//windows.h文件中包含应用程序中所需的数据类型和数据结构的定义
#include <windows.h>
#include <stdlib.h>
#include <time.h>
#include "menu_3.h"
#include <math.h>
HBITMAP hBm;
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);//窗口函数说明
//---------以下初始化窗口类--------------
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInst,LPSTR lpszCmdLine,int nCmdShow)
{
HWND hwnd;
MSG Msg;
WNDCLASS wndclass;
hBm = LoadBitmap(hInstance, MAKEINTRESOURCE(IDB_BITMAP));
char lpszClassName[] = "窗口"; //窗口类名
char lpszTitle[] = "My_Windows"; //窗口标题名
//窗口类的定义
wndclass.style = CS_HREDRAW | CS_VREDRAW; //窗口类型为默认类型
wndclass.lpfnWndProc = WndProc; //窗口处理函数为WndProc
wndclass.cbClsExtra = 0; //窗口类无扩展
wndclass.cbWndExtra = 0; //窗口实例无扩展
wndclass.hInstance = hInstance; //当前实例句柄
wndclass.hIcon = LoadIcon(NULL,IDI_APPLICATION);//窗口的最小化图标为默认图标
wndclass.hCursor = LoadCursor( NULL, IDC_ARROW); //窗口 采用箭头光标
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); //窗口 背景为 白色
wndclass.lpszMenuName = "menu3" ; //窗口 中无菜单
wndclass.lpszClassName = lpszClassName; //窗口类名为“窗口示例”
//-----------以下进行窗口类的注册
if (!RegisterClass(&wndclass))//如果注册失败则发出警吿声音
{
MessageBeep (0);
return FALSE;
}
//创建窗口
hwnd = CreateWindow(
lpszClassName, //窗口类名
lpszTitle, //窗口实例的标题名
WS_OVERLAPPEDWINDOW, //窗口 的风格
CW_USEDEFAULT,
CW_USEDEFAULT, //窗口左上角坐标为默认值
CW_USEDEFAULT,
CW_USEDEFAULT, //窗口的髙和宽为默认值
NULL, //此窗口无父窗口
NULL, //此窗口无主菜单
hInstance, //创建此窗口应用程序的当前句柄
NULL //不使用该值
);
ShowWindow( hwnd, nCmdShow); //显示窗口
UpdateWindow(hwnd); //绘制用户区
while( GetMessage(&Msg, NULL, 0, 0)) //消息循环
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam; //程序终止时将信息返回系统
}
//窗口函数
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hDC, hdc_old;
HBITMAP hBmp, hBkBmp;
static HDC hdcmem;
RECT rect;
HPEN hPen;
BITMAP bm;
PAINTSTRUCT ps;
static int mx, my;
static bool isLeft = false, isRight = false, isUp = false, isDown = false, isOut = false;
COLORREF color[7] = {RGB(255,0,0), RGB(255,165,0), RGB(255,255,0), RGB(0,255,0), RGB(0,255,255), RGB(0,0,255), RGB(139,0,255)};
static int x, y;
switch(message)
{
case WM_MOUSEMOVE:
mx = LOWORD(lParam);
my = HIWORD(lParam);
return 0;
case WM_LBUTTONDOWN:
if (mx <= x)
isLeft = true;
else if (mx >= x+500)
isRight = true;
else if (my <= y)
isUp = true;
else if (my >= y+541)
isDown = true;
InvalidateRect(hWnd, NULL,1);
return 0;
case WM_CHAR:
if (wParam == 'A' || wParam == 'a' )
isLeft = true;
else if (wParam == 'd' || wParam == 'D' )
isRight = true;
else if(wParam == 'w' || wParam == 'W')
isUp = true;
else if(wParam == 's' || wParam == 'S' )
isDown = true;
InvalidateRect(hWnd, NULL, 1);
return 0;
case WM_KEYUP:
InvalidateRect(hWnd, NULL, 1);
return 0;
case WM_ERASEBKGND:
return 1;
case WM_CREATE:
hDC=GetDC(hWnd);
hdcmem=CreateCompatibleDC(hDC);
ReleaseDC(hWnd, hDC);
return 0;
case WM_PAINT:
hdc_old = BeginPaint(hWnd, &ps);
hDC = CreateCompatibleDC(hdc_old);
GetClientRect(hWnd,&rect);
hBmp = CreateCompatibleBitmap(hdc_old,rect.right,rect.bottom);
SelectObject(hDC,hBmp);
hPen = CreatePen(PS_SOLID, 1, RGB(255,255,255));
SelectObject(hDC, hPen);
Rectangle(hDC, rect.left, rect.top, rect.right, rect.bottom);
DeleteObject(hPen);
SelectObject(hdcmem, hBm);
GetObject(hBm, sizeof(BITMAP), &bm);
if (isLeft)
{
if (x <= 0)
isOut = true;
else
x -= 10;
}
else if (isRight)
{
if (x >= rect.right-500)
isOut = true;
else
x += 10;
}
else if (isUp)
{
if (y <= 0)
isOut = true;
else
y -= 10;
}
else if (isDown)
{
if (y >= rect.bottom-541)
isOut = true;
else
y += 10;
}
isLeft = isRight = isUp = isDown = isOut = false;
BitBlt(hDC, x, y, bm.bmWidth, bm.bmHeight,hdcmem,0,0,SRCCOPY);
BitBlt(hdc_old,0,0,rect.right,rect.bottom,hDC,0,0,SRCCOPY);
DeleteObject(hBmp);
DeleteDC(hDC);
ReleaseDC(hWnd, hDC); //释放
EndPaint(hWnd, &ps); //结束缓制
return 0;
case WM_DESTROY:
DeleteObject(hBm);
PostQuitMessage(0); //调用 PostQuitMessage 发出 WM_QUIT 消息
return 0;
default:
return DefWindowProc(hWnd, message, wParam, lParam); //默认时采用系统消息默认处理函数
}
}