, std::placeholders::_1));

    for (const auto& f : reap_callbacks_) {
        f(siginfo);
    }

    if (flags_ & SVC_EXEC) UnSetExec();

    if (flags_ & SVC_TEMPORARY) return;

    pid_ = 0;
    flags_ &= (~SVC_RUNNING);
    start_order_ = 0;

    // Oneshot processes go into the disabled state on exit,
    // except when manually restarted.
    if ((flags_ & SVC_ONESHOT) && !(flags_ & SVC_RESTART)) {
        flags_ |= SVC_DISABLED;
    }

    // Disabled and reset processes do not get restarted automatically.
    if (flags_ & (SVC_DISABLED | SVC_RESET))  {
        NotifyStateChange("stopped");
        return;
    }

    // If we crash > 4 times in 4 minutes, reboot into recovery.
    boot_clock::time_point now = boot_clock::now();
    if ((flags_ & SVC_CRITICAL) && !(flags_ & SVC_RESTART)) {
        if (now < time_crashed_ + 4min) {
            if (++crash_count_ > 4) {
                LOG(FATAL) << "critical process '" << name_ << "' exited 4 times in 4 minutes";
            }
        } else {
            time_crashed_ = now;
            crash_count_ = 1;
        }
    }

    flags_ &= (~SVC_RESTART);
    flags_ |= SVC_RESTARTING;

    // Execute all onrestart commands for this service.
    onrestart_.ExecuteAllCommands();

    NotifyStateChange("restarting");
    return;
}

 

然后在init的main函数的死循环中,会调用Service::is_exec_service_running()函数,这个函数是直接return Service class的is_exec_service_running_ static bool变量(注意这个变量是static变量)。

因为上面有将is_exec_service_running_变量设置为false,所以这个if条件成立,所以会调用RestartProcesses()。在这个函数中,会从ServiceList中取出每一个Service对象,然后判断其flags_变量中是否有SVC_RESTARTING flag,如果有,最终会调到这个service的Start()去再次启动这个service。

 

  

  

 

posted @ 2019-08-25 13:00  aspirs  阅读(1744)  评论(0编辑  收藏  举报