1 using UnityEngine;
2 using System.Collections;
3 /// <summary>
4 /// 鼠标位置控制世界空间对象坐标
5 /// 因为只能控制2维坐标,所以要注意相机所看向的方向,及移动对象的坐标轴
6 /// </summary>
7 public class MyTest : MonoBehaviour {
8
9 public Transform Obj;//参考对象
10 private float posX, posY;//获取鼠标2维坐标
11 private Vector3 world;//转换的世界坐标
12
13 void Update()
14 {
15 if (Input.GetMouseButton(0))
16 {
17 posX = Input.mousePosition.x;
18 posY = Input.mousePosition.y;
19
20 world = Camera.main.ScreenToWorldPoint(new Vector3(posX, posY, 10));
21 Debug.Log(world);
22
23 Obj.position = world;
24 }
25 }
26 }