EntityBase
using System;
using System.Collections;
namespace SysUtility
{
/// <summary>
/// EntityBase 的摘要说明。
/// </summary>
public abstract class EntityBase
{
public delegate void ChangePropertyEventHandler(object sender, EventArgs e);
/// <summary>
/// 获取实体对应的表名
/// </summary>
public abstract string TableName
{
get;
}
/// <summary>
/// 构造函数,初始化EntityBase类的新实例。
/// </summary>
public EntityBase()
{
}
private Hashtable changedList = new Hashtable();
/// <summary>
/// 已经改变的属性表
/// </summary>
public Hashtable ChangedList
{
get { return changedList; }
}
/// <summary>
/// 属性值更改时做个标记。
/// </summary>
/// <param name="sender">事件源</param>
/// <param name="e">事件参数</param>
public virtual void FillChangeProperty(object sender, EventArgs e)
{
EntityField field = sender as EntityField;
if ( field != null )
{
if ( changedList.Contains(field.Name) )
{
changedList[field.Name] = field.Value;
}
else
{
changedList.Add(field.Name, field.Value);
}
}
}
}
}
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