win32 API编程之GDI绘图
一、GDI简介
1)什么是设备上下文

2)设备上下文类型

3)常见的GDI对象

4)windows坐标系

5)GDI绘图步骤

1)获取DC的3种方法

2)PAINTSTRUCT结构

3)BeginPaint函数

4)EndPaint函数

5)GetDC函数

6)GetWindowDC函数

7)三种方式的区别

8)代码实例
#include<windows.h>
//自定义的窗口过程
LRESULT CALLBACK MyWindowProc(HWND hWnd, UINT Msg,
WPARAM wParam, LPARAM lParam)
{
switch (Msg)
{
case WM_DESTROY:
PostQuitMessage(0);//可以使GetMessage返回0
return 0;
case WM_PAINT:
{
//1.使用BeginPaint,它能将无效区域变成有效(如果存在无效区域,系统会一直发送WM_PAINT)
/*PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
TextOut(hdc, 0, 0, L"你好啊!", lstrlen(L"你好啊!"));
EndPaint(hWnd, &ps);*/
//2.使用GetDC获取客户区DC,它并不能将无效区域变成有效,所以WM_PAINT一直发送,文字一直闪烁
/*
HDC hdc = GetDC(hWnd);
TextOut(hdc, 0, 0, L"你好啊!", lstrlen(L"你好啊!"));
ReleaseDC(hWnd, hdc);
//return 0; //去掉之后交给默认DefWindowProc处理WM_PAINT消息,会调用BeginPaint,EndPaint
*/
}
break;
case WM_NCPAINT:
{
//3.获取整个窗口的DC,包括标题栏,工具条等
HDC hdc = GetWindowDC(hWnd);
RECT r = {0,0,400,20};
HBRUSH brh = CreateSolidBrush(RGB(255, 0, 0));
FillRect(hdc, &r, brh);
DeleteObject(brh);
ReleaseDC(hWnd, hdc);//释放掉DC
return true;
}break;
}
return DefWindowProc(hWnd, Msg, wParam, lParam);
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nShowCmd)
{
//1.注册窗口类
WNDCLASS wnd;
wnd.cbClsExtra = 0;
wnd.cbWndExtra = 0;
wnd.hbrBackground = (HBRUSH)(GetStockObject(GRAY_BRUSH));//背景色
wnd.hCursor = LoadCursor(NULL, IDC_ARROW);//光标
wnd.hIcon = LoadIcon(NULL, IDI_APPLICATION);//图标
//wnd.lpfnWndProc = DefWindowProc;//默认窗口过程函数,用于处理消息
wnd.lpfnWndProc = MyWindowProc;//自定义的窗口过程函数
wnd.lpszClassName = L"MrHuang";//窗口类名
wnd.lpszMenuName = NULL;//菜单资源名称
wnd.style = CS_HREDRAW | CS_DBLCLKS;//窗口类、样式
wnd.hInstance = hInstance;//实例句柄
RegisterClass(&wnd);
//创建窗口(返回之前发送WM_CREATE)
HWND hWnd = CreateWindow(L"MrHuang", L"第一个窗口程序",
WS_OVERLAPPEDWINDOW, 100, 100, 400, 400, NULL, NULL, hInstance, NULL);
//显示窗口
ShowWindow(hWnd, nShowCmd);
//更新窗口(发送WM_PAINT)
UpdateWindow(hWnd);
//消息循环(收到WM_QUIT消息退出)
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);//翻译消息
DispatchMessage(&msg);//分发消息到窗口过程
}
}
1)创建画笔


2)选择一个对象到数据上下文

3)画直线

4)画矩形

5)创建画刷

6)DeleteObject函数

7)GetStockObject函数


8)画椭圆

9)画饼图

10)写入字符串

11)SetBkColor函数

12)SetBkMode函数

13)DrawText函数


14)SetTextAlign函数


15)代码实例
①绘制直线、矩形、椭圆、饼图
#include<windows.h>
//自定义的窗口过程
LRESULT CALLBACK MyWindowProc(HWND hWnd, UINT Msg,
WPARAM wParam, LPARAM lParam)
{
switch (Msg)
{
case WM_DESTROY:
PostQuitMessage(0);//可以使GetMessage返回0
return 0;
case WM_PAINT:
{
PAINTSTRUCT ps;
//获取设备上下文句柄
HDC hdc = BeginPaint(hWnd, &ps);
//创建画笔
HPEN hPen = CreatePen(PS_DASHDOT, 1, RGB(255, 0, 0));
//将笔选入到设备上下文(使用这支笔)
SelectObject(hdc, hPen);
//1.画直线(两个点)
MoveToEx(hdc, 100, 100, NULL);
LineTo(hdc, 200, 100);
//创建画刷
HBRUSH hBsh = CreateSolidBrush(RGB(0, 255, 0));
//将画刷选入到设备上下文(使用这支画刷)
SelectObject(hdc, hBsh);
//2.画矩形(正方形)
Rectangle(hdc, 200, 200, 400, 400);
//获取透明画刷
HGDIOBJ hBsh2 =GetStockObject(NULL_BRUSH);
SelectObject(hdc, hBsh2);
Rectangle(hdc, 100, 100, 200, 150);
//3.画椭圆(圆形)
Ellipse(hdc, 200, 200, 400, 400);
Ellipse(hdc, 100, 100, 200, 150);
//4.画饼图
/*
//饼图产生的步骤分解
Ellipse(hdc, 500, 100, 800, 400);
//从圆心到第一个点的连线
MoveToEx(hdc, 650, 250, NULL);
LineTo(hdc,1000, 300);
//从圆心到第二个点的连线
MoveToEx(hdc, 650, 250, NULL);
LineTo(hdc, 400, 400);
*/
Pie(hdc, 500, 100, 800, 400, 1000, 300,400, 400);
//删除GDI对象
DeleteObject(hPen);
DeleteObject(hBsh);
EndPaint(hWnd, &ps);
}
break;
}
return DefWindowProc(hWnd, Msg, wParam, lParam);
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nShowCmd)
{
//1.注册窗口类
WNDCLASS wnd;
wnd.cbClsExtra = 0;
wnd.cbWndExtra = 0;
wnd.hbrBackground = (HBRUSH)(GetStockObject(GRAY_BRUSH));//背景色
wnd.hCursor = LoadCursor(NULL, IDC_ARROW);//光标
wnd.hIcon = LoadIcon(NULL, IDI_APPLICATION);//图标
//wnd.lpfnWndProc = DefWindowProc;//默认窗口过程函数,用于处理消息
wnd.lpfnWndProc = MyWindowProc;//自定义的窗口过程函数
wnd.lpszClassName = L"MrHuang";//窗口类名
wnd.lpszMenuName = NULL;//菜单资源名称
wnd.style = CS_HREDRAW | CS_DBLCLKS;//窗口类、样式
wnd.hInstance = hInstance;//实例句柄
RegisterClass(&wnd);
//创建窗口(返回之前发送WM_CREATE)
HWND hWnd = CreateWindow(L"MrHuang", L"第一个窗口程序",
WS_OVERLAPPEDWINDOW, 100, 100, 1000, 700, NULL, NULL, hInstance, NULL);
//显示窗口
ShowWindow(hWnd, nShowCmd);
//更新窗口(发送WM_PAINT)
UpdateWindow(hWnd);
//消息循环(收到WM_QUIT消息退出)
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);//翻译消息
DispatchMessage(&msg);//分发消息到窗口过程
}
}
②写入字符串
#include<windows.h>
//自定义的窗口过程
LRESULT CALLBACK MyWindowProc(HWND hWnd, UINT Msg,
WPARAM wParam, LPARAM lParam)
{
switch (Msg)
{
case WM_DESTROY:
PostQuitMessage(0);//可以使GetMessage返回0
return 0;
case WM_PAINT:
{
PAINTSTRUCT ps;
//获取设备上下文句柄
HDC hdc = BeginPaint(hWnd, &ps);
//改变文本的背景色
SetBkColor(hdc, RGB(255, 0, 0));
//设置文本背景模式
SetBkMode(hdc, TRANSPARENT);//透明
//设置文本的颜色
SetTextColor(hdc, RGB(255, 0, 0));
//设置文本的参考点
SetTextAlign(hdc, TA_TOP);
//1.界面上画文本
TextOut(hdc,250, 200, L"你好啊,这是画的文本!", lstrlen(L"你好啊,这是画的文本!"));
//2.在矩形范围中画文本
RECT r = {250,400,300,500};
Rectangle(hdc, r.left, r.top, r.right, r.bottom);
DrawText(hdc, L"你好啊,这是画的文本!", lstrlen(L"你好啊,这是画的文本!")
, &r, DT_BOTTOM|DT_SINGLELINE);
EndPaint(hWnd, &ps);
}
break;
}
return DefWindowProc(hWnd, Msg, wParam, lParam);
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nShowCmd)
{
//1.注册窗口类
WNDCLASS wnd;
wnd.cbClsExtra = 0;
wnd.cbWndExtra = 0;
wnd.hbrBackground = (HBRUSH)(GetStockObject(GRAY_BRUSH));//背景色
wnd.hCursor = LoadCursor(NULL, IDC_ARROW);//光标
wnd.hIcon = LoadIcon(NULL, IDI_APPLICATION);//图标
//wnd.lpfnWndProc = DefWindowProc;//默认窗口过程函数,用于处理消息
wnd.lpfnWndProc = MyWindowProc;//自定义的窗口过程函数
wnd.lpszClassName = L"MrHuang";//窗口类名
wnd.lpszMenuName = NULL;//菜单资源名称
wnd.style = CS_HREDRAW | CS_DBLCLKS;//窗口类、样式
wnd.hInstance = hInstance;//实例句柄
RegisterClass(&wnd);
//创建窗口(返回之前发送WM_CREATE)
HWND hWnd = CreateWindow(L"MrHuang", L"第一个窗口程序",
WS_OVERLAPPEDWINDOW, 100, 100, 1000, 700, NULL, NULL, hInstance, NULL);
//显示窗口
ShowWindow(hWnd, nShowCmd);
//更新窗口(发送WM_PAINT)
UpdateWindow(hWnd);
//消息循环(收到WM_QUIT消息退出)
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);//翻译消息
DispatchMessage(&msg);//分发消息到窗口过程
}
}
1)什么是双缓冲绘制技术

2)步骤

3)CreateCompatiableDC函数

4)CreateCompatiableBitmap函数

5)BitBlt函数


6)StretchBlt函数

7)代码实例
#include<windows.h>
#include<CommCtrl.h>
//自定义的窗口过程
LRESULT CALLBACK MyWindowProc(HWND hWnd, UINT Msg,
WPARAM wParam, LPARAM lParam)
{
switch (Msg)
{
case WM_DESTROY:
PostQuitMessage(0);//可以使GetMessage返回0
return 0;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
//1.创建兼容内存DC,此时它的大小时1X1,很小,不能绘制
HDC hMemDC=CreateCompatibleDC(hdc);
//2.创建兼容位图,提供绘画区域
HBITMAP hMemBmp = CreateCompatibleBitmap(hdc, 100, 100);
//3.把兼容位图选到兼容内存DC中,此刻DC的大小与位图一致,可以绘制
SelectObject(hMemDC, hMemBmp);
//4.在兼容内存DC上进行绘图操作
SetTextColor(hMemDC, RGB(255, 0, 0));
TextOut(hMemDC, 0, 0, L"双缓冲技术绘制!", lstrlen(L"双缓冲技术绘制!"));
Rectangle(hMemDC, 30, 30, 80, 80);
//5.把内存DC中的图像一次性画到窗口DC上
//不拉伸
BitBlt(hdc, 0, 0, 100, 100, hMemDC, 0, 0, SRCCOPY);
//拉伸(目标矩形大于源矩形)
StretchBlt(hdc, 0, 0, 400, 400, hMemDC, 0, 0,100,100, SRCCOPY);
//压缩(目标矩形小于源矩形)
StretchBlt(hdc, 0, 0, 50, 50, hMemDC, 0, 0, 100, 100, SRCCOPY);
//释放资源
DeleteDC(hMemDC);
DeleteObject(hMemBmp);
EndPaint(hWnd, &ps);
}
break;
}
return DefWindowProc(hWnd, Msg, wParam, lParam);
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nShowCmd)
{
//1.注册窗口类
WNDCLASS wnd;
wnd.cbClsExtra = 0;
wnd.cbWndExtra = 0;
wnd.hbrBackground = (HBRUSH)(GetStockObject(GRAY_BRUSH));//背景色
wnd.hCursor = LoadCursor(NULL, IDC_ARROW);//光标
wnd.hIcon = LoadIcon(NULL, IDI_APPLICATION);//图标
//wnd.lpfnWndProc = DefWindowProc;//默认窗口过程函数,用于处理消息
wnd.lpfnWndProc = MyWindowProc;//自定义的窗口过程函数
wnd.lpszClassName = L"MrHuang";//窗口类名
wnd.lpszMenuName = NULL;//菜单资源名称
wnd.style = CS_HREDRAW | CS_DBLCLKS;//窗口类、样式
wnd.hInstance = hInstance;//实例句柄
RegisterClass(&wnd);
//创建窗口(返回之前发送WM_CREATE)
HWND hWnd = CreateWindow(L"MrHuang", L"第一个窗口程序",
WS_OVERLAPPEDWINDOW, 100, 100, 400, 400, NULL, NULL, hInstance, NULL);
//显示窗口
ShowWindow(hWnd, nShowCmd);
//更新窗口(发送WM_PAINT)
UpdateWindow(hWnd);
//消息循环(收到WM_QUIT消息退出)
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);//翻译消息
DispatchMessage(&msg);//分发消息到窗口过程
}
}
1)什么是位图

2)位图绘制的步骤

3)LoadImage函数


4)SetStrechBltMode函数


5)代码实例
#include<windows.h>
#include<CommCtrl.h>
//自定义的窗口过程
LRESULT CALLBACK MyWindowProc(HWND hWnd, UINT Msg,
WPARAM wParam, LPARAM lParam)
{
switch (Msg)
{
case WM_DESTROY:
PostQuitMessage(0);//可以使GetMessage返回0
return 0;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
//1.创建内存兼容DC(1px X 1px)
HDC hMemDC = CreateCompatibleDC(hdc);
//2.加载位图资源
HBITMAP hBmp= (HBITMAP)LoadImage(NULL, L"bg.bmp", IMAGE_BITMAP, 800, 800, LR_LOADFROMFILE);
//3.把位图选入到兼容内存DC
SelectObject(hMemDC, hBmp);
//添加水印
TextOut(hMemDC, 100, 100, L"乱涂乱画", lstrlen(L"乱涂乱画"));
//设置图像拉伸模式
//SetStretchBltMode(hdc, COLORONCOLOR);//删除多余像素
SetStretchBltMode(hdc, HALFTONE);
//4.将兼容DC中的图像一次性拷贝到窗口DC上
//BitBlt(hdc, 0, 0, 800, 800, hMemDC, 0, 0, SRCCOPY);
//完整显示
StretchBlt(hdc, 0, 0, 400, 400, hMemDC, 0, 0, 800,800,SRCCOPY);
//5.释放DC与位图资源
DeleteObject(hBmp);
DeleteDC(hMemDC);
EndPaint(hWnd, &ps);
}
break;
}
return DefWindowProc(hWnd, Msg, wParam, lParam);
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nShowCmd)
{
//1.注册窗口类
WNDCLASS wnd;
wnd.cbClsExtra = 0;
wnd.cbWndExtra = 0;
wnd.hbrBackground = (HBRUSH)(GetStockObject(GRAY_BRUSH));//背景色
wnd.hCursor = LoadCursor(NULL, IDC_ARROW);//光标
wnd.hIcon = LoadIcon(NULL, IDI_APPLICATION);//图标
//wnd.lpfnWndProc = DefWindowProc;//默认窗口过程函数,用于处理消息
wnd.lpfnWndProc = MyWindowProc;//自定义的窗口过程函数
wnd.lpszClassName = L"MrHuang";//窗口类名
wnd.lpszMenuName = NULL;//菜单资源名称
wnd.style = CS_HREDRAW | CS_DBLCLKS;//窗口类、样式
wnd.hInstance = hInstance;//实例句柄
RegisterClass(&wnd);
//创建窗口(返回之前发送WM_CREATE)
HWND hWnd = CreateWindow(L"MrHuang", L"第一个窗口程序",
WS_OVERLAPPEDWINDOW, 100, 100, 400, 400, NULL, NULL, hInstance, NULL);
//显示窗口
ShowWindow(hWnd, nShowCmd);
//更新窗口(发送WM_PAINT)
UpdateWindow(hWnd);
//消息循环(收到WM_QUIT消息退出)
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);//翻译消息
DispatchMessage(&msg);//分发消息到窗口过程
}
}
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