龟兔赛跑代码
package basic;
public class ThreadDemo01 implements Runnable{
//private String name;
private String winner;
boolean asleep = false;
@Override
public void run() {
for(int i=1;i<=100;i++){
boolean flag = gameOver(i);
if(flag){
break;
}
if(Thread.currentThread().getName().equals("兔子")&&asleep==true){
System.out.println(Thread.currentThread().getName()+"醒了");
asleep = false;
}
System.out.println(Thread.currentThread().getName()+"-->跑了"+i+"步");
if(Thread.currentThread().getName().equals("兔子")&&i%10==0){
try {
System.out.println(Thread.currentThread().getName()+"睡觉了");
Thread.sleep(1);
asleep = true;
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
private boolean gameOver(int steps){
boolean flag = false;
if(winner!=null){
flag = true;
}
if(steps>=100){
winner = Thread.currentThread().getName();
System.out.println("winner is "+winner);
flag = true;
}
return flag;
}
public static void main(String[] args) {
ThreadDemo01 d1 = new ThreadDemo01();
new Thread(d1,"兔子").start();
new Thread(d1,"乌龟").start();
}
}