Android std Android.mk && Application.mk

Android.mk

LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)

LOCAL_MODULE := NDKLIBRARY



FILE_LIST := $(wildcard $(LOCAL_PATH)/src/SOIL2/*.c)
FILE_LIST += $(wildcard $(LOCAL_PATH)/src/yuv/source/*.cc)
$(warning FILE_LIST =============>  $(FILE_LIST))

#添加跨平台源文件
LOCAL_SRC_FILES := $(FILE_LIST)\
		

#链接
LOCAL_LDLIBS += -L$(SYSROOT)/usr/lib -llog
LOCAL_LDLIBS += -lGLESv3 -lEGL -landroid

#链接其他库
#LOCAL_SHARED_LIBRARIES := \
#libcutils \
#libutils \

#工作包含目录
LOCAL_C_INCLUDES += $(SYSROOT)\usr/include/
LOCAL_C_INCLUDES += $(LOCAL_PATH)/src/SOIL2/
LOCAL_C_INCLUDES += $(LOCAL_PATH)/src/yuv/include
LOCAL_C_INCLUDES += $(LOCAL_PATH)/src/yuv/include/libyuv
$(warning 工作目录 $(LOCAL_PATH) 包含目录 $(LOCAL_C_INCLUDES))


#编译生成动态库
include $(BUILD_SHARED_LIBRARY)

#编译生成静态库
#include $(BUILD_STATIC_LIBRARY)

 Application.mk

APP_PLATFORM := android-18


#APP_ABI := all
APP_ABI := armeabi-v7a
#APP_ABI := armeabi

APP_STL := c++_static

APP_CPPFLAGS := -frtti -DCC_ENABLE_CHIPMUNK_INTEGRATION=1 -std=c++11 -fsigned-char -Wno-extern-c-compat


APP_LDFLAGS := -latomic


APP_SHORT_COMMANDS := true

LOCAL_ALLOW_UNDEFINED_SYMBOLS := true


#ifeq ($(NDK_DEBUG),1)
#  APP_CPPFLAGS += -DCOCOS2D_DEBUG=1
#  APP_OPTIM := debug
#else
#  APP_CPPFLAGS += -DNDEBUG
#  APP_OPTIM := release
#endif

 

android

Android.mk

{

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

$(call import-add-path,$(LOCAL_PATH)/../../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/cocos)
$(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/cocos/audio/include)


LOCAL_MODULE := MyGame_shared

LOCAL_MODULE_FILENAME := libMyGame

FILE_LIST := $(wildcard $(LOCAL_PATH)/../../../Classes/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../Classes/*/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../Classes/*/*/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../Classes/*/*/*/*.cpp)



LOCAL_SRC_FILES := $(LOCAL_PATH)/hellocpp/main.cpp \
                    $(FILE_LIST)\
                   #$(LOCAL_PATH)/../../../Classes/AppDelegate.cpp \
                   #$(LOCAL_PATH)/../../../Classes/FirstScene.cpp\








LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../Classes
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../../Classes/exter
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../../Classes/exter/libyuv
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../../Classes/exter/iconv
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../../Classes/exter/iconv/iconv
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../../Classes/exter/socket
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../../Classes/exter/socket/Private
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../../Classes/exter/sqlite
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../../Classes/exter/Tools
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../../Classes/exter/xml
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../../Classes/exter/xml/tinyxml

# _COCOS_HEADER_ANDROID_BEGIN
# _COCOS_HEADER_ANDROID_END


LOCAL_STATIC_LIBRARIES := cocos2dx_static

# _COCOS_LIB_ANDROID_BEGIN

LOCAL_LDLIBS += libs/$(TARGET_ARCH_ABI)/libNDKLIBRARY.so

# _COCOS_LIB_ANDROID_END

include $(BUILD_SHARED_LIBRARY)

$(call import-add-path, $(LOCAL_PATH)/../../../cocos2d)
$(call import-module, cocos)

# _COCOS_LIB_IMPORT_ANDROID_BEGIN
# _COCOS_LIB_IMPORT_ANDROID_END

Application.mk

{

APP_STL := c++_static

APP_CPPFLAGS := -frtti -DCC_ENABLE_CHIPMUNK_INTEGRATION=1 -std=c++11 -fsigned-char -Wno-extern-c-compat
APP_LDFLAGS := -latomic

APP_ABI := armeabi-v7a
APP_SHORT_COMMANDS := true


ifeq ($(NDK_DEBUG),1)
  APP_CPPFLAGS += -DCOCOS2D_DEBUG=1
  APP_OPTIM := debug
else
  APP_CPPFLAGS += -DNDEBUG
  APP_OPTIM := release
endif

 

}

}

posted @ 2020-04-05 16:09  YZFHKMS-X  阅读(221)  评论(0编辑  收藏  举报