coursera_poj_魔兽世界终结版

五个下午的时间!!!!终于过了!!
有史以来做的最复杂的一个题
这是我迄今为止做的最复杂也最具有挑战的一个oj作业。虽然之前做过比这个规模一些作业项目,但是往往有简单的模块框架,模块之前的关系也只是有些简单的联系,代码量虽然多,但是并不复杂。然而,然而这个题不仅有着复杂的逻辑关系,而且是oj测试啊!!意味着你需要实现所有特性,而且不能有一丁点的错误!
从决定开始做这个题,到最后两个平台AC,前前后后大概花了5个下午的时间。
在读完题后(相信我,为了搞懂每一个细节,题目我读了整整一个小时),coding前,大概花了两个到三个小时,画图、构思程序应该有着什么样的结构,都应该有哪些类,类之前的关系是什么样的,类中应该有哪些元素。。。。等等
不过即使想了这么长时间,coding途中也遇到不少问题导致最后的代码封装性差、结构也不是那么美好。。
coding时很多地方抽象得并不合理,为了少量修改目前已经完成的代码(不想去动大结构)而作出妥协。结果越到后面越发现整个程序非常混乱,各个类耦合度过高,程序的健壮性十分差。常常是为了一个新功能的实现,要引起三四五六处修改,一不注意就会留下bug。最终调试bug的时候,对于前期没构思好结构的后加的代码修改起来相当麻烦。
虽然我一直在注重代码的重用性,但是到最后我还是感觉代码的重用性不高,程序的结构还能优化的更好
做完了这个作业,让我感觉我就好像是重新学习了c艹,c艹的继承和多态、虚函数等一些特性,从认识到了解终于可以做到了熟悉掌握。
我要是有精力,一定要重构一下= =。。。
从一开始就认认真真的画类图,把游戏角色类(建筑、武士、武器)和游戏逻辑类、单元测试类的各自特征和功能梳理得更有条理,把整条游戏流程通过写伪代码的方式弄个清晰明了后再开始coding。。
总之,编码前的准备是否足够充分决定了你编码时和debug时的痛苦程度啊

错误

我认为魔兽世界终结版这题有错误!!

一开始我在poj上提交通过了,然后再从coursera上提交居然WA

我结合讨论区花雨同学的留言再测试了下数据。

poj上提供的27组测试数据中,在case 16:

006:00 blue dragon 7 born

Its morale is 11.62

我的输出数据(编译器vs2015)是:

006:00 blue dragon 7 born

Its morale is 11.63

经调试,我发现真正的正确答案应该就是11.63。

有人反映是编译器的问题,我测试了gcc的输出结果,同样是11.63

注意!即使我的输出结果和poj提供的out.txt文件不同,我的代码仍然是Accept!只是在coursera上WA。

然后,我修改了我的代码,不再进行四舍五入了,改为直接截尾保留两位小数。

这时,我的输出与out.txt相同了,在poj提交仍然Accept!

在coursera上提交也通过了!!

所以,我认为,有两个问题:

1.poj的评测有问题(不然我两次不同的代码输出不同的结果都能AC啊)

2.两个平台的测试数据都有问题(按照题目描述的四舍五入应该是11.63才对)

希望助教和老师能再审查一下题目啊,毕竟愿意做这个题的人不多,花出很大心血做完后却一直不能通过得多痛心啊!

 

AC代码:

本代码在vs上能编译,若想提交到oj上,需要改动一些地方

   1 // World of Warcraft.cpp : 定义控制台应用程序的入口点。
   2 //
   3 
   4 #include "stdafx.h"
   5 
   6 #include <cstdio>
   7 #include <string>
   8 #include <cstdlib>
   9 #include <cstring>
  10 #include <iostream>
  11 #include <vector>
  12 #include <map>
  13 #include <queue>
  14 
  15 using namespace std;
  16 #define _CRT_SECURE_NO_WARNINGS
  17 int M, N, R, K, T;//基础数据
  18 int SoldierBlood[5];
  19 int SoldierAd[5];
  20 int CurrentTime;
  21 
  22 string toString(int t)
  23 {
  24     char buf[10];
  25     sprintf_s(buf, "%d", t);
  26     string b = buf;
  27     return b;
  28 }
  29 string printNowTime()
  30 {
  31     int t = CurrentTime;
  32     int h = t / 60;
  33     int m = t % 60;
  34     string s;
  35     s += h / 100 + '0';
  36     s += (h / 10) % 10 + '0';
  37     s += h % 10 + '0';
  38     s += ':';
  39     s += m / 10 + '0';
  40     s += m % 10 + '0';
  41     return s + ' ';
  42 }
  43 
  44 class Weapon
  45 {
  46 protected:
  47     int Attack;
  48     int Belong;//存放的soldier的uid
  49 public:
  50     int getAttack()
  51     {
  52         return Attack;
  53     }
  54     void setBelong(int t)
  55     {
  56         Belong = t;
  57     }
  58     virtual void init() = 0;
  59     virtual int lose() = 0;//返回0的时候表示失去该武器
  60     virtual int getType() = 0;//0 sword 1 bomb 2 arrow
  61     virtual string getPrint() = 0;
  62     virtual ~Weapon() {};
  63 };
  64 class Sword:public Weapon
  65 {
  66 public:
  67     void init();
  68     int lose()
  69     {
  70         Attack *= 0.8;
  71         return Attack;
  72     }
  73     int getType()
  74     {
  75         return 0;
  76     }
  77     void setAttack(int t)
  78     {
  79         Attack = t*0.2;
  80     }
  81     string getPrint()
  82     {
  83         return "sword(" + toString(Attack) + ')';
  84     }
  85 };
  86 class Arrow :public Weapon
  87 {
  88 private:
  89     
  90 public:
  91     int time;
  92     void init()
  93     {
  94         Attack = 0;
  95         time = 3;
  96     }
  97     int lose()
  98     {
  99         time--;
 100         return time;
 101     }
 102     int getType()
 103     {
 104         return 2;
 105     }
 106     string getPrint()
 107     {
 108         return "arrow(" + toString(time) + ')';
 109     }
 110 };
 111 class Bomb :public Weapon
 112 {
 113 public:
 114     void init()
 115     {
 116         Attack = 0;
 117     }
 118     int lose()//只能用一次,只要调用了就没了
 119     {
 120         return 0;
 121     }
 122     int getType()
 123     {
 124         return 1;
 125     }
 126     string getPrint()
 127     {
 128         return "bomb";
 129     }
 130 };
 131 
 132 class Soldier 
 133 {
 134 protected:
 135     
 136     int Attack;
 137     int Id;
 138     int uId;
 139     int Camp;//0:red,1:blue;
 140     
 141     
 142 public:
 143     int Blood;//<=0即为死亡
 144     int BloodWin;//
 145     int isLive;//0 die 1 live -1 runaway
 146     int tArrow;//实现同时射箭的处理。先记录下中箭的数值,在战争开始时再结算中箭的伤害。
 147     Arrow* hasArrow;//没有即为NULL
 148     Bomb* hasBomb;//
 149     int dieByArrow;
 150     string getCampName()
 151     {
 152         if (Camp == 0) return "red";
 153         return "blue";
 154     }
 155     string getPrint()//return like this "red lion 2"
 156     {
 157         string s;
 158         s += getCampName() + ' ' + getName() + ' ' +toString(Id);
 159         return s;
 160     }
 161     Soldier()
 162     {
 163         isLive = 1;
 164         hasArrow = NULL;
 165         hasBomb = NULL;
 166         tArrow = 0;
 167         BloodWin = 0;
 168         dieByArrow = 0;
 169     }
 170     void attackByArrow(int t)
 171     {
 172         tArrow += t;
 173     }
 174     void loseByArrow()
 175     {
 176         loseBlood(tArrow);
 177         tArrow = 0;
 178     }
 179     void loseBlood(int t)//降低生命值
 180     {
 181         Blood -= t;
 182         if (Blood <= 0)
 183         {
 184             isLive = 0;
 185             //Todo
 186             die();
 187         }
 188     }
 189     int getBlood()
 190     {
 191         return Blood;
 192     }
 193     int getAttack()
 194     {
 195         return Attack;
 196     }
 197     void setId(int t)
 198     {
 199         Id = t;
 200     }
 201     int getId()
 202     {
 203         return Id;
 204     }
 205     void setuId(int t)
 206     {
 207         uId = t;
 208     }
 209     int getuId()
 210     {
 211         return uId;
 212     }
 213     void setCamp(int t)
 214     {
 215         Camp = t;
 216     }
 217     int getCamp()
 218     {
 219         return Camp;
 220     }
 221     virtual void init() = 0;//武士初始化,推迟到子类中实现
 222     virtual int fight() = 0;//返回攻击的攻击力
 223     virtual int fightback() = 0;//返回反击的攻击力
 224     virtual int getType() = 0;//返回该武士的类型编号,0: dragon 、1:ninja、2:iceman、3:lion、4:wolf
 225     virtual string getName() = 0;//返回该武士的类型
 226     virtual void die() = 0;//死亡
 227     virtual void winFight(Soldier* p,int t) = 0;//获胜
 228     virtual void loseFight(Soldier* p,int t) = 0;//输掉
 229     virtual void drawFight(Soldier* p,int t) = 0;//平局
 230     virtual void loseWeapon(int t) = 0;
 231     virtual void printWeapon() = 0;
 232     virtual ~Soldier() {}//虚函数析构
 233 };
 234 
 235 int getSwordAttack(Weapon* p)//fight时处理sword的事件,返回sword的攻击力
 236 {
 237     if (!p) return 0;
 238     if (p->getType() != 0) return 0;//not sword,return 0
 239     int t = p->getAttack();
 240     //p->lose();//sword 变钝  // 对打时处理吧
 241     //if (p->getAttack() == 0)
 242     //{
 243     //    delete p;
 244     //    p = NULL;
 245     //}
 246     return t;
 247 }
 248 void getWeapon(Soldier * t,Weapon* &p, int code);//获得武器
 249 
 250 class Dragon :public Soldier
 251 {
 252 private:
 253     
 254 public:
 255     double Morale;
 256     Weapon* mWeapon;//NULL代表没有武器
 257     Dragon()
 258     {
 259         Blood = SoldierBlood[0];
 260         Attack = SoldierAd[0];
 261         mWeapon = NULL;
 262     }
 263     double getMorale()
 264     {
 265         return Morale;
 266     }
 267     int getWeaponType()//-1 no weapon,0 sword
 268     {
 269         if (mWeapon == NULL) return -1;
 270         return mWeapon->getType();
 271     }
 272     void init();
 273     
 274     void die()
 275     {
 276         //if (mWeapon != NULL) delete mWeapon;
 277         isLive = 0;
 278         Blood = 0;
 279     }
 280     int getType()
 281     {
 282         return 0;
 283     }
 284     string getName()
 285     {
 286         return "dragon";
 287     }
 288     void yell(int t);//judge whether to yell
 289     
 290     void winFight(Soldier* p,int t)
 291     {
 292         BloodWin += 8;
 293         Morale += 0.2;
 294         yell(t);
 295     }
 296     
 297     void loseFight(Soldier * p,int t)
 298     {
 299         
 300     }
 301     void drawFight(Soldier * p,int t)
 302     {
 303         Morale -= 0.2;
 304         yell(t);
 305     }
 306     int fight()
 307     {
 308         int ad = Attack;
 309         ad += getSwordAttack(mWeapon);
 310         return ad;
 311     }
 312     int fightback()
 313     {
 314         int ad = Attack / 2;
 315         ad += getSwordAttack(mWeapon);
 316         return ad;
 317     }
 318     void loseWeapon(int t)//战斗后调用
 319     {
 320         if (mWeapon&&mWeapon->getType()==t)
 321         {
 322             if (mWeapon->lose() == 0)
 323             {
 324                 //delete mWeapon;
 325                 mWeapon = NULL;
 326             }
 327         }
 328     }
 329     void printWeapon()
 330     {
 331         string s = printNowTime() + getPrint() + " has ";
 332         if (mWeapon == NULL)
 333             s += "no weapon";
 334         else
 335             s += mWeapon->getPrint();
 336         puts(s.c_str());
 337     }
 338 };
 339 class Ninja :public Soldier
 340 {
 341 private:
 342     
 343 public:
 344     Weapon *mWeapon1, *mWeapon2;
 345     Ninja()
 346     {
 347         Blood = SoldierBlood[1];
 348         Attack = SoldierAd[1];
 349         mWeapon1 = NULL;
 350         mWeapon2 = NULL;
 351     }
 352     int getWeaponType1()
 353     {
 354         if (mWeapon1 == NULL) return -1;
 355         return mWeapon1->getType();
 356     }
 357     int getWeaponType2()
 358     {
 359         if (mWeapon2 == NULL) return -1;
 360         return mWeapon2->getType();
 361     }
 362     int getType()
 363     {
 364         return 1;
 365     }
 366     string getName()
 367     {
 368         return "ninja";
 369     }
 370     void init()
 371     {
 372         getWeapon(this,mWeapon1, Id % 3);
 373         if (mWeapon1) mWeapon1->setBelong(getuId());//设置属于谁的
 374         getWeapon(this,mWeapon2, (Id+1) % 3);
 375         if (mWeapon2) mWeapon2->setBelong(getuId());//设置属于谁的
 376     }
 377     void die()
 378     {
 379         //if (mWeapon1) delete mWeapon1;
 380         //if (mWeapon2) delete mWeapon2;
 381         isLive = 0;
 382     }
 383     void winFight(Soldier *p, int t)
 384     {
 385         BloodWin += 8;
 386     }
 387     void loseFight(Soldier *p, int t)
 388     {
 389 
 390     }
 391     void drawFight(Soldier *p, int t)
 392     {
 393 
 394     }
 395     int fight()
 396     {
 397         int ad = Attack;
 398         if(mWeapon1)ad += getSwordAttack(mWeapon1);
 399         if(mWeapon2)ad += getSwordAttack(mWeapon2);
 400         return ad;
 401     }
 402     void loseWeapon(int t)//战斗后调用
 403     {
 404         if (mWeapon1&&mWeapon1->getType()==t)
 405         {
 406             if (mWeapon1->lose()==0)
 407             {
 408                 //delete mWeapon1;
 409                 mWeapon1 = NULL;
 410             }
 411         }
 412         if (mWeapon2&&mWeapon2->getType() == t)
 413         {
 414             if (mWeapon2->lose()==0)
 415             {
 416                 //delete mWeapon2;
 417                 mWeapon2 = NULL;
 418             }
 419         }
 420     }
 421     int fightback()//不反击,所以认为是0
 422     {
 423         return 0;
 424     }
 425     void printWeapon()
 426     {
 427         string s = printNowTime() + getPrint() + " has ";
 428         if (mWeapon1 == NULL && mWeapon2 == NULL)
 429             s += "no weapon";
 430         else if (mWeapon1 == NULL)
 431         {
 432             s += mWeapon2->getPrint();
 433         }
 434         else if (mWeapon2 == NULL)
 435         {
 436             s += mWeapon1->getPrint();
 437         }
 438         else 
 439         {
 440             if (mWeapon1->getType() == 2)
 441                 s += mWeapon1->getPrint();
 442             if (mWeapon2->getType() == 2)
 443                 s += mWeapon2->getPrint();
 444             if (mWeapon1->getType() == 1)
 445             {
 446                 if (s[s.size() - 1] != ' ') s += ',';
 447                 s += mWeapon1->getPrint();
 448             }
 449             if (mWeapon2->getType() == 1)
 450             {
 451                 if (s[s.size() - 1] != ' ') s += ',';
 452                 s += mWeapon2->getPrint();
 453             }
 454             if (mWeapon1->getType() == 0)
 455             {
 456                 if (s[s.size() - 1] != ' ') s += ',';
 457                 s += mWeapon1->getPrint();
 458             }
 459             if (mWeapon2->getType() == 0)
 460             {
 461                 if (s[s.size() - 1] != ' ') s += ',';
 462                 s += mWeapon2->getPrint();
 463             }
 464         }
 465         puts(s.c_str());
 466     }
 467 };
 468 
 469 class Iceman :public Soldier
 470 {
 471 private:
 472     
 473 public:
 474     Weapon *mWeapon;
 475     int Step;
 476     Iceman()
 477     {
 478         Blood = SoldierBlood[2];
 479         Attack = SoldierAd[2];
 480         mWeapon = NULL;
 481         Step = 0;
 482     }
 483     int getWeaponType()
 484     {
 485         if (mWeapon == NULL) return -1;
 486         return mWeapon->getType();
 487     }
 488     int getType()
 489     {
 490         return 2;
 491     }
 492     string getName()
 493     {
 494         return "iceman";
 495     }
 496     void init()
 497     {
 498         getWeapon(this,mWeapon, Id % 3);
 499         if (mWeapon) mWeapon->setBelong(getuId());//设置属于谁的
 500     }
 501     void die()
 502     {
 503         //if (mWeapon) delete mWeapon;
 504         isLive = 0;
 505     }
 506     void winFight(Soldier *p, int t)
 507     {
 508         BloodWin += 8;
 509     }
 510     void loseFight(Soldier *p, int t)
 511     {
 512 
 513     }
 514     void drawFight(Soldier *p, int t)
 515     {
 516 
 517     }
 518     void loseWeapon(int t)//战斗后调用
 519     {
 520         if (mWeapon&&mWeapon->getType() == t)
 521         {
 522             if (mWeapon->lose()== 0)
 523             {
 524                 //delete mWeapon;
 525                 mWeapon = NULL;
 526             }
 527         }
 528     }
 529     void Move()
 530     {
 531         Step++;
 532         if (Step == 2)
 533         {
 534             Step = 0;
 535             Blood -= 9;
 536             Attack += 20;
 537             if (Blood <= 0) Blood = 1;
 538         }
 539     }
 540     int fight()
 541     {
 542         int ad = Attack;
 543         ad += getSwordAttack(mWeapon);
 544         return ad;
 545     }
 546     int fightback()
 547     {
 548         int ad = Attack / 2;
 549         ad += getSwordAttack(mWeapon);
 550         return ad;
 551     }
 552     void printWeapon()
 553     {
 554         string s = printNowTime() + getPrint() + " has ";
 555         if (mWeapon == NULL)
 556             s += "no weapon";
 557         else
 558             s += mWeapon->getPrint();
 559         puts(s.c_str());
 560     }
 561 };
 562 class Lion :public Soldier
 563 {
 564 private:
 565     int    Loyalty;
 566     int tBlood;//要转移的Blood
 567 public:
 568     Lion()
 569     {
 570         Blood = SoldierBlood[3];
 571         Attack = SoldierAd[3];
 572     }
 573     void moveBlood()
 574     {
 575         tBlood = Blood-tArrow;
 576     }
 577     void init();
 578     void die()
 579     {
 580         isLive = 0;
 581     }
 582     int getLoyalty()
 583     {
 584         return Loyalty;
 585     }
 586     void loseLoyalty()
 587     {
 588         Loyalty -= K;
 589     }
 590     int fight()
 591     {
 592         return Attack;
 593     }
 594     int fightback()
 595     {
 596         return Attack / 2;
 597     }
 598     void winFight(Soldier *p, int t)
 599     {
 600         BloodWin += 8;
 601     }
 602     void loseFight(Soldier *p, int t)
 603     {
 604         if(dieByArrow==0)p->Blood += tBlood;
 605     }
 606     void drawFight(Soldier *p, int t)
 607     {
 608         loseLoyalty();
 609     }
 610     void loseWeapon(int t)
 611     {
 612 
 613     }
 614     int getType()
 615     {
 616         return 3;
 617     }
 618     string getName()
 619     {
 620         return "lion";
 621     }
 622     void runAway()
 623     {
 624         Blood = 0;
 625         isLive = 0;//暂时先设置为0吧,逃跑了就当他死了
 626     }
 627     void printWeapon()
 628     {
 629         string s = printNowTime() + getPrint() + " has ";
 630         s += "no weapon";
 631         puts(s.c_str());
 632     }
 633 };
 634 class Wolf :public Soldier
 635 {
 636 private:
 637     
 638 public:
 639     //Weapon* mWeapon;
 640     Weapon* swordWeapon;
 641     Arrow* arrowWeapon;
 642     Bomb*  bombWeapon;
 643     Wolf()
 644     {
 645         Blood = SoldierBlood[4];
 646         Attack = SoldierAd[4];
 647     }
 648     /*int getWeaponType()
 649     {
 650         return WeaponType;
 651     }*/
 652     void init()
 653     {
 654         swordWeapon = NULL;
 655         arrowWeapon = NULL;
 656         bombWeapon = NULL;
 657     }
 658     void die()
 659     {
 660         //if (swordWeapon) delete swordWeapon;
 661         //if ()
 662         isLive = 0;
 663     }
 664     void winFight(Soldier *p, int t)
 665     {
 666         switch (p->getType())
 667         {
 668             case 0:
 669             {
 670                 takeWeapon(((Dragon *)p)->mWeapon);
 671                 break;
 672             }
 673             case 1:
 674             {
 675                 takeWeapon(((Ninja *)p)->mWeapon1);
 676                 takeWeapon(((Ninja *)p)->mWeapon2);
 677                 break;
 678             }
 679             case 2:
 680             {
 681                 takeWeapon(((Iceman *)p)->mWeapon);
 682                 break;
 683             }
 684             case 4:
 685             {
 686                 takeWeapon(((Wolf *)p)->swordWeapon);
 687                 takeWeapon(((Wolf *)p)->bombWeapon);
 688                 takeWeapon(((Wolf *)p)->arrowWeapon);
 689                 break;
 690             }
 691         }
 692         BloodWin += 8;
 693     }
 694     void loseFight(Soldier *p, int t)
 695     {
 696 
 697     }
 698     void drawFight(Soldier *p, int t)
 699     {
 700 
 701     }
 702     void takeWeapon(Weapon *p)//缴获武器
 703     {
 704         if (p == NULL) return;
 705         if (p->getType() == 0&&swordWeapon==NULL)
 706         {
 707             swordWeapon = p;
 708         }
 709         if (p->getType() == 1 && bombWeapon == NULL)
 710         {
 711             bombWeapon =(Bomb *) p;
 712             hasBomb = (Bomb *)p;
 713         }
 714         if (p->getType() == 2 && arrowWeapon == NULL)
 715         {
 716             arrowWeapon = (Arrow *)p;
 717             hasArrow = (Arrow *)p;
 718         }
 719     }
 720     int fight()
 721     {
 722         int ad = Attack;
 723         ad += getSwordAttack(swordWeapon);
 724         return ad;
 725     }
 726     int fightback()
 727     {
 728         int ad = Attack / 2;
 729         ad += getSwordAttack(swordWeapon);
 730         return ad;
 731     }
 732     void loseWeapon(int t)//战斗后调用
 733     {
 734         if (swordWeapon&&t==0)
 735         {
 736             if (swordWeapon->lose() == 0)
 737             {
 738                 //delete swordWeapon;
 739                 swordWeapon = NULL;
 740             }
 741         }
 742         if (bombWeapon&&t == 1)
 743         {
 744             if (bombWeapon->lose() == 0)
 745             {
 746                 //delete bombWeapon;
 747                 bombWeapon = NULL;
 748             }
 749         }
 750         if (arrowWeapon&&t == 2)
 751         {
 752             if (arrowWeapon->lose() == 0)
 753             {
 754                 //delete arrowWeapon;
 755                 arrowWeapon = NULL;
 756             }
 757         }
 758     }
 759     int getType()
 760     {
 761         return 4;
 762     }
 763     string getName()
 764     {
 765         return "wolf";
 766     }
 767     void printWeapon()
 768     {
 769         string s = printNowTime() + getPrint() + " has ";
 770         if (swordWeapon == NULL && bombWeapon == NULL && arrowWeapon ==NULL)
 771             s += "no weapon";
 772         else
 773         {
 774             if (arrowWeapon != NULL) s += arrowWeapon->getPrint();
 775             if (bombWeapon != NULL)
 776             {
 777                 if (s[s.size() - 1] != ' ') s += ',';
 778                 s += bombWeapon->getPrint();
 779             }
 780             if (swordWeapon != NULL)
 781             {
 782                 if (s[s.size() - 1] != ' ') s += ',';
 783                 s += swordWeapon->getPrint();
 784             }
 785         }
 786         puts(s.c_str());
 787     }
 788 };
 789 vector<Soldier *> mAllSoldier;//全部武士集合
 790 
 791 class Base
 792 {
 793 public:
 794     int Blood;
 795     int BloodWin;
 796     int SoidierNum;//从1开始编号
 797     vector<Soldier*> mSoldier;//武士集合
 798     int occupied;//0 no,1 
 799     void init()//初始化大本营
 800     {
 801         Blood = M;
 802         SoidierNum = 0;
 803         /*for (int i = 0; i <= mSoldier.size(); i++)
 804         {
 805         delete mSoldier[i];
 806         }*/
 807         mSoldier.clear();
 808         //mSoldier.push_back(NULL);
 809         occupied = 0;
 810     }
 811     void tackBloodWin()
 812     {
 813         Blood += BloodWin;
 814         BloodWin = 0;
 815     }
 816     virtual int creatwho(int t) = 0;
 817     virtual int getCamp() = 0;
 818     virtual string getCampName() = 0;
 819     Soldier* CreatSoldier();//返回指向soldier的指针,创建失败的时候的返回null
 820 };
 821 
 822 
 823 class RedBase :public Base
 824 {
 825 public:
 826     int creatwho(int t)
 827     {
 828         return t % 5;
 829     }
 830     int getCamp()
 831     {
 832         return 0;
 833     }
 834     string getCampName()
 835     {
 836         return "red";
 837     }
 838 };
 839 RedBase *RedBaseInstance;//红魔军实例
 840 class BlueBase:public Base
 841 {
 842 public:
 843     int creatwho(int t)
 844     {
 845         int k = t % 5;
 846         switch (k)
 847         {
 848         case 0:
 849             return 1;
 850         case 1:
 851             return 4;
 852         case 2:
 853             return 3;
 854         case 3:
 855             return 0;
 856         case 4:
 857             return 2;
 858         }
 859     }
 860     int getCamp()
 861     {
 862         return 1;
 863     }
 864     string getCampName()
 865     {
 866         return "blue";
 867     }
 868 };
 869 BlueBase *BlueBaseInstance;//蓝魔军实例
 870 class City
 871 {
 872 private:
 873     
 874 public:
 875     int Id;
 876     Soldier* RedSoldier;
 877     Soldier* BlueSoldier;
 878     int Blood;
 879     int whoLastWin;//0 no 1 red 2 blue
 880     int Flag;//as up
 881     int FlagRaise;
 882     int lastPrintFlag;
 883     int whoFirst;//who first to attack,0 red,1 blue
 884     int redReward, blueReward;
 885     queue<string> output;
 886     City(int t)
 887     {
 888         lastPrintFlag = 0;
 889         Id = t;
 890         Blood = 0;
 891         whoLastWin = 0;
 892         Flag = 0;
 893         redReward = 0; 
 894         blueReward = 0;
 895         FlagRaise = 0;
 896         RedSoldier = NULL;
 897         BlueSoldier = NULL;
 898         while (!output.empty()) output.pop();
 899     }
 900     void addBlood()
 901     {
 902         Blood += 10;
 903     }
 904     int takeBlood(int who)//拿走所有的生命元
 905     {
 906         int t = Blood;
 907         Blood = 0;
 908         string s = printNowTime();
 909         if (who == 0)
 910         {
 911             s += RedSoldier->getPrint();
 912         }
 913         if (who == 1)
 914         {
 915             s += BlueSoldier->getPrint();
 916         }
 917         s += " earned " +toString(t)+ " elements for his headquarter";
 918         puts(s.c_str());
 919         return t;
 920     }
 921     int takeWinBlood(int c, int who)
 922     {
 923         int t = Blood;
 924         Blood = 0;
 925         string s = printNowTime();
 926         if (who == 0)
 927         {
 928             s += RedSoldier->getPrint();
 929         }
 930         if (who == 1)
 931         {
 932             s += BlueSoldier->getPrint();
 933         }
 934         s += " earned " + toString(t) + " elements for his headquarter";
 935         //puts(s.c_str());
 936         output.push(s);
 937         return t;
 938     }
 939     void printFlag(int p)
 940     {
 941         string s=printNowTime();
 942         if (Flag == 1)
 943         {
 944             s += "red flag raised in city " + toString(p);
 945         }
 946         else
 947         {
 948             s += "blue flag raised in city " + toString(p);
 949         }
 950         puts(s.c_str());
 951     }
 952     void changeFlag(int p,int t)//t 1 red win ,t 2 blue win
 953     {
 954         //if (Flag == t) return;
 955         if (t == 1)
 956         {
 957             if (whoLastWin == 1)
 958             {
 959                 Flag = 1;
 960                 FlagRaise = 1;
 961                 //printFlag(p);
 962                 whoFirst = 0;
 963             }
 964             else
 965             {
 966                 whoLastWin = 1;
 967             }
 968         }
 969         else
 970         {
 971             if (whoLastWin == 2)
 972             {
 973                 Flag = 2;
 974                 FlagRaise = 2;
 975                 //printFlag(p);
 976                 whoFirst = 1;
 977             }
 978             else
 979             {
 980                 whoLastWin = 2;
 981             }
 982         }
 983     }
 984 
 985 };
 986 vector <City*> mAllCity;
 987 
 988 void Init()//游戏初始化
 989 {
 990     cin >> M >> N >> R >> K >> T;
 991     cin >> SoldierBlood[0] >> SoldierBlood[1] >> SoldierBlood[2] >> SoldierBlood[3] >> SoldierBlood[4];
 992     cin >> SoldierAd[0] >> SoldierAd[1] >> SoldierAd[2] >> SoldierAd[3] >> SoldierAd[4];
 993 
 994     N++;//使得编号N为bluebase
 995 
 996     for (int i = 0; i < mAllSoldier.size(); i++)
 997     {
 998         delete mAllSoldier[i];
 999     }
1000     mAllSoldier.clear();
1001     //mAllSoldier.push_back(NULL);//放入一个空指针占位
1002 
1003     RedBaseInstance = new RedBase();
1004     RedBaseInstance->init();
1005     BlueBaseInstance = new BlueBase();
1006     BlueBaseInstance->init();
1007 
1008     for (int i = 0; i < mAllCity.size(); i++)
1009     {
1010         delete mAllCity[i];
1011     }
1012     mAllCity.clear();
1013     for (int i = 0; i <= N; i++)//0号city为redbase,N号为bluebase
1014     {
1015         
1016         mAllCity.push_back(new City(i));
1017         mAllCity[i]->whoFirst = (i+1) % 2;
1018     }
1019 }
1020 
1021 string printTime()
1022 {
1023     int t = CurrentTime;
1024     int h = t / 60;
1025     int m = t % 60;
1026     string s;
1027     s += h / 100 + '0';
1028     s += (h / 10) % 10 + '0';
1029     s += h % 10 + '0';
1030     s += ':';
1031     s += m / 10 + '0';
1032     s += m % 10 + '0';
1033     return s;
1034 }
1035 
1036 void printBorn(string s, Soldier* p)
1037 {
1038     if (p == NULL) return;//表示没有创建
1039     s += ' ' + p->getPrint() + " born";
1040     puts(s.c_str());
1041     if (p->getType() == 0)//is dragon
1042     {
1043         double t = ((Dragon*)(p))->getMorale();
1044         //t = (double)((int)(t * 100 + 0.5)) / 100.0;//四舍五入
1045         //oj上的测试数据并没有四舍五入。。。直接截尾取得两位有效数字,坑啊
1046         printf("Its morale is %.2lf\n", t);
1047     }
1048     if (p->getType() == 3)//is lion
1049     {
1050         printf("Its loyalty is %d\n", ((Lion*)(p))->getLoyalty());
1051     }
1052 }
1053 void printLionRun(string s, Lion* p)//判断lion是否逃跑以及相应信息的输出
1054 {
1055     p->runAway();
1056     s += " lion " + toString(p->getId()) + " ran away";
1057     puts(s.c_str());
1058 }
1059 int printMove(int c)
1060 {
1061     Soldier *p = NULL;
1062     string s;
1063     int f = 0;
1064 
1065     p = mAllCity[c]->RedSoldier;//red
1066     if (p)
1067     {
1068         s = printNowTime() + p->getPrint();
1069         if (c == 0) 
1070             s += " reached red headquarter";
1071         else if (c == N) s += " reached blue headquarter";
1072         else s += " marched to city " + toString(c);
1073         s += " with " + toString(p->getBlood()) + " elements and force " + toString(p->getAttack());
1074         puts(s.c_str());
1075 
1076         if (BlueBaseInstance->occupied==2&&c == N)
1077         {
1078             f = 1;
1079             printf("%sblue headquarter was taken\n", printNowTime().c_str());
1080         }
1081     }
1082     
1083     
1084     p = mAllCity[c]->BlueSoldier;//blue
1085     if (p)
1086     {
1087         s = printNowTime() + p->getPrint();
1088         if (c == 0) 
1089             s += " reached red headquarter";
1090         else if (c == N) s += " reached blue headquarter";
1091         else s += " marched to city " + toString(c);
1092         s += " with " + toString(p->getBlood()) + " elements and force " + toString(p->getAttack());
1093         puts(s.c_str());
1094 
1095         if (RedBaseInstance->occupied==2&&c == 0)
1096         {
1097             f = 1;
1098             printf("%sred headquarter was taken\n", printNowTime().c_str());
1099         }
1100     }
1101 
1102     return f;
1103 }
1104 int checkBomb(Soldier *p,Soldier *q,int t)//返回1即使需要使用bomb
1105 {
1106     //t 谁先攻击,这个应该在city中处理,0 red 1 blue
1107     if (q->getBlood() - q->tArrow <= 0) return 0;
1108     if (p->getBlood() - p->tArrow <= 0) return 0;
1109     int a = 0, b = 0,c = 0,d = 0;
1110     if (t == 0)//p 先攻击
1111     {
1112         a = p->fight();
1113         b = q->getBlood() - q->tArrow;
1114         
1115         if (a < b)//q 没死 反击
1116         {
1117             c = q->fightback();
1118             d = p->getBlood() - p->tArrow;
1119             if (c >= d) return 1;
1120         }
1121     }
1122     else//q 先攻击
1123     {
1124         a = q->fight();
1125         b = p->getBlood() - p->tArrow;
1126         
1127         if (a >= b) return 1;//q 打死了 p就返回1
1128     }
1129     return 0;
1130 }
1131 int checkBomb2(Soldier *p, Soldier *q, int t)
1132 {
1133     //t 谁先攻击,这个应该在city中处理,0 red 1 blue
1134     if (q->getBlood() - q->tArrow <= 0) return 0;
1135     if (p->getBlood() - p->tArrow <= 0) return 0;
1136     int a = 0, b = 0, c = 0, d = 0;
1137     if (t == 0)
1138     {
1139         a = p->fight();
1140         b = q->getBlood() - q->tArrow;
1141         if (a >= b) return 1;
1142     }
1143     else
1144     {
1145         c = q->fight();
1146         d = p->getBlood() - p->tArrow;
1147         if (c < d)
1148         {
1149             a = p->fightback();
1150             b = q->getBlood() - q->tArrow;
1151             if (a >= b) return 1;
1152         }
1153     }
1154     return 0;
1155 }
1156 int checkArrow(Soldier* p)//结算arrow的伤害并检查是否被射死了,返回1是被射死了
1157 {
1158     if (!p) return -1;
1159     p->loseBlood(p->tArrow);
1160     p->tArrow = 0;
1161     if (p->getBlood() <= 0)
1162     {
1163         p->dieByArrow = 1;
1164         p->die();
1165         return 1;
1166     }
1167     return 0;
1168 }
1169 int printFight(int i,Soldier *p,Soldier *q)//返回0,就是q死了
1170 {
1171     int a = p->fight();
1172     int b = q->getBlood();
1173     p->loseWeapon(0);//武器损耗
1174     q->loseBlood(a);
1175     string s = printTime();
1176     string sp, sq;
1177     if (p->getCamp() == 0) sp = " red ";
1178         else sp = " blue ";
1179     if (q->getCamp() == 0) sq = " red ";
1180         else sq = " blue ";
1181     s += sp + p->getName() + ' ' + toString(p->getId()) + " attacked" + sq;
1182     s += q->getName() + ' ' + toString(q->getId()) + " in city " + toString(i);
1183     s += " with " + toString(p->getBlood()) + " elements and force " + toString(p->getAttack());
1184     //puts(s.c_str());
1185     mAllCity[i]->output.push(s);
1186     return q->isLive;
1187 }
1188 int printFightBack(int i, Soldier *p, Soldier *q)
1189 {
1190     if (p->getType() == 1)//ninjia no fightback
1191         return 1;
1192     int a = p->fightback();
1193     int b = q->getBlood();
1194     p->loseWeapon(0);
1195     q->loseBlood(a);
1196     string s = printNowTime();
1197     s += p->getPrint() + " fought back against " + q->getPrint() + " in city " + toString(i);
1198     //puts(s.c_str());
1199     mAllCity[i]->output.push(s);
1200     return q->isLive;
1201 }
1202 void printKilled(int i,Soldier *p)
1203 {
1204     string s = printTime() + ' ' + p->getCampName() + ' ';
1205     s += p->getName() + ' ' + toString(p->getId()) + " was killed in city " + toString(i);
1206     //puts(s.c_str());
1207     mAllCity[i]->output.push(s);
1208 }
1209 void afterbattle(int i, int t)//在city i 战斗结束后的事情,0 平局 1 red win 2 blue win
1210 {
1211     if (t == 0)//平局
1212     {
1213         mAllCity[i]->RedSoldier->drawFight(mAllCity[i]->BlueSoldier, i);
1214         mAllCity[i]->BlueSoldier->drawFight(mAllCity[i]->RedSoldier, i);
1215         mAllCity[i]->whoLastWin = 0;
1216     }
1217     if (t == 1)//red win
1218     {
1219         
1220         mAllCity[i]->RedSoldier->winFight(mAllCity[i]->BlueSoldier, i);
1221         mAllCity[i]->BlueSoldier->loseFight(mAllCity[i]->RedSoldier, i);
1222         RedBaseInstance->BloodWin += mAllCity[i]->takeWinBlood(i, 0);
1223         mAllCity[i]->changeFlag(i,1);
1224     }
1225     if (t == 2)//blue win
1226     {
1227         
1228         mAllCity[i]->RedSoldier->loseFight(mAllCity[i]->BlueSoldier, i);
1229         mAllCity[i]->BlueSoldier->winFight(mAllCity[i]->RedSoldier, i);
1230         BlueBaseInstance->BloodWin += mAllCity[i]->takeWinBlood(i, 1);
1231         mAllCity[i]->changeFlag(i,2);
1232     }
1233 }
1234 void redReward()
1235 {
1236     for (int i = N - 1; i > 0; i--)//red reward
1237     {
1238         if (!mAllCity[i]->RedSoldier) continue;
1239         while (mAllCity[i]->RedSoldier->BloodWin>0)
1240             if (RedBaseInstance->Blood >= 8)
1241             {
1242                 RedBaseInstance->Blood -= 8;
1243                 mAllCity[i]->RedSoldier->Blood += 8;
1244                 mAllCity[i]->RedSoldier->BloodWin -= 8;
1245                 mAllCity[i]->redReward = 1;
1246             }
1247         //mAllCity[i]->RedSoldier->BloodWin = 0;
1248     }
1249 }
1250 void blueReward()
1251 {
1252     for (int i = 1; i < N; i++)//blue reward
1253     {
1254         if (!mAllCity[i]->BlueSoldier) continue;
1255         while (mAllCity[i]->BlueSoldier->BloodWin>0)
1256             if (BlueBaseInstance->Blood >= 8)
1257             {
1258                 BlueBaseInstance->Blood -= 8;
1259                 mAllCity[i]->BlueSoldier->Blood += 8;
1260                 mAllCity[i]->BlueSoldier->BloodWin -= 8;
1261                 mAllCity[i]->blueReward = 1;
1262             }
1263         //mAllCity[i]->BlueSoldier->BloodWin = 0;
1264     }
1265 }
1266 
1267 
1268 void Game()//游戏进程
1269 {
1270     CurrentTime = -1;
1271     Soldier *RedOccSoldier = NULL;
1272     Soldier *BlueOccSoldier = NULL;
1273     while (CurrentTime <= T)
1274     {
1275         CurrentTime++;
1276         if (CurrentTime > T) return;
1277         int CurrentMinute = CurrentTime % 60;
1278         string st = printTime();
1279         switch (CurrentMinute)
1280         {
1281             case 0:
1282             {
1283                 string s = st;
1284                 //red
1285                 Soldier* p = RedBaseInstance->CreatSoldier();
1286                 printBorn(s, p);
1287 
1288                 //blue
1289                 p = BlueBaseInstance->CreatSoldier();
1290                 printBorn(s, p);
1291 
1292                 break;
1293             }
1294             case 5:
1295             {
1296                 for (int i = 0; i <= N; i++)//从西向东
1297                 {
1298                     //red
1299                     if (mAllCity[i]->RedSoldier&&mAllCity[i]->RedSoldier->getType() == 3)//is lion
1300                         if (i != N)//not at bluebase
1301                         {
1302                             Lion *p = (Lion *)mAllCity[i]->RedSoldier;
1303                             string s = st;
1304                             s += " red";
1305                             if (p->getLoyalty() <= 0)
1306                             {
1307                                 printLionRun(s, p);
1308                                 mAllCity[i]->RedSoldier = NULL;
1309                             }    
1310                         }
1311 
1312                     //blue
1313                     if (mAllCity[i]->BlueSoldier&&mAllCity[i]->BlueSoldier->getType() == 3)//is lion
1314                         if (i != 0)//not at redbase
1315                         {
1316                             Lion *p = (Lion *)mAllCity[i]->BlueSoldier;
1317                             string s = st;
1318                             s += " blue";
1319                             if (p->getLoyalty() <= 0)
1320                             {
1321                                 printLionRun(s, p);
1322                                 mAllCity[i]->BlueSoldier = NULL;
1323                             }
1324                         }
1325                 }
1326                 break;
1327             }
1328             case 10:
1329             {
1330                 int f = 0;//1即为占领了
1331 
1332                 //red
1333                 for (int i = N; i > 0; i--)
1334                 {
1335                     if (i == N && mAllCity[N]->RedSoldier) RedOccSoldier = mAllCity[N]->RedSoldier;
1336                     mAllCity[i]->RedSoldier = mAllCity[i - 1]->RedSoldier;
1337                     if (mAllCity[i]->RedSoldier&&mAllCity[i]->RedSoldier->getType() == 2)
1338                     {
1339                         ((Iceman*)mAllCity[i]->RedSoldier)->Move();
1340                     }
1341                 }
1342                 mAllCity[0]->RedSoldier = NULL;
1343                 if (mAllCity[N]->RedSoldier) { BlueBaseInstance->occupied++; }
1344                 
1345 
1346                 //blue
1347                 for (int i = 0; i < N; i++)
1348                 {
1349                     if (i == 0 && mAllCity[0]->BlueSoldier) BlueOccSoldier = mAllCity[0]->BlueSoldier;
1350                     mAllCity[i]->BlueSoldier = mAllCity[i + 1]->BlueSoldier;
1351                     if (mAllCity[i]->BlueSoldier&&mAllCity[i]->BlueSoldier->getType() == 2)
1352                     {
1353                         ((Iceman*)mAllCity[i]->BlueSoldier)->Move();
1354                     }
1355                 }
1356                 mAllCity[N]->BlueSoldier = NULL;
1357                 if (mAllCity[0]->BlueSoldier) RedBaseInstance->occupied++;
1358                 for (int i = 0; i <= N; i++)
1359                 {
1360                     if (printMove(i)) f = 1;
1361                 }
1362 
1363                 //be occupied?
1364                 if (f) return;
1365                 break;
1366             }
1367             case 20:
1368             {
1369                 for (int i = 1; i < N; i++)//不包括红蓝司令部
1370                 {
1371                     mAllCity[i]->addBlood();
1372                 }
1373                 /*RedBaseInstance->Blood += 10;
1374                 BlueBaseInstance->Blood += 10;*/
1375                 break;
1376             }
1377             case 30:
1378             {
1379                 for (int i = 1; i < N; i++)
1380                 {
1381                     if (mAllCity[i]->RedSoldier != NULL&&mAllCity[i]->BlueSoldier == NULL)
1382                         RedBaseInstance->Blood += mAllCity[i]->takeBlood(0);
1383                     if (mAllCity[i]->RedSoldier == NULL&&mAllCity[i]->BlueSoldier != NULL)
1384                         BlueBaseInstance->Blood += mAllCity[i]->takeBlood(1);
1385                 }
1386                 break;
1387             }
1388             case 35:
1389             {
1390                 //red
1391                 for (int i = 1; i < N; i++)
1392                 {
1393                     Soldier *p = mAllCity[i]->RedSoldier;
1394                     //if (!p) continue;
1395                     if (i < N-1)
1396                     {
1397                         if (p&&p->hasArrow)
1398                         {
1399                             Arrow *q = p->hasArrow;
1400                             if (mAllCity[i + 1]->BlueSoldier)
1401                             {
1402                                 mAllCity[i + 1]->BlueSoldier->tArrow += R;
1403 
1404                                 if (q->lose() == 0)//返回值为0说明arrow已经消失
1405                                 {
1406                                     //delete q;
1407                                     int t = p->getType();
1408                                     switch (t)
1409                                     {
1410                                     case 0:
1411                                     {
1412                                         ((Dragon *)p)->mWeapon = NULL;
1413                                         break;
1414                                     }
1415                                     case 1:
1416                                     {
1417                                         if (((Ninja *)p)->mWeapon1 && ((Ninja *)p)->mWeapon1->getType() == 2) ((Ninja *)p)->mWeapon1 = NULL;
1418                                         if (((Ninja *)p)->mWeapon2 && ((Ninja *)p)->mWeapon2->getType() == 2) ((Ninja *)p)->mWeapon2 = NULL;
1419                                         break;
1420                                     }
1421                                     case 2:
1422                                     {
1423                                         ((Iceman *)p)->mWeapon = NULL;
1424                                         break;
1425                                     }
1426                                     case 4:
1427                                     {
1428                                         ((Wolf *)p)->arrowWeapon = NULL;
1429                                         break;
1430                                     }
1431                                     }
1432                                     p->hasArrow = NULL;
1433                                 }
1434                                 string s = st + " red ";
1435                                 s += mAllCity[i]->RedSoldier->getName() + ' ' + toString(mAllCity[i]->RedSoldier->getId()) + " shot";
1436                                 if (mAllCity[i + 1]->BlueSoldier&&mAllCity[i + 1]->BlueSoldier->getBlood() <= R)
1437                                     s += " and killed blue " + mAllCity[i + 1]->BlueSoldier->getName() + ' ' + toString(mAllCity[i + 1]->BlueSoldier->getId());
1438                                 puts(s.c_str());
1439                             }
1440                         }                        
1441                     }
1442                     //blue
1443                     if (i > 1)
1444                     {
1445                         Soldier *p = mAllCity[i]->BlueSoldier;
1446                         //if (!p) continue;
1447                         if (p&&p->hasArrow)
1448                         {
1449                             Arrow *q = p->hasArrow;
1450                             if (mAllCity[i - 1]->RedSoldier)
1451                             {
1452                                 mAllCity[i - 1]->RedSoldier->tArrow += R;
1453                                 if (q->lose() == 0)//返回值为0说明arrow已经消失
1454                                 {
1455                                     //delete q;
1456                                     int t = p->getType();
1457                                     switch (t)
1458                                     {
1459                                     case 0:
1460                                     {
1461                                         ((Dragon *)p)->mWeapon = NULL;
1462                                         break;
1463                                     }
1464                                     case 1:
1465                                     {
1466                                         if (((Ninja *)p)->mWeapon1 && ((Ninja *)p)->mWeapon1->getType() == 2) ((Ninja *)p)->mWeapon1 = NULL;
1467                                         if (((Ninja *)p)->mWeapon2 && ((Ninja *)p)->mWeapon2->getType() == 2) ((Ninja *)p)->mWeapon2 = NULL;
1468                                         break;
1469                                     }
1470                                     case 2:
1471                                     {
1472                                         ((Iceman *)p)->mWeapon = NULL;
1473                                         break;
1474                                     }
1475                                     case 4:
1476                                     {
1477                                         ((Wolf *)p)->arrowWeapon = NULL;
1478                                         break;
1479                                     }
1480                                     }
1481                                     p->hasArrow = NULL;
1482                                 }
1483                                 string s = st + " blue ";
1484                                 s += mAllCity[i]->BlueSoldier->getName() + ' ' + toString(mAllCity[i]->BlueSoldier->getId()) + " shot";
1485                                 if (mAllCity[i - 1]->RedSoldier&&mAllCity[i - 1]->RedSoldier->getBlood() <= R)
1486                                     s += " and killed red " + mAllCity[i - 1]->RedSoldier->getName() + ' ' + toString(mAllCity[i - 1]->RedSoldier->getId());
1487                                 puts(s.c_str());
1488                             }
1489                         }
1490                     }
1491                 }
1492 
1493                 break;
1494             }
1495             case 38:
1496             {
1497                  for (int i = 1; i < N; i++)
1498                 {
1499                     string s = st;
1500                     Soldier *p = mAllCity[i]->RedSoldier;
1501                     if (p&&p->hasBomb)
1502                     {
1503                         if (mAllCity[i]->BlueSoldier&&checkBomb(p,mAllCity[i]->BlueSoldier,mAllCity[i]->whoFirst))
1504                         {
1505                             p->loseWeapon(1);
1506                             s = st;
1507                             s += " red "+p->getName()+' '+toString(p->getId())+" used a bomb and killed blue ";
1508                             s += mAllCity[i]->BlueSoldier->getName()+' '+toString(mAllCity[i]->BlueSoldier->getId());
1509                             puts(s.c_str());
1510                             p->die();
1511                             mAllCity[i]->BlueSoldier->die();
1512                             mAllCity[i]->RedSoldier = NULL;
1513                             mAllCity[i]->BlueSoldier = NULL;
1514                         }
1515                     }
1516 
1517                     s = st;
1518                     p = mAllCity[i]->BlueSoldier;
1519                     if (p&&p->hasBomb)
1520                     {
1521                         if (mAllCity[i]->RedSoldier&&checkBomb2(mAllCity[i]->RedSoldier,p, mAllCity[i]->whoFirst))
1522                         {
1523                             p->loseWeapon(1);
1524                             s = st;
1525                             s += " blue " + p->getName() + ' ' + toString(p->getId()) + " used a bomb and killed red ";
1526                             s += mAllCity[i]->RedSoldier->getName() + ' ' + toString(mAllCity[i]->RedSoldier->getId());
1527                             puts(s.c_str());
1528                             p->die();
1529                             mAllCity[i]->RedSoldier->die();
1530                             mAllCity[i]->RedSoldier = NULL;
1531                             mAllCity[i]->BlueSoldier = NULL;
1532                         }
1533                     }
1534 
1535                 }
1536                 break;
1537             }
1538             case 40:
1539             {
1540                 for (int i = 1; i < N; i++)//记录lion战斗前的blood
1541                 {
1542                     if (mAllCity[i]->RedSoldier&&mAllCity[i]->RedSoldier->getType() == 3)
1543                         ((Lion *)mAllCity[i]->RedSoldier)->moveBlood();
1544                     if (mAllCity[i]->BlueSoldier&&mAllCity[i]->BlueSoldier->getType() == 3)
1545                         ((Lion *)mAllCity[i]->BlueSoldier)->moveBlood();
1546                 }
1547                 for (int i = 1; i < N; i++)
1548                 {
1549                     //先处理arrow事件
1550                     int r = checkArrow(mAllCity[i]->RedSoldier);
1551                     int b = checkArrow(mAllCity[i]->BlueSoldier);
1552                     if (r == -1 || b == -1)
1553                     {
1554                         if (r==1) mAllCity[i]->RedSoldier = NULL;
1555                         if (b==1) mAllCity[i]->BlueSoldier = NULL;
1556                         continue;//no fight
1557                     }
1558                     if (r == 1 && b == 1) { mAllCity[i]->RedSoldier = NULL; mAllCity[i]->BlueSoldier = NULL; }//all die,no fight
1559                     if (r == 0 && b == 1) { afterbattle(i, 1); mAllCity[i]->BlueSoldier = NULL; redReward(); }//blue die,red win
1560                     if (r == 1 && b == 0) { afterbattle(i, 2); mAllCity[i]->RedSoldier = NULL; blueReward(); }//blue win
1561 
1562                     if (r == 0 && b == 0)//all not die,begin to fight
1563                     {
1564                         int t = mAllCity[i]->whoFirst;
1565                         if (t == 0)//red attack,blue fightback
1566                         {
1567                             int tmp = printFight(i, mAllCity[i]->RedSoldier, mAllCity[i]->BlueSoldier);
1568                             if (tmp)//没杀死,等待反击
1569                             {
1570                                 int tmp2=printFightBack(i, mAllCity[i]->BlueSoldier, mAllCity[i]->RedSoldier);
1571                                 if (tmp2)//反击没死,平局
1572                                 {
1573                                     afterbattle(i, 0);
1574                                 }
1575                                 else// blue win
1576                                 {
1577                                     printKilled(i, mAllCity[i]->RedSoldier);
1578                                     afterbattle(i, 2);
1579                                     mAllCity[i]->RedSoldier = NULL;
1580                                 }
1581                             }
1582                             else//杀死了,red win
1583                             {
1584                                 printKilled(i, mAllCity[i]->BlueSoldier);
1585                                 afterbattle(i, 1);
1586                                 mAllCity[i]->BlueSoldier = NULL;
1587                             }
1588                         }
1589                         else
1590                         {
1591                             int tmp = printFight(i, mAllCity[i]->BlueSoldier, mAllCity[i]->RedSoldier);
1592                             if (tmp)//没杀死,等待反击
1593                             {
1594                                 int tmp2 = printFightBack(i, mAllCity[i]->RedSoldier, mAllCity[i]->BlueSoldier);
1595                                 if (tmp2)//反击没死,平局
1596                                 {
1597                                     afterbattle(i, 0);
1598                                 }
1599                                 else// red win
1600                                 {
1601                                     printKilled(i, mAllCity[i]->BlueSoldier);
1602                                     afterbattle(i, 1);
1603                                     mAllCity[i]->BlueSoldier = NULL;
1604                                 }
1605                             }
1606                             else//杀死了,blue win
1607                             {
1608                                 printKilled(i, mAllCity[i]->RedSoldier);
1609                                 afterbattle(i, 2);
1610                                 mAllCity[i]->RedSoldier = NULL;
1611                             }
1612                         }
1613                     }
1614                 }
1615                 redReward();
1616                 blueReward();
1617                 RedBaseInstance->tackBloodWin();
1618                 BlueBaseInstance->tackBloodWin();
1619                 for (int i = 1; i < N; i++)//output
1620                 {
1621                     while (!mAllCity[i]->output.empty())
1622                     {
1623                         puts(mAllCity[i]->output.front().c_str());
1624                         mAllCity[i]->output.pop();
1625                     }
1626                     /*if (mAllCity[i]->redReward)
1627                     {
1628                         mAllCity[i]->redReward = 0;
1629                         string s = printNowTime() + mAllCity[i]->RedSoldier->getPrint() + " earned 8 elements for his headquarter";
1630                         puts(s.c_str());
1631                     }
1632                     if (mAllCity[i]->blueReward)
1633                     {
1634                         mAllCity[i]->blueReward = 0;
1635                         string s = printNowTime() + mAllCity[i]->BlueSoldier->getPrint() + " earned 8 elements for his headquarter";
1636                         puts(s.c_str());
1637                     }*/
1638                     if (mAllCity[i]->FlagRaise == 1&& mAllCity[i]->lastPrintFlag!=1)
1639                     {
1640                         mAllCity[i]->FlagRaise = 0;
1641                         mAllCity[i]->lastPrintFlag = 1;
1642                         string s = printNowTime() + "red flag raised in city " + toString(i);
1643                         puts(s.c_str());
1644                     }
1645                     if (mAllCity[i]->FlagRaise == 2&& mAllCity[i]->lastPrintFlag!=2)
1646                     {
1647                         mAllCity[i]->FlagRaise = 0;
1648                         mAllCity[i]->lastPrintFlag = 2;
1649                         string s = printNowTime() + "blue flag raised in city " + toString(i);
1650                         puts(s.c_str());
1651                     }
1652                 }
1653                 break;
1654             }
1655             case 50:
1656             {
1657                 string s = printNowTime() + toString(RedBaseInstance->Blood) + " elements in red headquarter";
1658                 puts(s.c_str());
1659                 s = printNowTime() + toString(BlueBaseInstance->Blood) + " elements in blue headquarter";
1660                 puts(s.c_str());
1661                 break;
1662             }
1663             case 55:
1664             {
1665                 for (int i = 0; i <= N; i++)
1666                 {
1667                     if (mAllCity[i]->RedSoldier)
1668                     {
1669                         mAllCity[i]->RedSoldier->printWeapon();
1670                     }
1671                 }
1672                 if (RedOccSoldier) RedOccSoldier->printWeapon();
1673                 if (BlueOccSoldier) BlueOccSoldier->printWeapon();
1674                 for (int i = 0; i <= N; i++)
1675                 {
1676                     if (mAllCity[i]->BlueSoldier)
1677                     {
1678                         mAllCity[i]->BlueSoldier->printWeapon();
1679                     }
1680                 }
1681                 break;
1682             }
1683         }
1684     }
1685 }
1686 int main()
1687 {
1688     int t;
1689     cin >> t;
1690     int c = 0;
1691     while (t--) 
1692     {
1693         cout << "Case " << ++c << ":" << endl;
1694         Init();
1695         Game();
1696     }
1697     system("pause");
1698     return 0;
1699 }
1700 
1701 
1702 void Sword::init()
1703 {
1704     //Attack = mAllSoldier[Belong]->getAttack()*0.2;
1705 }
1706 void Lion::init()
1707 {
1708     if (getCamp() == 0) {
1709         Loyalty = RedBaseInstance->Blood;
1710     }
1711     else {
1712         Loyalty = BlueBaseInstance->Blood;
1713     }
1714 }
1715 void getWeapon(Soldier * t,Weapon* &p, int code)
1716 {
1717     switch (code)
1718     {
1719         case 0:
1720         {
1721             p = new Sword();
1722             ((Sword *)p)->init();
1723             ((Sword *)p)->setAttack(t->getAttack());
1724             if (p->getAttack() == 0)
1725             {
1726                 delete p;
1727                 p = NULL;
1728             }
1729             break;
1730         }
1731         case 1:
1732         {
1733             p = new Bomb();
1734             ((Bomb *)p)->init();
1735             t->hasBomb = ((Bomb *)p);
1736             break;
1737         }
1738         case 2:
1739         {
1740             p = new Arrow();
1741             ((Arrow *)p)->init();
1742             t->hasArrow = ((Arrow *)p);
1743             break;
1744         }
1745     }
1746     //p->setBelong(getuId());//设置属于谁的
1747 }
1748 void Dragon::init()
1749 {
1750     getWeapon(this,mWeapon, Id % 3);
1751     if(mWeapon) mWeapon->setBelong(getuId());//设置属于谁的
1752     if (Camp == 0)//3.初始化morale
1753     {
1754         Morale = (double)RedBaseInstance->Blood / (double)SoldierBlood[0];
1755     }
1756     else
1757     {
1758         Morale = (double)BlueBaseInstance->Blood / (double)SoldierBlood[0];
1759     }
1760 }
1761 Soldier* Base::CreatSoldier()
1762 {
1763     Soldier *tmp=NULL;
1764     switch (creatwho(SoidierNum))
1765     {
1766     case 0://iceman
1767         tmp = new Iceman();
1768         break;
1769     case 1://lion
1770         tmp = new Lion();
1771         break;
1772     case 2://wolf
1773         tmp = new Wolf();
1774         break;
1775     case 3://ninja
1776         tmp = new Ninja();
1777         break;
1778     case 4://dragon
1779         tmp = new Dragon();
1780         break;
1781     }
1782     if (tmp->getBlood() <= Blood)//可以制造出生命值为 m 的武士
1783     {
1784         Blood -= tmp->getBlood();
1785         SoidierNum++;
1786         tmp->setCamp(getCamp());
1787         tmp->setId(SoidierNum);
1788         tmp->init();
1789         mSoldier.push_back(tmp);
1790         mAllSoldier.push_back(tmp);
1791 
1792         if (getCamp() == 0)
1793         {
1794             mAllCity[0]->RedSoldier = tmp;
1795         }
1796         else
1797         {
1798             mAllCity[N]->BlueSoldier = tmp;
1799         }
1800         return tmp;
1801     }
1802     else
1803     {
1804         delete tmp;//
1805         return NULL;
1806     }
1807 }
1808 
1809 void Dragon::yell(int t)//judge whether to yell
1810 {
1811     if (mAllCity[t]->whoFirst == Camp)//检测是否先攻击
1812     {
1813         if (Morale > 0.8)
1814         {
1815             string s = printTime();
1816             if (Camp == 0) s += " red ";
1817             if (Camp == 1) s += " blue ";
1818             s += getName() + ' ' + toString(getId())+" yelled in city "+toString(t);
1819             mAllCity[t]->output.push(s);
1820             //puts(s.c_str());
1821         }
1822     }
1823 }            

 

posted @ 2016-03-11 17:24  ACBingo  阅读(823)  评论(0编辑  收藏  举报