C#开发PACS医学影像处理系统(十二):绘图处理之图形标记

在医生实际使用过程中,对于有病灶的影像需要一些2D绘图操作,例如对于病灶的标记和测量,

这就牵涉到在WPF中的2D绘图操作技术,一般的思路是监听鼠标的按下和抬起以及运动轨迹,目前整理出的常用绘图和测量功能如下:

图形标记类:(测量类请参考本系列文章:绘图处理之测量工具)

功能 说明
选区 蚂蚁线选择框
线段 线段标记
折线 折线标记
圆形 空心圆形
矩形 空心矩形
多边形 空心多边形
箭头 指向作用
文本 文本标记
清除所有标记 清空单元格绘图对象
撤销上个标记 删除上一个绘图对象

 

 

 

 

 

 

 

 

 

 

 

 

 

 

在WPF中, 推荐使用InkCanvas控件。

最终效果:

1.在你的C#工程中添加一个图形类作为操作基类:

   /// <summary>
    /// 图形信息
    /// </summary>
    public class ShapeInfo
    {
        #region -----声明变量-----

        /// <summary>
        /// 图形操作类型
        /// </summary>
        public DrawAction shapeType = DrawAction.None;

        /// <summary>
        /// 控件画布对象
        /// </summary>
        public InkCanvas inkCanvas;

        /// <summary>
        /// 单位图形画布对象
        /// </summary>
        public Canvas canvas;

        /// <summary>
        /// 图形
        /// </summary>
        public Shape shape;

        /// <summary>
        /// 控制点矩形对象集合
        /// </summary>
        public Dictionary<string, Ellipse> CtrlPoints;

        /// <summary>
        /// 范围选区矩形对象
        /// </summary>
        public Polygon regionRect;

        /// <summary>
        /// 当前形状的几何体
        /// </summary>
        public Geometry geometry;

        /// <summary>
        /// 是否为测量行为
        /// </summary>
        public bool isMeasure = false;

        /// <summary>
        /// 测量对象集合
        /// </summary>
        public List<TextBlock> measureList = new List<TextBlock>();

        #endregion


        #region -----基类虚方法-----

        /// <summary>
        /// 绘制图形
        /// </summary>
        /// <param name="point">鼠标坐标</param>
        public virtual void DrawShape(Point point) { }


        /// <summary>
        /// 图形绘制完成
        /// </summary>
        /// <param name="point">鼠标坐标</param>
        /// <param name="isCallBack">是否回调</param>
        public virtual bool DrawDone(Point point, bool isCallBack) { return true; }


        /// <summary>
        /// 绘制完成回调函数
        /// </summary>
        /// <param name="point">鼠标坐标</param>
        /// <param name="isCallBack">是否回调</param>
        public delegate bool DrawDoneCallBack(Point point, bool isCallBack);

        /// <summary>
        /// 绘制完成回调函数对象
        /// </summary>
        public DrawDoneCallBack drawDoneCallBack;


        /// <summary>
        /// 选区移动回调函数
        /// </summary>
        /// <param name="curPoint">当前鼠标坐标</param>
        /// <param name="downPoint">按下鼠标坐标</param>
        public delegate void RegionRectMoveCallBack(Point curPoint, Point downPoint);

        /// <summary>
        /// 选区移动回调函数对象
        /// </summary>
        public RegionRectMoveCallBack regionRectMoveCallBack;

        #endregion
  }

2.创建图形标记的子类来继承基类,例如绘制一个线段:

/// <summary>
/// 线段图形信息
/// </summary>
public class LineInfo : ShapeInfo

在此类中创建绘制方法

     /// <summary>
        /// 创建线段
        /// </summary>
        /// <param name="point">起点坐标</param>
        public void CreateLine(Point point)
        {
            Line line = new Line
            {
                //线段颜色
                Stroke = ShapeManager.shapeColor,
                //线段粗细
                StrokeThickness = ShapeManager.shapeThickness,
                //圆角顶点
                StrokeLineJoin = PenLineJoin.Round,
                StrokeEndLineCap = PenLineCap.Round,
                StrokeStartLineCap = PenLineCap.Round,
                //起点的X、Y坐标
                X1 = point.X,
                Y1 = point.Y,
                //终点的X、Y坐标
                X2 = point.X,
                Y2 = point.Y,
            };

        Canvas canvas = new Canvas(); canvas.Children.Add(line); inkCanvas.Children.Add(canvas); }

监听鼠标的的运动轨迹并重新绘制:

     /// <summary>
        /// 绘制图形
        /// </summary>
        /// <param name="point">当前坐标</param>
        public override void DrawShape(Point point)
        {
            line.X2 = point.X;
            line.Y2 = point.Y;
        }

绘制控制点:一个白色的圆形内嵌一个黑色的圆形,作为绘图完成之后的控制点

     /// <summary>
        /// 绘制控制点
        /// </summary>
        /// <param name="point">鼠标坐标</param>
        /// <param name="tag">控制点标志</param>
        /// <returns></returns>
        public Ellipse DrawCtrlPoint(Point point, string tag)
        {
            Ellipse ctrlPoint = new Ellipse
            {
                StrokeThickness = ShapeManager.ctrlPointThickness,
                Stroke = ShapeManager.ctrlPointColor,
                Fill = ShapeManager.ctrlPointFill,
                Width = ShapeManager.ctrlPointWidth,
                Height = ShapeManager.ctrlPointHeight,
                Margin = new Thickness(point.X - 5, point.Y - 5, point.X - 5, point.Y - 5),
                Visibility = Visibility.Hidden,
            };
            if (!CtrlPoints.Keys.Contains(tag))
            {
                CtrlPoints.Add(tag, ctrlPoint);
                canvas.Children.Add(ctrlPoint);
                ctrlPoint.Tag = tag;
            }
            return ctrlPoint;
        }

看效果:

 

蚂蚁线选区:

     /// <summary>
        /// 创建选择框
        /// </summary>
        /// <param name="point">起点坐标</param>
        public void CreateSelected(Point point)
        {

            Polygon selectedPoly = new Polygon
            {
                Stroke = ShapeManager.selectRegColor,
                StrokeThickness = ShapeManager.selectRegThickness,
                StrokeDashArray = ShapeManager.selectRegDashArray,
                Points = { point, point, point, point },
            };
            canvas.Children.Add(selectedPoly);
            inkCanvas.Children.Add(canvas);
        }

其中要注意的是绘制模式改成虚线并控制间隔才能变成蚂蚁线:

 

 

 

 

 

那么以此类推,通过命名空间System.Windows.Shapes,我们可以继续绘制其他图形了

 

最后,关于撤销上个标记和清除所有标记,只需要将图形对象保存在LIst集合中,

需要删除或撤销的时候从集合中移除,并在画布中移除即可。

 

posted @ 2020-09-16 10:34  乔克灬叔叔  阅读(3709)  评论(14编辑  收藏  举报