//windows.h文件中包含应用程序中所需的数据类型和数据结构的定义
#include <windows.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>
#include <stdio.h>
#include <math.h>
#define PI acos(-1)
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);//窗口函数说明
//---------以下初始化窗口类--------------
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInst,LPSTR lpszCmdLine,int nCmdShow)
{
HWND hwnd;
MSG Msg;
WNDCLASS wndclass;
char lpszClassName[] = "窗口"; //窗口类名
char lpszTitle[] = "My_Windows"; //窗口标题名
//窗口类的定义
wndclass.style = CS_HREDRAW | CS_VREDRAW; //窗口类型为默认类型
wndclass.lpfnWndProc = WndProc; //窗口处理函数为WndProc
wndclass.cbClsExtra = 0; //窗口类无扩展
wndclass.cbWndExtra = 0; //窗口实例无扩展
wndclass.hInstance = hInstance; //当前实例句柄
wndclass.hIcon = LoadIcon(NULL,IDI_APPLICATION);//窗口的最小化图标为默认图标
wndclass.hCursor = LoadCursor( NULL, IDC_ARROW); //窗口 采用箭头光标
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); //窗口 背景为 白色
wndclass.lpszMenuName = NULL ; //窗口 中无菜单
wndclass.lpszClassName = lpszClassName; //窗口类名为“窗口示例”
//-----------以下进行窗口类的注册
if (!RegisterClass(&wndclass))//如果注册失败则发出警吿声音
{
MessageBeep (0);
return FALSE;
}
//创建窗口
hwnd = CreateWindow(
lpszClassName, //窗口类名
lpszTitle, //窗口实例的标题名
WS_OVERLAPPEDWINDOW, //窗口 的风格
CW_USEDEFAULT,
CW_USEDEFAULT, //窗口左上角坐标为默认值
CW_USEDEFAULT,
CW_USEDEFAULT, //窗口的髙和宽为默认值
NULL, //此窗口无父窗口
NULL, //此窗口无主菜单
hInstance, //创建此窗口应用程序的当前句柄
NULL //不使用该值
);
ShowWindow( hwnd, nCmdShow); //显示窗口
UpdateWindow(hwnd); //绘制用户区
while( GetMessage(&Msg, NULL, 0, 0)) //消息循环
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam; //程序终止时将信息返回系统
}
//窗口函数
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hDC, hdc_old;
HBITMAP hBmp;
RECT rect;
HBRUSH hBrush;
PAINTSTRUCT Ps;
TEXTMETRIC tm;
HFONT hf;
HPEN hPen;
SIZE Sz;
COLORREF color[7] = {RGB(255,0,0), RGB(255,165,0), RGB(255,255,0), RGB(0,255,0), RGB(0,255,255), RGB(0,0,255), RGB(139,0,255)};
POINT p, add;
static int x, y;
static int vx = 3, vy = 4;
static int r = 5;
static int uddis = 1;
static int lrdis = 1;
static int t;
static bool isleft = false, isright = false, isup = false, isdown = false;
int nextx, nexty;
HBITMAP hBkBmp;
int i;
switch (message)
{
case WM_CREATE:
//建立计时器,每2秒发出wm_timer的消息
SetTimer(hWnd, 1, 25, NULL);
srand(time(NULL));
x = rand() % 1000 + 10;
y = rand() % 1000 + 10;
r = 50;
// t = rand();
// if (t % 2)
// vx = -vx;
// t = rand();
// if (t % 2)
// vy = -vy;
return 0;
case WM_KEYDOWN:
{
switch (wParam)
{
case VK_UP:
isup = true;
break;
case VK_DOWN:
isdown = true;
break;
case VK_RIGHT:
isright = true;
break;
case VK_LEFT:
isleft = true;
break;
default:
break;
}
}
return 0;
case WM_KEYUP:
InvalidateRect(hWnd, NULL, 1);
return 0;
// case WM_ERASEBKGND:
// return 1;
case WM_CHAR:
return 0;
case WM_PAINT:
hDC = BeginPaint(hWnd, &Ps);
// hdc_old = BeginPaint(hWnd, &Ps);
// hDC = CreateCompatibleDC(hdc_old);
GetClientRect(hWnd,&rect);
hBmp = CreateCompatibleBitmap(hdc_old,rect.right,rect.bottom);
SelectObject(hDC,hBmp);
hBrush = CreateSolidBrush(RGB(255,255,255));
SelectObject(hDC, hBrush);
Rectangle(hDC, rect.left, rect.top, rect.right, rect.top);
DeleteObject(hBrush);
hBrush = CreateSolidBrush(color[5]);
SelectObject(hDC, hBrush);
Ellipse(hDC, x-r, y-r, x+r, y+r);
DeleteObject(hBrush);
nextx = x + lrdis * vx;
nexty = y + uddis *vy;
if (isright)
{
isright = false;
if (lrdis >= 0)
lrdis += 1;
else
lrdis = -lrdis;
}
else if (isleft)
{
isleft = false;
if (lrdis <= 0)
lrdis -= 1;
else
lrdis = -lrdis;
}
else if (isup)
{
isup = false;
if (uddis <= 0)
uddis -= 1;
else
uddis = -lrdis;
}
else if (isdown)
{
isdown = false;
if (uddis >= 0)
uddis += 1;
else
uddis = -uddis;
}
if (nextx < rect.left+r)
{
nextx = rect.left + r;
lrdis = -lrdis;
}
if (nexty < rect.top + r)
{
nexty = rect.top + r;
uddis = -uddis;
}
if (nextx > rect.right - r)
{
nextx > rect.right - r;
lrdis = -lrdis;
}
if (nexty > rect.bottom - r)
{
nexty = rect.bottom - r;
uddis = -uddis;
}
x = nextx;
y = nexty;
// BitBlt(hdc_old,0,0,rect.right,rect.bottom,hDC,0,0,SRCCOPY);
// DeleteObject(hBmp);
DeleteObject(hBrush);
DeleteObject(hf);
DeleteObject(hPen);
// DeleteDC(hDC);
ReleaseDC(hWnd, hDC); //释放
EndPaint(hWnd, &Ps); //结束缓制
return 0;
case WM_TIMER:
InvalidateRect(hWnd, NULL, 1);
return 0;
case WM_DESTROY:
PostQuitMessage(0); //调用 PostQuitMessage 发出 WM_QUIT 消息
return 0;
default:
return DefWindowProc(hWnd, message, wParam, lParam); //默认时采用系统消息默认处理函数
}
}