// Event.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <windows.h>
#include <assert.h>
DWORD WINAPI ThreadProc1(LPVOID lpThreadParameter);
DWORD WINAPI ThreadProc2(LPVOID lpThreadParameter);
int main()
{
HANDLE hEvent = CreateEventA(0, 1, 0, "Event0"); // 手动 无信号
if (!hEvent) { assert(0); }
SetEvent(hEvent); // 有信号
HANDLE hThread[2]{};
hThread[0] = CreateThread(0, 0, ThreadProc1, 0, 0, 0);
hThread[1] = CreateThread(0, 0, ThreadProc2, 0, 0, 0);
WaitForMultipleObjects(2, hThread, TRUE, INFINITE);
CloseHandle(hThread[0]);
CloseHandle(hThread[1]);
system("pause");
return 0;
}
DWORD WINAPI ThreadProc1(LPVOID lpThreadParameter)
{
HANDLE hEvent = OpenEventA(EVENT_ALL_ACCESS, 0, "Event0"); // 没影响
if (!hEvent) { assert(0); }
WaitForSingleObject(hEvent, INFINITE); // 因为是手动的,所以还是有信号
ResetEvent(hEvent); // 无信号
return 0;
}
DWORD WINAPI ThreadProc2(LPVOID lpThreadParameter)
{
HANDLE hEvent = OpenEventA(EVENT_ALL_ACCESS, 0, "Event0");
if (!hEvent) { assert(0); }
WaitForSingleObject(hEvent, INFINITE);
return 0;
}