using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class ApplicationDemo : MonoBehaviour {
void Start()
{
//支持后台运行
Application.runInBackground = true;
//当前工程的Assets文件夹路径
Debug.Log (Application.dataPath);
//持久化路径
Debug.Log (Application.persistentDataPath);
//截屏
// Application.CaptureScreenshot ("Assets/ABC.jpg");
//打开网页
// Application.OpenURL ("http://www.baidu.com");
}
void Update()
{
if (Input.GetMouseButtonDown (0)) {
//切换场景
// SceneManager.LoadScene ("EasyTouch");
AsyncOperation ao = SceneManager.LoadSceneAsync("EasyTouch");
// ao.progress-->异步加载的百分比
}
}
}