1 <%@ page language="java" contentType="text/html; charset=UTF-8"
2 pageEncoding="UTF-8"%>
3 <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
4 <html>
5 <head>
6 <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
7 <title>HTML5-lufyLegend测试</title>
8 <script type="text/javascript" src="js/lufylegend-1.5.1.min.js"></script>
9 <script type="text/javascript" src="js/Box2dWeb-2.1.a.3.min.js"></script>
10 <script type="text/javascript" src="js/jquery.js"></script>
11 <script type="text/javascript">
12 $(function(){
13 var layermap = 400;
14 var loader = "";
15 var annimation = "";
16 var layer = "";
17 /**
18 50 -游戏 加载速度
19 "mylegend" div的id
20 500,500 游戏 界面的宽和高
21 main 初始化完成后调用次函数
22 **/
23 init(50,"mylegend",500,500,main);
24
25 function main(){
26 //使用Lloader类加载图片数据
27 loader = new LLoader();
28 loader.load("image/chara.png", "bitmapData");
29 //图片数据加载完成后执行loadbitMapData函数
30 loader.addEventListener(LEvent.COMPLETE, loadbitMapData);
31 }
32
33 function loadbitMapData(){
34 //LBitmapData用来保存和读取image数据的
35 var bitmapData = new LBitmapData(loader.content,0,0,64,64);
36 //LBitmap用来显示图片的
37 var bitmap = new LBitmap(bitmapData);
38 //坐标组 分割出每个小图片的坐标值 可顺序显示每个图片的坐标
39 var list = LGlobal.divideCoordinate(256, 256, 4, 4);
40 //层的概念
41 layer = new LSprite();
42 annimation = new LAnimation(layer, bitmapData, list);
43 //layer.addChild(bitmap);
44 //设定层的 x,y,旋转以及透明度
45 //layer.x = 0;
46 //layer.y = 0;
47 //layer.rotate = 180;
48 //layer.alpha = 0.5;
49 //显示
50 addChild(layer);
51 //LGraphics()的使用
52 //var g = new LGraphics();
53 //var g = layer.graphics;
54 //用LGraphic画矩形
55 //g.drawRect(1, "#ccc",[50,50,100,100]);
56 //g.drawRect(1, "#ccc",[50,50,100,100],true,"red");
57 //用LGraphic画圆形
58 //g.drawArc(1, "#ddd", [30,30,10,0,360*Math.PI/180,true], true, "blue");
59 // layer.addEventListener(LEvent.ENTER_FRAME, onframe);
60 // layer.addEventListener(LKeyboardEvent.KEY_DOWN, onframe);
61 //增加键盘事件
62 LEvent.addEventListener(LGlobal.window, LKeyboardEvent.KEY_DOWN, onframe);
63
64 }
65 function onframe(event){
66
67 var code = event.keyCode;
68 if(code == 37){// <- 左键
69 //读取第几行(改变行)
70 annimation.setAction(1);
71 layer.x-=5;
72 if(layer.x<=0){
73 layer.x = 0;
74 }
75 }else if(code == 38){ // 上键
76 annimation.setAction(3);
77 layer.y-=5;
78 if(layer.y<=0){
79 layer.y = 0;
80 }
81
82 }else if(code == 39){ //右键
83 annimation.setAction(2);
84 layer.x+=5;
85 if(layer.x>=layermap){
86 layer.x = layermap;
87 }
88
89 }else if(code == 40){//下键
90 annimation.setAction(0);
91 layer.y+=5;
92 if(layer.y>=layermap){
93 layer.y = layermap;
94 }
95
96 }
97 /*
98 var action = annimation.getAction();
99 switch(action[0]){
100 case 0 :
101 layer.y+=15;
102 if(layer.y>=layermap){
103 annimation.setAction(2);
104 }
105 break;
106 case 1 :
107 layer.x-=5;
108 if(layer.x<=0){
109 annimation.setAction(0);
110 }
111 break;
112 case 2 :
113 layer.x+=5;
114 if(layer.x>=layermap){
115 annimation.setAction(3);
116 }
117 break;
118 case 3 :
119 layer.y-=5;
120 if(layer.y<=0){
121 annimation.setAction(1);
122 }
123 break;
124 } */
125 //将播放图片的序列号加1(改变列)
126 annimation.onframe();
127
128 }
129
130 });
131 </script>
132 </head>
133 <body>
134 <div id="mylegend">loading...</div>
135 </body>
136 </html>