摘要:
cocos2d\cocos\base/CCScriptSupport.cpp { ScriptEngineManager* ScriptEngineManager::getInstance(){ if (!s_pSharedScriptEngineManager) { static ScriptEn 阅读全文
posted @ 2024-04-28 14:29
YZFHKMS-X
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摘要:
cocos2d\cocos\renderer/ccquadcommand.cpp { __indices = new (std::nothrow) GLushort[indicesCount]; __indexCapacity = indicesCount; _ownedIndices.push_b 阅读全文
posted @ 2024-04-28 14:03
YZFHKMS-X
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