using UnityEngine;
using System.Collections;
public class RayScript2 : MonoBehaviour {
Vector3 _Taget;
bool _isMove=true;//移动是否结束
public float speed=1f;
void Start() {
}
void Update () {
if (Input.GetMouseButtonDown(1))//移动
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
if (hit.collider.tag == "Dimian")
{
_Taget = hit.point;
_Taget.y = 0.5f;
_isMove = false;//现在又有新的目标了继续移动吧!
}
}
}
Move(_Taget);
}
void Move(Vector3 _Tar) {
if (!_isMove) {
Vector3 v1 = _Tar - transform.position;
transform.position += v1.normalized * speed * Time.deltaTime;
transform.LookAt(_Tar);
if (Vector3.Distance(_Tar, transform.position)<0.3f) {
transform.position = _Tar;
_isMove = true;
}
}
}
}