/// <summary>
/// 结构体转bytes
/// </summary>
/// <param name="structObj">结构体</param>
/// <param name="decCount">默认0,不截取</param>
/// <returns></returns>
public static byte[] StructToBytes(object structObj, Int32 decCount)
{
Int32 size = Marshal.SizeOf(structObj);
//开辟空间
IntPtr buffer = Marshal.AllocHGlobal(size);
try
{
Marshal.StructureToPtr(structObj, buffer, false);
byte[] bytes = new byte[size - decCount];
Marshal.Copy(buffer, bytes, 0, size - decCount);
return bytes;
}
finally
{
//释放空间
Marshal.FreeHGlobal(buffer);
}
}
/// <summary>
/// byte转结构体
/// </summary>
/// <param name="bytes">byte数组</param>
/// <param name="type">结构体类型</param>
/// <returns></returns>
public static object ByteToStruct(byte[] bytes, Type type)
{
Int32 size = Marshal.SizeOf(type);
//byte数组长度小于结构体大小
if (size > bytes.Length)
{
//返回空
return null;
}
//分配结构大小的内存空间
IntPtr structPtr = Marshal.AllocHGlobal(size);
//将byte数组拷贝到分配好的内存空间
Marshal.Copy(bytes, 0, structPtr, size);
//将内存空间转换成目标结构
object obj = Marshal.PtrToStructure(structPtr, type);
//释放内存空间
Marshal.FreeHGlobal(structPtr);
//返回结构
return obj;
}