《Real-time rendering》(3rd)
参考文献摘录:
1《Terrain Rendering in frostbite using procedural shader splatting》(找到)
2《Using Vertex Texture Displacement for Realistic Water Rendering》(找到)
3《using vertex texture displacement of reallistic water rendering》(没找到)
4《rencent advances in mesh morphing》(找到)
浙公网安备 33010602011771号