摘要:
using UnityEngine; using System.Collections; using UnityEngine.EventSystems; public class MainCamera : MonoBehaviour { public Transform target; public float targetHeight = 1.2f; public float distance 阅读全文
摘要:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Project4 { class Program { static void Main(string[] args) { //主程序入口 //数组空 阅读全文
摘要:
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// <summary> /// /// </summary> public class EventBtn : MonoBehaviour { public Transform PanelBg; 阅读全文
摘要:
using UnityEngine; using System.Xml.Serialization; using System.IO; public class StateStorage{ public static T LoadData( string key ){ if ( PlayerPrefs.HasKey( key ) ) { XmlSerializer serializer = ne... 阅读全文