VUE使用Canvas元素实现手绘签名(支持重新签名+撤回一笔)

效果:

代码实现:

 (vue2.0语法)

<template>
  <div class="wrap">
    <div ref="signatureArea" class="signature" @mousedown="startDrawing" @mousemove="drawing" @mouseup="stopDrawing"></div>
    <div class="btn_group">
      <button class="btn" style="background: #1e9fff" @click="handleSave">确认完成</button>
      <button class="btn" style="background: #009688" @click="handleClearUp">撤回一笔</button>
      <button class="btn" style="background: #ff5722" @click="handleClear">重新签名</button>
      <button class="btn" style="background: #009688" @click="handleSave1">手动上传</button>
    </div>
  </div>
</template>
<script>
export default {
  name: "signPage",
  data() {
    return {
      drawingCanvas: "",
      backgroundCanvas: "",
      drawingCtx: "",
      backgroundCtx: "",
      isDrawing: false,
      lastX: null,
      lastY: null,
      penstyle: { w: 5, color: "black" }, //画笔样式 w:画笔粗细,像素 color:颜色
      undoList: [], // 用于保存所有操作,用于撤销和重做
      //redoList: [], // 用于保存所有撤销的操作,用于重做
      currentPath: [] //当次绘画操作记录
    };
  },
  created() {
    // 创建两个canvas元素
    this.drawingCanvas = document.createElement("canvas"); // 用于绘制签名
    this.backgroundCanvas = document.createElement("canvas"); // 用于保存带有白色背景的签名图像
  },
  mounted() {
    this.$nextTick(() => {
      this.init(); //解决初次打开页面后触发后未正常显示线条问题(dom未加载完毕,canvas未获取到宽高导致)
    });
  },
  methods: {
    init() {
      this.undoList = [];
      this.drawingCtx = this.drawingCanvas.getContext("2d"); // 获取绘制画布的上下文对象
      this.backgroundCtx = this.backgroundCanvas.getContext("2d"); // 获取背景画布的上下文对象
      this.drawingCanvas.width = this.$refs.signatureArea.offsetWidth;  //画布宽
      this.drawingCanvas.height = parseInt((this.$refs.signatureArea.offsetWidth / 16.0) * 9); //画布高  16:9
      this.$refs.signatureArea.style.background = "white"; //签名区域背景色
      this.backgroundCanvas.width = this.drawingCanvas.width;
      this.backgroundCanvas.height = this.drawingCanvas.height;
      this.$refs.signatureArea.appendChild(this.drawingCanvas);
    },
    //鼠标按下
    startDrawing(e) {
      e.preventDefault(); // 阻止默认事件
      var touch = e; // 获取触摸点坐标
      var rect = this.$refs.signatureArea.getBoundingClientRect(); // 获取签名区域的位置和大小
      this.lastX = touch.clientX - rect.left;
      this.lastY = touch.clientY - rect.top;
      this.isDrawing = true;
      this.currentPath = { index: this.undoList.length + 1, points: [{ x: this.lastX, y: this.lastY }] }; //存储当前次的绘制信息(此时存储的points可以看做是此次笔的起始落脚点位置)
    },
    //开始绘画
    drawing(e) {
      if (!this.isDrawing) return;
      var touch = e;
      var rect = this.$refs.signatureArea.getBoundingClientRect();
      var x = touch.clientX - rect.left;
      var y = touch.clientY - rect.top;
      this.currentPath.points.push({ x: x, y: y }); //鼠标不停地滑动,不停地记录此次滑动过的位置
      this.drawLine(this.lastX, this.lastY, x, y);  //鼠标滑过位置,绘制显示出实线
      this.lastX = x;   //不停滑动,此值要不停更新,旨在每一次移动都需要更新起点,即下一笔的起点是上一笔画的终点位置
      this.lastY = y;
    },
    // 绘制实线
    drawLine(x1, y1, x2, y2) {
      this.drawingCtx.beginPath(); // 开始一条新的路径
      this.drawingCtx.moveTo(x1, y1); // 将画笔移动到起点
      this.drawingCtx.lineTo(x2, y2); // 绘制一条直线到终点
      this.drawingCtx.lineWidth = this.penstyle.w; // 设置线条的宽度为1像素
      this.drawingCtx.strokeStyle = this.penstyle.color; // 设置线条颜色为黑色
      this.drawingCtx.stroke(); // 绘制线条
    },
    //停止绘画 (鼠标松开事件)
    stopDrawing(e) {
      this.isDrawing = false;
      this.undoList.push(this.currentPath);
    },
    //重新签名
    handleClear() {
      // 清除签名
      this.drawingCtx.clearRect(0, 0, this.drawingCanvas.width, this.drawingCanvas.height); // 清除绘制画布的内容
      this.backgroundCtx.clearRect(0, 0, this.backgroundCanvas.width, this.backgroundCanvas.height); // 清除背景画布的内容
    },
    //撤销
    handleClearUp() {
      // 从栈中弹出最后一个状态,并重置 canvas
      if (this.undoList.length > 0) {
        const lastPath = this.undoList.pop(); //删除最后一笔画
        //this.redoList.push(lastPath);  //记录下来撤销了哪些内容
        this.drawingCtx.clearRect(0, 0, this.drawingCanvas.width, this.drawingCanvas.height); //清空画布
        this.drawPaths(this.undoList);//将记录的笔画记录重新显示画出来
      }
    },
    // 画所有的路径
    drawPaths(paths) {
      paths.forEach(path => {
        this.drawingCtx.beginPath();
        this.drawingCtx.strokeStyle = this.penstyle.color;
        this.drawingCtx.lineWidth = this.penstyle.w;
        this.drawingCtx.moveTo(path.points[0].x, path.points[0].y);
        path.points.slice(1).forEach(point => {
          this.drawingCtx.lineTo(point.x, point.y);
          //console.error(point.x, point.y);
        });
        this.drawingCtx.stroke();
      });
    },
    //保存签名
    handleSave() {
      // 绘制白色背景
      this.backgroundCtx.fillStyle = "white";
      this.backgroundCtx.fillRect(0, 0, this.backgroundCanvas.width, this.backgroundCanvas.height);

      // 复制绘制的签名到带有白色背景的画布
      this.backgroundCtx.drawImage(this.drawingCanvas, 0, 0);
      // 将带有白色背景的画布内容转为PNG格式的DataURL
      var dataURL = this.backgroundCanvas.toDataURL("image/png");
      //这里的dataURL是一个base64字符串,也可以直接放到img的src里面展示
      let file = this.base64ImgtoFile(dataURL, "手写签名" + this.randomString(12)); //base64转file
      //手写签名图片文件传递给父组件
      this.$emit("signatruefile", {
        raw: file,
        size: file.size,
        name: "手写签名" + this.randomString(12) + ".png",
        uid: this.randomString(12)
      });
      // 创建一个链接元素并设置下载属性
      // var link = document.createElement("a");
      // var time = new Date().getTime();
      // link.href = dataURL;
      // link.download = "签名" + time + ".png"; // 设置下载文件的名称
      // link.style.display = "none";
      // document.body.appendChild(link);
      // link.click();
      // document.body.removeChild(link);
    },
//手动上传签名图片回到给父组件事件 handleSave1() {
this.$emit("handleSave"); }, //base64转file base64ImgtoFile(dataurl, filename = "file") { let arr = dataurl.split(","); let mime = arr[0].match(/:(.*?);/)[1]; let suffix = mime.split("/")[1]; let bstr = atob(arr[1]); let n = bstr.length; let u8arr = new Uint8Array(n); while (n--) { u8arr[n] = bstr.charCodeAt(n); } return new File([u8arr], `${filename}.${suffix}`, { type: mime }); }, randomString(len) { len = len || 32; let timestamp = new Date().getTime(); /****默认去掉了容易混淆的字符oOLl,9gq,Vv,Uu,I1****/ let $chars = "ABCDEFGHJKMNPQRSTWXYZabcdefhijkmnprstwxyz2345678"; let maxPos = $chars.length; let randomStr = ""; for (let i = 0; i < len; i++) { randomStr += $chars.charAt(Math.floor(Math.random() * maxPos)); } return randomStr + timestamp; } } }; </script> <style scoped> .wrap { width: 100%; height: 100%; display: flex; justify-content: center; align-items: center; flex-direction: column; } .btn_group { margin-top: 16px; } .btn { width: 140px; line-height: 38px; text-align: center; font-weight: bold; letter-spacing: 2px; color: #fff; text-shadow: 1px 1px 1px #333; border-radius: 5px; margin: 0 20px 20px 20px; /* border: 1px solid #b42323; */ background-color: rgb(207, 41, 41); cursor: pointer; } .signature { width: 100%; border: 1px solid #868080; } </style>

 

posted @ 2024-12-11 16:32  じ逐梦  阅读(274)  评论(0)    收藏  举报