Egret引擎list内单个渲染对象代码编写
class name extends eui.ItemRenderer {
private bitmap: egret.Bitmap;
private oldData;
public constructor() {
super();
this.skinName = "resource/scene/name.exml";
}
protected dataChanged(): void {
//console.log("this.data:" + this.data);
if (this.oldData == this.data) {
return;
}
this.oldData = this.data;
this.bitmap = GameUtil.createBitmapByName(this.data);
this.bitmap.name = this.data;
this.addChild(this.bitmap);
this.bitmap.touchEnabled = true;
// this.bitmap.addEventListener(egret.TouchEvent.TOUCH_TAP, this.touchListener, this);
}
}
不积跬步,无以至千里;不积小流,无以成江海。
浙公网安备 33010602011771号