俄罗斯方块

在课代表建议下,参考了以下链接:
https://blog.csdn.net/ITxiaoangzai/article/details/81489136
修改了一些地方:
1.预览图显示颜色不协调,改成与下落方块一致的蓝色
2.下落后是蓝色,与下落过程中的蓝色颜色一致,容易让人看串,于是把下落后的方块改为与蓝色对比度高的红色
3.修改了标题和一些弹出窗口的界面。
以下是代码与部分截图

coding=utf-8

from tkinter import *
from random import *
import threading
from tkinter.messagebox import showinfo
from tkinter.messagebox import askquestion
import threading
from time import sleep

class BrickGame(object):

start = True;

isDown = True;
isPause = False;

window = None;

frame

frame1 = None;
frame2 = None;

btnStart = None;

canvas = None;
canvas1 = None;

title = "混元形意太极方块";

width = 450;
height = 670;

rows = 20;
cols = 10;

downThread = None;

brick = [
[
[
[0,1,1],
[1,1,0],
[0,0,0]
],
[
[1,0,0],
[1,1,0],
[0,1,0]
],
[
[0,1,1],
[1,1,0],
[0,0,0]
],
[
[1,0,0],
[1,1,0],
[0,1,0]
]
],
[
[
[1,1,1],
[1,0,0],
[0,0,0]
],
[
[0,1,1],
[0,0,1],
[0,0,1]
],
[
[0,0,0],
[0,0,1],
[1,1,1]
],
[
[1,0,0],
[1,0,0],
[1,1,0]
]
],
[
[
[1,1,1],
[0,0,1],
[0,0,0]
],
[
[0,0,1],
[0,0,1],
[0,1,1]
],
[
[0,0,0],
[1,0,0],
[1,1,1]
],
[
[1,1,0],
[1,0,0],
[1,0,0]
]
],
[
[
[0,0,0],
[0,1,1],
[0,1,1]
],
[
[0,0,0],
[0,1,1],
[0,1,1]
],
[
[0,0,0],
[0,1,1],
[0,1,1]
],
[
[0,0,0],
[0,1,1],
[0,1,1]
]
],
[
[
[1,1,1],
[0,1,0],
[0,0,0]
],
[
[0,0,1],
[0,1,1],
[0,0,1]
],
[
[0,0,0],
[0,1,0],
[1,1,1]
],
[
[1,0,0],
[1,1,0],
[1,0,0]
]
],
[
[
[0,1,0],
[0,1,0],
[0,1,0]

],
[
[0,0,0],
[1,1,1],
[0,0,0]

],
[
[0,1,0],
[0,1,0],
[0,1,0]
],
[
[0,0,0],
[1,1,1],
[0,0,0]
]
],
[
[
[1,1,0],
[0,1,1],
[0,0,0]
],
[
[0,0,1],
[0,1,1],
[0,1,0]
],
[
[0,0,0],
[1,1,0],
[0,1,1]
],
[
[0,1,0],
[1,1,0],
[1,0,0]
]
]

];

curBrick = None;

arr = None;
arr1 = None;

shape = -1;

curRow = -10;
curCol = -10;

back = list();

gridBack = list();
preBack = list();

def init(self):

for i in range(0,self.rows):

self.back.insert(i,list());
self.gridBack.insert(i,list());

for i in range(0,self.rows):

for j in range(0,self.cols):

self.back[i].insert(j,0);
self.gridBack[i].insert(j,self.canvas.create_rectangle(30j,30i,30(j+1),30(i+1),fill="black"));

for i in range(0,3):

self.preBack.insert(i,list());

for i in range(0,3):

for j in range(0,3):

self.preBack[i].insert(j,self.canvas1.create_rectangle(30j,30i,30(j+1),30(i+1),fill="black"));

def drawRect(self):
for i in range(0,self.rows):

for j in range(0,self.cols):

if self.back[i][j]==1:

self.canvas.itemconfig(self.gridBack[i][j],fill="red",outline="white");

elif self.back[i][j]==0:

self.canvas.itemconfig(self.gridBack[i][j],fill="black",outline="white");

for i in range(0,len(self.arr1)):

for j in range(0,len(self.arr1[i])):

if self.arr1[i][j]==0:

self.canvas1.itemconfig(self.preBack[i][j],fill="black",outline="white");

elif self.arr1[i][j]==1:

self.canvas1.itemconfig(self.preBack[i][j],fill="blue",outline="white");

if self.curRow!=-10 and self.curCol!=-10:

for i in range(0,len(self.arr)):

for j in range(0,len(self.arr[i])):

if self.arr[i][j]==1:

self.canvas.itemconfig(self.gridBack[self.curRow+i][self.curCol+j],fill="blue",outline="white");

if self.isDown:

for i in range(0,3):

for j in range(0,3):

if self.arr[i][j]!=0:

self.back[self.curRow+i][self.curCol+j] = self.arr[i][j];

self.removeRow();

self.isDead();

self.getCurBrick();

def removeRow(self):
count=0
for i in range(0,self.rows):

tag1 = True;
for j in range(0,self.cols):

if self.back[i][j]==0:

tag1 = False;
break;

if tag1==True:

count=count+1
for m in range(i-1,0,-1):

for n in range(0,self.cols):

self.back[m+1][n] = self.back[m][n];

scoreValue = eval(self.scoreLabel2['text'])
scoreValue += 5count(count+3)
self.scoreLabel2.config(text=str(scoreValue))

def getCurBrick(self):

self.curBrick = randint(0,len(self.brick)-1);
self.shape = 0;

self.arr = self.brick[self.curBrick][self.shape];
self.arr1 = self.arr;

self.curRow = 0;
self.curCol = 1;

self.isDown = False;

def onKeyboardEvent(self,event):

if self.start == False:

return;

if self.isPause == True:
return;

tempCurCol = self.curCol;
tempCurRow = self.curRow;
tempShape = self.shape;
tempArr = self.arr;
direction = -1;

if event.keycode==37:

self.curCol-=1;
direction = 1;
elif event.keycode==38:

self.shape+=1;
direction = 2;

if self.shape>=4:

self.shape=0;
self.arr = self.brick[self.curBrick][self.shape];
elif event.keycode==39:

direction = 3;

self.curCol+=1;
elif event.keycode==40:

direction = 4;

self.curRow+=1;

if self.isEdge(direction)==False:

self.curCol = tempCurCol;
self.curRow = tempCurRow;
self.shape = tempShape;
self.arr = tempArr;

self.drawRect();

return True;

def isEdge(self,direction):

tag = True;

if direction==1:

for i in range(0,3):

for j in range(0,3):

if self.arr[j][i]!=0 and (self.curCol+i<0 or self.back[self.curRow+j][self.curCol+i]!=0):

tag = False;
break;

elif direction==3:

for i in range(0,3):

for j in range(0,3):

if self.arr[j][i]!=0 and (self.curCol+i>=self.cols or self.back[self.curRow+j][self.curCol+i]!=0):

tag = False;
break;

elif direction==4:

for i in range(0,3):

for j in range(0,3):

if self.arr[i][j]!=0 and (self.curRow+i>=self.rows or self.back[self.curRow+i][self.curCol+j]!=0):

tag = False;
self.isDown = True;
break;

elif direction==2:

if self.curCol<0:

self.curCol=0;

if self.curCol+2>=self.cols:

self.curCol = self.cols-3;

if self.curRow+2>=self.rows:

self.curRow = self.curRow-3;

return tag;

def brickDown(self):

while True:

if self.start==False:

print("exit thread");
break;
if self.isPause==False:
tempRow = self.curRow;
self.curRow+=1;

if self.isEdge(4)==False:

self.curRow = tempRow;

self.drawRect();

sleep(1);

def clickStart(self):

self.start = True;

for i in range(0,self.rows):

for j in range(0,self.cols):

self.back[i][j] = 0;
self.canvas.itemconfig(self.gridBack[i][j],fill="black",outline="white");

for i in range(0,len(self.arr)):

for j in range(0,len(self.arr[i])):

self.canvas1.itemconfig(self.preBack[i][j],fill="black",outline="white");

self.getCurBrick();
self.drawRect();

self.downThread = threading.Thread(target=self.brickDown,args=());
self.downThread.start();

def clickPause(self):
self.isPause=not self.isPause
print(self.isPause)
if not self.isPause:
self.btnPause["text"]="暂停"
else:
self.btnPause["text"]="恢复"

def clickReStart(self):
ackRestart =askquestion("孙笑川的百万阴兵提示您","重新开始?辣李是真滴牛批嗷")
if ackRestart == 'yes':
self.clickStart()
else:
return

def clickQuit(self):
ackQuit =askquestion("就这啊?","给爷爬")
if ackQuit == 'yes':
self.window.destroy()
exit()

def isDead(self):

for j in range(0,len(self.back[0])):

if self.back[0][j]!=0:

showinfo("阴阳人来辣","这游戏不是有手就行?就这啊?");
self.start = False;
break;

def init(self):

self.window = Tk();
self.window.title(self.title);
self.window.minsize(self.width,self.height);
self.window.maxsize(self.width,self.height);

self.frame1 = Frame(self.window,width=300,height=600,bg="black");
self.frame1.place(x=20,y=30);

self.scoreLabel1 = Label(self.window,text="Score:",font=(30))
self.scoreLabel1.place(x=340,y=60)
self.scoreLabel2 = Label(self.window,text="0",fg='red',font=(30))
self.scoreLabel2.place(x=410,y=60)

self.frame2 = Frame(self.window,width=90,height=90,bg="black");
self.frame2.place(x=340,y=120);

self.canvas = Canvas(self.frame1,width=300,height=600,bg="black");
self.canvas1 = Canvas(self.frame2,width=90,height=90,bg="black");

self.btnStart = Button(self.window,text="开始",command=self.clickStart);
self.btnStart.place(x=340,y=400,width=80,height=25);

self.btnPause = Button(self.window,text="暂停",command=self.clickPause);
self.btnPause.place(x=340,y=450,width=80,height=25);

self.btnReStart = Button(self.window,text="重新开始",command=self.clickReStart);
self.btnReStart.place(x=340,y=500,width=80,height=25);

self.btnQuit = Button(self.window,text="大E了,不玩了",command=self.clickQuit);
self.btnQuit.place(x=340,y=550,width=80,height=25);

self.init();

self.getCurBrick();

self.drawRect();

self.canvas.pack();

self.canvas1.pack();

self.window.bind("",self.onKeyboardEvent);

self.downThread = threading.Thread(target=self.brickDown,args=());
self.downThread.start();

self.window.mainloop();

self.start=False;

pass;

if name=='main':

brickGame = BrickGame();

posted @ 2020-11-26 21:02  acacacac  阅读(106)  评论(0)    收藏  举报