近期由于某些原因暂时不能进行安卓开发的学习,今天仿照网上写了一个五子棋游戏
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
public class FiveChessGame {
private JFrame frame;//窗口
private GameMap map;//窗口容器
private JMenuBar bar;//菜单
private JMenu game;//菜单项
private JMenuItem[] items;//菜单下拉项
//属性
private static final int BOARD_SIZE=15;//棋盘大小
private static final int ROW_WIDTH=36;//间距
private static final int SPACE=ROW_WIDTH/2;
private boolean player;//设置棋
private char[][]board;
public FiveChessGame(){
player=true;//黑棋先下
board=new char[BOARD_SIZE][BOARD_SIZE];
clearMap();
createGUI();
}
private void createGUI(){
frame=new JFrame("五子棋");//框架
map=new GameMap();//容器
bar=new JMenuBar();//建立菜单栏
game=new JMenu("游戏");//建立菜单
items=new JMenuItem[2];//建立菜单项
game.add(items[0]=new JMenuItem("重新开始"));
game.add(items[1]=new JMenuItem("退出"));
}
//清空
protected void clearMap(){
for(int i=0;i<BOARD_SIZE;i++){
for(int j=0;j<BOARD_SIZE;j++){
board[i][j]='+';
}
}
}
//运行游戏
public void start(){
map.setPreferredSize(new Dimension(ROW_WIDTH*(BOARD_SIZE-1)+SPACE*2,ROW_WIDTH*(BOARD_SIZE-1)+SPACE*2));
map.addMouseListener (new MouseAdapter(){
//鼠标点击
public void mouseClicked(MouseEvent e){
//转换,将点击位置坐标转换为棋子数组
int xPos=(int)(e.getX()/ROW_WIDTH);
int yPos=(int)(e.getY()/ROW_WIDTH);
if(board[xPos][yPos]=='+'){
board[xPos][yPos]=player ? 'b':'w';
map.repaint();
if(isWin(xPos,yPos)){//判断是否有玩家胜利
map.repaint();//刷新
String str =player?"黑方胜":"白方胜";
JOptionPane.showMessageDialog(null,str,"游戏结束",JOptionPane.PLAIN_MESSAGE);
clearMap();//清空棋盘
map.repaint();//刷新棋盘
player=true;//新一局
}else{
player=player?false:true;//切换玩家
}
}
}
});
//重新开始
items[0].addActionListener(new ActionListener(){
@Override
public void actionPerformed(ActionEvent e) {
}
public void acctionPerformed(ActionEvent e){
String str="是否重新开始游戏";
if(JOptionPane.showConfirmDialog(null,str,"重新开始",JOptionPane.YES_NO_OPTION)==JOptionPane.YES_OPTION){
clearMap();
map.repaint();
player=true;
}
}
});
//退出事件
items[1].addActionListener(new ActionListener(){
@Override
public void actionPerformed(ActionEvent e) {
}
public void acctionPerformed(ActionEvent e){
String str="是否要退出游戏";
if(JOptionPane.showConfirmDialog(null,str,"重新开始",JOptionPane.YES_NO_OPTION)==JOptionPane.YES_OPTION){
System.exit(0);//退出
}
}
});
bar.add(game);
frame.setJMenuBar(bar);
frame.add(map);
frame.pack();
frame.setLocation(250, 50);
frame.setResizable(false);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
}
protected boolean find(int x, int y) {
int i, num = 1;
char temp = player ? 'b' : 'w';
for (i = x + 1; i < 15; i++) {// 向下找
if (board[i][y] == temp) {
num++;
if (num == 5) {
return true;
}
} else {
break;
}
}
for (i = x - 1; i >= 0; i--) {// 向上找
if (board[i][y] == temp) {
num++;
if (num == 5) {
return true;
}
} else {
break;
}
}
return false;
}
protected boolean find2(int x, int y) {
int i, num = 1;
char temp = player ? 'b' : 'w';
for (i = y + 1; i < 15; i++) { // 向右找
if (board[x][i] == temp) {
num++;
if (num == 5) {
return true;
}
} else {
break;
}
}
for (i = y - 1; i >= 0; i--) {// 向左找
if (board[x][i] == temp) {
num++;
if (num == 5) {
return true;
}
} else {
break;
}
}
return false;
}
protected boolean find3(int x, int y) {
int i, j, num = 1;
char temp = player ? 'b' : 'w';
for (i = x + 1, j = y + 1; i < 15 && j < 15; i++, j++) {// 向下方
if (board[i][j] == temp) {
num++;
if (num == 5) {
return true;
}
} else {
break;
}
}
for (i = x - 1, j = y - 1; i >= 0 && j >= 0; i--, j--) {// 向上方
if (board[i][j] == temp) {
num++;
if (num == 5) {
return true;
}
} else {
break;
}
}
return false;
}
protected boolean find4(int x, int y) {
int i, j, num = 1;
char temp = player ? 'b' : 'w';
for (i = x + 1, j = y - 1; i < 15 && j >= 0; i++, j--) {// 向下
if (board[i][j] == temp) {
num++;
if (num == 5) {
return true;
}
} else {
break;
}
}
for (i = x - 1, j = y + 1; i >= 0 && j < 15; i--, j++) { // 向上
if (board[i][j] == temp) {
num++;
if (num == 5) {
return true;
}
} else {
break;
}
}
return false;
}
//判断胜负
protected boolean isWin(int x, int y) {
return (find(x, y) || find2(x, y) || find3(x, y) || find4(x, y));
}
private class GameMap extends JPanel {
private static final long serialVersionUID = 16578987565248L;
public void paintComponent(Graphics g) {
super.paintComponent(g);
// 棋盘
g.setColor(new Color(200, 100, 50)); // 设为桔黄色
g.fillRect(0, 0, ROW_WIDTH * (BOARD_SIZE + 1), ROW_WIDTH
* (BOARD_SIZE + 1)); // 填充棋盘
g.setColor(Color.black); // 设为黑色
for (int i = 0; i < BOARD_SIZE; i++) {// 画竖线
g.drawLine(SPACE + ROW_WIDTH * i, SPACE, SPACE + ROW_WIDTH * i,
SPACE + ROW_WIDTH * (BOARD_SIZE - 1));
}
for (int i = 0; i < BOARD_SIZE; i++) {// 画横线
g.drawLine(SPACE, SPACE + ROW_WIDTH * i, SPACE + ROW_WIDTH
* (BOARD_SIZE - 1), SPACE + ROW_WIDTH * i);
}
// 画点
g.fillOval(SPACE + 3 * ROW_WIDTH - 3, SPACE + 3 * ROW_WIDTH - 3, 7,
7);
g.fillOval(SPACE + 11 * ROW_WIDTH - 3, SPACE + 3 * ROW_WIDTH - 3,
7, 7);
g.fillOval(SPACE + 3 * ROW_WIDTH - 3, SPACE + 11 * ROW_WIDTH - 3,
7, 7);
g.fillOval(SPACE + 7 * ROW_WIDTH - 3, SPACE + 7 * ROW_WIDTH - 3, 7,
7);
g.fillOval(SPACE + 11 * ROW_WIDTH - 3, SPACE + 11 * ROW_WIDTH - 3,
7, 7);
// 棋子
// 遍历数组,绘制棋子。
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (board[i][j] == 'b') {// 绘制黑棋
g.setColor(Color.black);
g.fillOval(SPACE + i * ROW_WIDTH - ROW_WIDTH / 2, SPACE
+ j * ROW_WIDTH - ROW_WIDTH / 2, ROW_WIDTH,
ROW_WIDTH);
}
if (board[i][j] == 'w') {// 绘制白棋
g.setColor(Color.white);
g.fillOval(SPACE + i * ROW_WIDTH - ROW_WIDTH / 2, SPACE
+ j * ROW_WIDTH - ROW_WIDTH / 2, ROW_WIDTH,
ROW_WIDTH);
}
}
}
}
}
public static void main(String[] args) {
FiveChessGame game = new FiveChessGame();
game.start();
}
}
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