///继承与派生
#include <iostream>
using namespace std;
class Point {
public:
Point (float a=0,float b=0):x(a),y(b) {} ///有默认参数的构造函数
void setPoint (float,float); ///重新设置坐标
///读x的坐标,getX为常成员函数,只能访问类的数据,而不能更改
float getX() const {
return x;
}
float getY() const {
return y;
}
///友元函数重载<<
friend ostream & operator << (ostream &,const Point &);
protected:
float x,y;
};
void Point::setPoint(float m,float n) {
x=m;
y=n;
}
ostream & operator << (ostream & output,const Point &p) {
output<<"["<<p.x<<","<<p.y<<"]"<<endl;
return output;
}
class Circle:public Point {
public:
Circle (float a=0,float b=0,float r=0):Point(a,b),radius(r) {}
void setRadius(float); ///重置半径
friend ostream & operator << (ostream &,const Circle &);
private:
float radius;
};
ostream & operator << (ostream & output,const Circle & c) {
output<<"["<<c.x<<","<<c.y<<"]"<<" r="<<c.radius<<endl;
return output;
}
int main() {
Point p(1.0,3.5);
cout<<p.getX()<<" "<<p.getY()<<endl;
p.setPoint(8.5,5.6);
cout<<p<<endl;
Circle a(14.5,45.5,4);
cout<<a<<endl;
return 0;
}