摘要:
Actor自带的移动函数: Add类: AddActorWorldOffset(FVector DeltaLocation, bool bSweep, FHitResult* OutSweepHitResult, ETeleportType Teleport); AddActorWorldRotat 阅读全文
posted @ 2025-12-13 22:41
D大人
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摘要:
Math模块 using FVector = UE::Math::TVector<double>; template<typename T> struct TVector { static_assert(std::is_floating_point_v<T>, "T must be floating 阅读全文
posted @ 2025-12-13 15:05
D大人
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