Unity缩放、自动旋转、拖拽物体的综合
using UnityEngine;
using System.Collections;
/**
* @Function:使物体自动旋转,鼠标能够360°拖转物体,托转物体的时候,自动旋转停止,同时滚轮实现物体的缩放功能
* @Ahthor:黄杰
* @Date:2013-04-24
*/
public class ZoomAndDrag : MonoBehaviour {
public Camera MainCamera;
public float ZoomMin; //滚轮的最小值
public float ZoomMax; //滚轮的最大值
private float normalDistance; //设置摄像机的景深值
private float MouseWheelSencitivity = 10.0f; //鼠标灵敏度,就是缩放的速度的快慢
private float axisX;
private float axisY;
public float speed = 6f;
private float tempSpeed;
private bool RoationOnly;
void Start ()
{
normalDistance = 50.0f;
ZoomMin = 20.0f;
ZoomMax = 100.0f;
RoationOnly = true;
}
void Update ()
{
Roation();
Zoom();
this.transform.Rotate(new Vector3(axisY, axisX, 0) * Rigid(), Space.World); //物体旋转的方法
}
//自动旋转物体的方法,放在Update中调用
void Roation()
{
if (RoationOnly)
{
gameObject.transform.Rotate(Vector3.up * Time.deltaTime * 10);
}
}
/****
*鼠标滚轮缩放物体的方法
*
* **/
void Zoom()
{
if (Input.GetAxis("Mouse ScrollWheel") != 0)
{
if (normalDistance >= ZoomMin && normalDistance <= ZoomMax)
{
normalDistance -= Input.GetAxis("Mouse ScrollWheel") * MouseWheelSencitivity;
}
if (normalDistance < ZoomMin)
{
normalDistance = ZoomMin;
}
if (normalDistance > ZoomMax)
{
normalDistance = ZoomMax;
}
MainCamera.fieldOfView = normalDistance;
}
}
/***
*
* 鼠标左键控制物体360°旋转+惯性
* **/
float Rigid()
{
if (Input.GetMouseButton(0))
{
RoationOnly = false; //当鼠标按下的时候,停止自动旋转
axisX = Input.GetAxis("Mouse X");
axisY = Input.GetAxis("Mouse Y");
if (tempSpeed < speed)
{
tempSpeed += speed * Time.deltaTime * 5;
}
else
{
tempSpeed = speed;
}
}
else
{
RoationOnly = true; //当鼠标没有按下的时候,恢复自动旋转
if (tempSpeed > 0)
{
tempSpeed -= speed * Time.deltaTime;
}
else
{
tempSpeed = 0;
}
}
return tempSpeed;
}
}
摘自unity圣典
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