check_area
CCTouch* pTouch = ...; CCSprite* pSprite = ...; CCRect rect = pSprite ->boundingBox(); if ((&rect)->containsPoint(pSprite ->getParent()->convertTouchToNodeSpace(pTouch))) { }
CCTouch* pTouch = ...; CCSprite* pSprite = ...; CCRect rect = pSprite ->boundingBox(); if ((&rect)->containsPoint(pSprite ->getParent()->convertTouchToNodeSpace(pTouch))) { }