Awt组件基础----鼠标监听(实现鼠标画图)
效果图:

PS:画画太丑,勿喷!!!
思路:

JAVA代码实现:
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.ArrayList;
import java.util.Iterator;
/**
* 模拟画图工具---鼠标监听事件
* @author Steven
*
*/
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图");
}
}
//自己的类
class MyFrame extends Frame{
//画画需要画笔,需要监听鼠标当前的位置,需要集合来存储这个点
ArrayList points;
public MyFrame(String title) {
super(title);
setBounds(200,200,400,300);
//存鼠标点击的点
points = new ArrayList<>();
setVisible(true);
windowClose(this);//关闭窗口
//鼠标监听器,针对这个窗口
this.addMouseListener(new MyMouseListener());
}
@Override
public void paint(Graphics g) {
//画画,监听鼠标的事件
Iterator iterator = points.iterator();
while(iterator.hasNext()) {
Point point = (Point) iterator.next();
g.setColor(Color.BLUE);
g.fillOval(point.x, point.y, 10, 10);
}
}
//添加一个点到界面上
public void addPaint(Point point) {
points.add(point);
}
//适配器模式
private class MyMouseListener extends MouseAdapter {
//鼠标 按下、弹起、按住不放
@Override
public void mousePressed(MouseEvent e) {
MyFrame frame = (MyFrame) e.getSource();
//这里我们点击的时候,就会在界面上产生一个点:画
//这个点就是鼠标的点;
frame.addPaint(new Point(e.getX(),e.getY()));
//每次点击鼠标都需要重新画一遍
frame.repaint();//刷新
}
}
//关闭窗体的事件
private static void windowClose(MyFrame frame) {
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}

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