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_getChannelData = AudioBuffer.prototype.getChannelData; AudioBuffer.prototype.getChannelData = function() { let o = _getChannelData.apply(this, argume 阅读全文
posted @ 2025-08-14 17:34
AngDH
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HTMLElement.prototype.offsetHeight HTMLElement.prototype.offsetWidth 获取的时候 加上个 随机数 (Math.random() * 0.1 - 0.05) 阅读全文
posted @ 2025-08-14 16:43
AngDH
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// WebGLRenderingContext.prototype.bufferData _bufferData = WebGL2RenderingContext.prototype.bufferData; WebGL2RenderingContext.prototype.bufferData = 阅读全文
posted @ 2025-08-14 16:00
AngDH
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const g = Math.random() * .05 , M = { r: Math.floor(Math.random() * 10), g: Math.floor(Math.random() * 10), b: Math.floor(Math.random() * 10) }; _toDa 阅读全文
posted @ 2025-08-14 14:59
AngDH
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