Audio指纹随机
_getChannelData = AudioBuffer.prototype.getChannelData; AudioBuffer.prototype.getChannelData = function() { let o = _getChannelData.apply(this, arguments); for (let a = 0; a < o.length; a += o.length / 10) { a += Math.floor(Math.random() * o.length / 10), a >= o.length && (a = o.length - 1), o[a] += Math.random() * 1e-7 - 5e-8; } return o }