【Unity框架学习】单例模板

using System.Collections;
using System.Collections.Generic;
using UnityEngine;


// 不继承MonoBehaviour 
public class BaseSingleton<T>  where T : BaseSingleton<T>, new()
{
    private static T instance;

    public static T Instance
    {
        get
        {
            if (instance == null)
            {
                if (instance == null)
                {
                    instance = new T();
                    instance.Init();
                }
            }
            return instance;
        }
    }

    virtual public void Init()
    {
    }
}

// 继承自MonoBehaviour 
public class MonoSingleton<T> : MonoBehaviour where T:MonoSingleton<T> 
{
    private static T instance;

    public static T Instance {
        get
        {
            if(instance == null)
            {
                // 在场景中根据类型查找引用
                instance = FindObjectOfType<T>();
                if(instance == null)
                {
                    // 创建脚本对象
                    new GameObject("Singleton of "+typeof(T)).AddComponent<T>();
                }
                else
                {
                    instance.Init();
                }
                
            }
            return instance;
        }
    }
    public void Awake()
    {
        if(instance == null)
        {
            instance = this as T;
            Init();
        }
    }
    public virtual void Init()
    {

    }
}

posted @ 2022-07-23 16:39  香菇0_0  阅读(59)  评论(0)    收藏  举报