using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Unitys
{
//定义一个统一接口用于依赖
public interface IDevice
{
void Login();
bool Spider();
}
//MML类型的设备
public class DeviceMML : IDevice
{
public void Login()
{
Console.WriteLine("MML设备登录");
}
public bool Spider()
{
Console.WriteLine("MML设备采集");
return true;
}
}
//TL2类型设备
public class DeviceTL2 : IDevice
{
public void Login()
{
Console.WriteLine("TL2设备登录");
}
public bool Spider()
{
Console.WriteLine("TL2设备采集");
return true;
}
}
//TELNET类型设备
public class DeviceTELNET : IDevice
{
public void Login()
{
Console.WriteLine("TELNET设备登录");
}
public bool Spider()
{
Console.WriteLine("TELNET设备采集");
return true;
}
}
//TL5类型设备
public class DeviceTL5 : IDevice
{
public void Login()
{
Console.WriteLine("TL5设备登录");
}
public bool Spider()
{
Console.WriteLine("TL5设备采集");
return true;
}
}
//设备采集的服务
public class DeviceService
{
private IDevice m_device;
public DeviceService(IDevice oDevice)
{
m_device = oDevice;
}
public void LoginDevice()
{
m_device.Login();
}
public bool DeviceSpider()
{
return m_device.Spider();
}
}
class Program
{
static void Main(string[] args)
{
var oSpider = new DeviceService(new DeviceTL5());
oSpider.LoginDevice();
var bRes = oSpider.DeviceSpider();
Console.ReadKey();
}
}
}