实验2

#pragma once
#include <string>
#include <iostream>

class T {
    // 对象属性、方法
public:
    T(int x = 0, int y = 0);        // 普通构造函数
    T(const T &t);                  // 复制构造函数
    T(T &&t);                       // 移动构造函数
    ~T();                           // 析构函数

    void adjust(int ratio);         // 按系数成倍调整数据
    void display() const;           // 以(m1, m2)形式显示T类对象信息

private:
    int m1, m2;

    // 类属性、方法
public:
    static int get_cnt();           // 显示当前T类对象总数

    static const std::string doc;   // 类T的描述信息
    static const int max_cnt;       // 类T对象上限

private:
    static int cnt;                 // 当前T类对象数目

    // 类T友元函数声明
    friend void func();
};

// 普通函数声明
void func();
#include "T.h"

// static成员数据类外初始化
const std::string T::doc{"a simple class sample"};
const int T::max_cnt = 999;
int T::cnt = 0;

// 类方法
int T::get_cnt() {
    return cnt;
}

// 对象方法
T::T(int x, int y) : m1{x}, m2{y} {
    ++cnt;
    std::cout << "T constructor called.\n";
}

T::T(const T &t) : m1{t.m1}, m2{t.m2} {
    ++cnt;
    std::cout << "T copy constructor called.\n";
}

T::T(T &&t) : m1{t.m1}, m2{t.m2} {
    ++cnt;
    std::cout << "T move constructor called.\n";
}

T::~T() {
    --cnt;
    std::cout << "T destructor called.\n";
}

void T::adjust(int ratio) {
    m1 *= ratio;
    m2 *= ratio;
}

void T::display() const {
    std::cout << "(" << m1 << ", " << m2 << ")";
}

// 普通函数实现
void func() {
    T t5(42);
    t5.m2 = 2049;  // 友元可以访问 private
    std::cout << "t5 = "; t5.display(); std::cout << '\n';
}
#include "T.h"
#include <iostream>

void test_T() {
    using std::cout;
    using std::endl;

    cout << "T info: " << T::doc << endl;
    cout << "T objects' max count: " << T::max_cnt << endl;
    cout << "T objects' current count: " << T::get_cnt() << endl << endl;

    T t1;
    cout << "t1 = "; t1.display(); cout << endl;

    T t2(3, 4);
    cout << "t2 = "; t2.display(); cout << endl;

    T t3(t2);
    t3.adjust(2);
    cout << "t3 = "; t3.display(); cout << endl;

    T t4(std::move(t2));
    cout << "t4 = "; t4.display(); cout << endl;

    cout << "test: T objects' current count: " << T::get_cnt() << endl;
}

int main() {
    std::cout << "test Class T: \n";
    test_T();
    std::cout << "\ntest friend func: \n";
    func();
}

运行测试截图

 

屏幕截图 2025-10-27 170011

问题1:
T.h中,在类T内部,已声明 func 是T的友元函数。在类外部,去掉line36,重新编译,程序能否正常运
不能正常运行
原因:友元声明只用于访问控制,不提供函数原型,main() 需要外部声明才能调用。
屏幕截图 2025-10-27 172637
问题2:
T.h中,line9-12给出了各种构造函数、析构函数。总结它们各自的功能、调用时机。
函数功能调用时机
T(int x=0, int y=0) 普通构造函数,初始化对象成员 创建对象时,直接赋初值(如 T t1;T t2(3,4);
T(const T &t) 复制构造函数,按已有对象初始化新对象 用已有对象初始化新对象(如 T t3(t2);)或传值调用函数
T(T &&t) 移动构造函数,从右值对象“窃取”资源 用右值对象初始化新对象(如 T t4(std::move(t2));
~T() 析构函数,销毁对象 对象生命周期结束时自动调用,释放资源(如作用域结束或 delete)
问题3:
T.cpp中,line13-15,剪切到T.h的末尾,重新编译,程序能否正确编译。
如不能,以截图形式给出报错信息,分析原因。
  • 不能正确编译

  • 原因:静态成员变量只能在一个 cpp 文件中定义,放到头文件会导致多重定义。

image

 实验任务2

#include"Complex.h"
#include <iostream>
#include <iomanip>
#include <complex>

void test_Complex();
void test_std_complex();
int main() {
std::cout << "*******测试1: 自定义类Complex*******\n";
test_Complex();

std::cout << "\n*******测试2: 标准库模板类complex*******\n";
test_std_complex();
}

void test_Complex() {
using std::cout;
using std::endl;
using std::boolalpha;

cout << "类成员测试: " << endl;
cout << Complex::doc<< endl << endl;

cout << "Complex对象测试: " << endl;
Complex c1;
Complex c2(3, -4);
Complex c3(c2);
Complex c4 = c2;
const Complex c5(3.5);

cout << "c1 = "; output(c1); cout << endl;
cout << "c2 = "; output(c2); cout << endl;
cout << "c3 = "; output(c3); cout << endl;
cout << "c4 = "; output(c4); cout << endl;
cout << "c5.real = " << c5.get_real()
<< ", c5.imag = " << c5.get_imag() << endl << endl;

cout << "复数运算测试: " << endl;
cout << "abs(c2) = " << abs(c2) << endl;
c1.add(c2);
cout << "c1 += c2, c1 = "; output(c1); cout << endl;
cout << boolalpha;
cout << "c1 == c2 : " << is_equal(c1, c2) << endl;
cout << "c1 != c2 : " << is_not_equal(c1, c2) << endl;
c4 = add(c2, c3);
cout << "c4 = c2 + c3, c4 = "; output(c4); cout << endl;
}

void test_std_complex() {
using std::cout;
using std::endl;
using std::boolalpha;

cout << "std::complex<double>对象测试: " << endl;
std::complex<double> c1;
std::complex<double> c2(3, -4);
std::complex<double> c3(c2);
std::complex<double> c4 = c2;
const std::complex<double> c5(3.5);

cout << "c1 = " << c1 << endl;
cout << "c2 = " << c2 << endl;
cout << "c3 = " << c3 << endl;
cout << "c4 = " << c4 << endl;

cout << "c5.real = " << c5.real()
<< ", c5.imag = " << c5.imag() << endl << endl;

cout << "复数运算测试: " << endl;
cout << "abs(c2) = " << abs(c2) << endl;
c1 += c2;
cout << "c1 += c2, c1 = " << c1 << endl;
cout << boolalpha;
cout << "c1 == c2 : " << (c1 == c2)<< endl;
cout << "c1 != c2 : " << (c1 != c2) << endl;
c4 = c2 + c3;
cout << "c4 = c2 + c3, c4 = " << c4 << endl;
}

 

#ifndef MY_COMPLEX_H
#define MY_COMPLEX_H
#include <string>
 
class Complex{
private:
    float real, imag;
    
public:
    static const std::string doc;
    
public:
    Complex()
    :real(0.f), imag(0.f){}
    Complex(float re)
    :real(re), imag(0.f){}
    Complex(float re, float im)
    :real(re), imag(im){ }
    Complex(const Complex& obj)
    :real(obj.real), imag(obj.imag){ }
    
public:
    float get_real() const;
    float get_imag() const;
    void add(const Complex& c);
    
public:
    friend void output(const Complex& c);
    friend float abs(const Complex& c);
    friend Complex add(const Complex& c1,
    const Complex& c2);
    friend bool is_equal(const Complex& c1,
    const Complex& c2);
    friend bool is_not_equal(const Complex& c1,
    const Complex& c2);
};
#endif
#include "Complex.h"
#include <iostream>
#include <cmath>
const std::string Complex::doc = "a simplified complex class";
 
float Complex::get_real() const{
    return this->real;
}
 
float Complex::get_imag() const{
    return this->imag;
}
 
void Complex::add(const Complex& c){
    this->real += c.real;
    this->imag += c.imag;
}
 
void output(const Complex& c){
    std::cout << c.real;
    if (c.imag < 0) std::cout << " - ";
    else std::cout << " + ";
    std::cout << std::abs(c.imag) << "i\n";
}
 
float abs(const Complex& c){
    return sqrt(c.real * c.real + c.imag * c.imag);
}
 
Complex add(const Complex& c1,
    const Complex& c2){
        return Complex(c1.real+c2.real,c1.imag+c2.imag);
    }
    
bool is_equal(const Complex& c1,
    const Complex& c2){
        return c1.real == c2.real && c1.imag == c2.imag;
    }
    
bool is_not_equal(const Complex& c1,
    const Complex& c2){
        return !(c1.real == c2.real && c1.imag == c2.imag);
    }

运行截图

image

 实验任务3

#include "PlayerControl.h"
#include <iostream>

void test() {
PlayerControl controller;
std::string control_str;
std::cout << "Enter Control: (play/pause/next/prev/stop/quit):\n";

while(std::cin >> control_str) {
if(control_str == "quit")
break;

ControlType cmd = controller.parse(control_str);
controller.execute(cmd);
std::cout << "Current Player control: " << PlayerControl::get_cnt() << "\n\n";
}
}

int main() {
test();
}

 
#include "PlayerControl.h"
#include <iostream>
#include <algorithm>   

int PlayerControl::total_cnt = 0;

PlayerControl::PlayerControl() {}

// 待补足
// 1. 将输入字符串转为小写,实现大小写不敏感
std::string toLower(const std::string&str)
{
    std::string s=str;
    std::transform(s.begin(),s.end(),s.begin(),[](unsigned char c)
    {
        return std::tolower(c);
    }
    );
    return s;
}
// 2. 匹配"play"/"pause"/"next"/"prev"/"stop"并返回对应枚举
// 3. 未匹配的字符串返回ControlType::Unknown
// 4. 每次成功调用parse时递增total_cnt

ControlType PlayerControl::parse(const std::string& control_str) 
{
    std::string lstr=toLower(control_str);
    if(lstr=="play")
    {
        total_cnt++;
        return ControlType::Play;
    }
    else if(lstr=="pause")
    {
        total_cnt++;
        return ControlType::Pause;
    }
    else if(lstr=="next")
    {
        total_cnt++;
        return ControlType::Next;
    }
    else if(lstr=="prev")
    {
        total_cnt++;
        return ControlType::Prev;
    }
    else if(lstr=="stop")
    {
        total_cnt++;
        return ControlType::Stop;
    }
    else
    {
        return ControlType::Unknown;
    }    
}


void PlayerControl::execute(ControlType cmd) const {
    switch (cmd) {
    case ControlType::Play:  std::cout << "[play] Playing music...\n"; break;
    case ControlType::Pause: std::cout << "[Pause] Music paused\n";    break;
    case ControlType::Next:  std::cout << "[Next] Skipping to next track\n"; break;
    case ControlType::Prev:  std::cout << "[Prev] Back to previous track\n"; break;
    case ControlType::Stop:  std::cout << "[Stop] Music stopped\n"; break;
    default:                 std::cout << "[Error] unknown control\n"; break;
    }
}

int PlayerControl::get_cnt() {
    return total_cnt;
}
#pragma once
#include <string>

enum class ControlType {Play, Pause, Next, Prev, Stop, Unknown};

class PlayerControl {
public:
    PlayerControl();

    ControlType parse(const std::string& control_str);   // 实现std::string --> ControlType转换
    void execute(ControlType cmd) const;   // 执行控制操作(以打印输出模拟)       

    static int get_cnt();

private:
    static int total_cnt;   
};

image

 实验任务4

#include "Fraction.h"
#include <iostream>

void test1();
void test2();

int main() {
    std::cout << "测试1: Fraction类基础功能测试\n";
    test1();

    std::cout << "\n测试2: 分母为0测试: \n";
    test2();
}

void test1() {
    using std::cout;
    using std::endl;   

    cout << "Fraction类测试: " << endl;
    cout << Fraction::doc << endl << endl;

    Fraction f1(5);
    Fraction f2(3, -4), f3(-18, 12);
    Fraction f4(f3);
    cout << "f1 = "; output(f1); cout << endl;
    cout << "f2 = "; output(f2); cout << endl;
    cout << "f3 = "; output(f3); cout << endl;
    cout << "f4 = "; output(f4); cout << endl
#include "Fraction.h"
#include<iostream>
#include<cmath>
#include<stdexcept>

using namespace std;
const string Fraction::doc="Fraction类 v 0.01版.  \n目前仅支持分数对象的构造、输出、加/减/乘/除运算.";
int Fraction::maxyueshu(int a,int b) const
{
    a=abs(a);
    b=abs(b);
    while(b!=0)
    {
        int t=b;
        b=a%b;
        a=t;
    }
    return a;
}

void Fraction::reduce()
{
    if(down==0)
    return;
    int yue=maxyueshu(up,down);
    up/=yue;
    down/=yue;
    if(down<0)
    {
        up=-up;
        down=-down;
    }
}

Fraction::Fraction(int upp,int downn):up(upp),down(downn)
{
    reduce();
}


Fraction::Fraction(const Fraction& other) : up(other.up), down(other.down){}

int Fraction::get_up() const 
{
    return up;
}

int Fraction::get_down() const 
{
    return down;
}

Fraction Fraction::negative() const 
{
    return Fraction(-up, down);
}


void output(const Fraction& f) 
{
    if (f.down == 0) 
    {
        return; 
    }
    
    if (f.down == 1) 
    {
        cout << f.up; 
    } 
    else 
    {
        cout << f.up << "/" << f.down; 
    }
}

Fraction add(const Fraction& f1, const Fraction& f2) 
{
    int new_up = f1.up * f2.down + f2.up * f1.down;
    int new_down = f1.down * f2.down;
    return Fraction(new_up, new_down);
}

Fraction sub(const Fraction& f1, const Fraction& f2) 
{
    int new_up = f1.up * f2.down - f2.up * f1.down;
    int new_down = f1.down * f2.down;
    return Fraction(new_up, new_down);
}

Fraction mul(const Fraction& f1, const Fraction& f2) 
{
    int new_up = f1.up * f2.up;
    int new_down = f1.down * f2.down;
    return Fraction(new_up, new_down);
}

Fraction div(const Fraction& f1, const Fraction& f2) 
{
    if (f2.up == 0) 
    {
        cout<<"分母不能为0";
    }
    int new_up = f1.up * f2.down;
    int new_down = f1.down * f2.up;
    return Fraction(new_up, new_down);
}

#ifndef FRACTIONG_H
#define FRACTION_H

#include<string> 
class Fraction
{
    private:
        int up;
        int down;
        void reduce();
        int maxyueshu(int a, int b)const;
    public:
        static const std::string doc;
        Fraction(int upp=0,int downn=1);
        Fraction(const Fraction&other);
        int get_up() const;
        int get_down() const;
        Fraction negative() const;
        friend void output(const Fraction &f);
        friend Fraction add(const Fraction &f1,const Fraction &f2);
        friend Fraction sub(const Fraction &f1,const Fraction &f2);
        friend Fraction mul(const Fraction &f1,const Fraction &f2);
        friend Fraction div(const Fraction &f1,const Fraction &f2);
};

void output(const Fraction &f);
Fraction add(const Fraction &f1,const Fraction &f2);
Fraction sub(const Fraction &f1,const Fraction &f2);
Fraction mul(const Fraction &f1,const Fraction &f2);
Fraction div(const Fraction &f1,const Fraction &f2);

#endif

 

const Fraction f5(f4.negative());
    cout << "f5 = "; output(f5); cout << endl;
    cout << "f5.get_up() = " << f5.get_up() 
        << ", f5.get_down() = " << f5.get_down() << endl;

    cout << "f1 + f2 = "; output(add(f1, f2)); cout << endl;
    cout << "f1 - f2 = "; output(sub(f1, f2)); cout << endl;
    cout << "f1 * f2 = "; output(mul(f1, f2)); cout << endl;
    cout << "f1 / f2 = "; output(div(f1, f2)); cout << endl;
    cout << "f4 + f5 = "; output(add(f4, f5)); cout << endl;
}

void test2() {
    using std::cout;
    using std::endl;

    Fraction f6(42, 55), f7(0, 3);
    cout << "f6 = "; output(f6); cout << endl;
    cout << "f7 = "; output(f7); cout << endl;
    cout << "f6 / f7 = "; output(div(f6, f7)); cout << endl;
}

image

 

通过本次实验,我完成了四个任务,分别练习了类的构造与析构、友元函数、运算符重载、文件分离编译以及简单控制逻辑的设计,实现了面向对象程序设计的基本思想。

在实验任务1和2中,通过对 friend 的使用进行验证,我理解到:

  • 友元不是必须,但当外部函数需要访问类的私有成员时,会带来便利

  • 取消 friend 声明会导致外部函数无法访问私有数据,从而产生编译错误

  • 将函数定义随意放入头文件,会导致重复定义问题,不利于工程化管理

  • 对象的生命周期可通过构造函数与析构函数输出观察到

在任务2中对比了自定义 Complex 与标准库 std::complex

  • 标准库模板类封装更好,使用更简洁,如可以直接使用 +<< 等运算符

  • 标准库 abs() 并不是友元,而是通过运算符或成员函数访问,体现更安全的封装性

  • 友元仅在确实需要访问私有成员时使用,否则会破坏封装

在任务3和任务4中:

  • 体会到将类声明与实现分离的结构化编程方式,更适合集成开发

  • 通过实现播放控制与分数类运算,加深对封装、抽象与模块化的认识

  • 分数类可通过自由函数、友元函数、静态成员、命名空间等多种设计方式实现

  • 每种方式都有适用场景:

    • 友元:操作与类强关联,且需访问私有数据

    • 自由函数:操作逻辑更独立,减少耦合

    • 静态成员:与对象实例无关的功能

    • 命名空间:提供扩展性与层次管理


总体体会

本次实验让我真正体会到:

  1. 面向对象设计的核心是封装、抽象、接口分离

  2. 合理文件划分与模块化能提升代码可维护性

  3. 友元函数和运算符重载必须谨慎使用

  4. 对象行为的正确性需要通过测试与调试验证


结论:通过本次实验,我不仅掌握了面向对象的基础语法,还理解了工程实践中的代码组织方式,对 C++ 类设计的理解更加深入,为后续学习打下了良好基础。

posted @ 2025-10-27 20:44  交界地第一深情  阅读(0)  评论(0)    收藏  举报