/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/** \file
\ingroup realmd
*/
#include "BufferedSocket.h"
#include <ace/OS_NS_string.h>
#include <ace/INET_Addr.h>
#include <ace/SString.h>
#ifndef MSG_NOSIGNAL
#define MSG_NOSIGNAL 0
#endif
BufferedSocket::BufferedSocket(void):
input_buffer_(4096),
remote_address_("<unknown>")
{
}
/*virtual*/ BufferedSocket::~BufferedSocket(void)
{
}
//重载基类函数Open,arg参数是一个函数指针
/*virtual*/ int BufferedSocket::open(void * arg)
{
//调用基类的Open,基类的Open函数负责将Read事件注册到反应器
if(Base::open(arg) == -1)
return -1;
//获取客户端的网络地址
ACE_INET_Addr addr;
if(peer().get_remote_addr(addr) == -1)
return -1;
char address[1024];
addr.get_host_addr(address, 1024);
this->remote_address_ = address;
//触发OnAccept,通过已经有客户连接
this->OnAccept();
return 0;
}
const std::string& BufferedSocket::get_remote_address(void) const
{
return this->remote_address_;
}
//接收到的数据长度
size_t BufferedSocket::recv_len(void) const
{
return this->input_buffer_.length();
}
//读取指定长度的数据到缓冲区
bool BufferedSocket::recv_soft(char *buf, size_t len)
{
if(this->input_buffer_.length() < len)
return false;
ACE_OS::memcpy(buf, this->input_buffer_.rd_ptr(), len);
return true;
}
//读以指定长度的数据到缓冲区,如果读取成功,ACE_Message_Block的读指针跳过指定的长度
bool BufferedSocket::recv(char *buf, size_t len)
{
bool ret = this->recv_soft(buf, len);
if(ret)
this->recv_skip(len);
return ret;
}
//ACE_Message_Block的读指针跳过指定的长度
void BufferedSocket::recv_skip(size_t len)
{
this->input_buffer_.rd_ptr(len);
}
//发送数据
ssize_t BufferedSocket::noblk_send(ACE_Message_Block &message_block)
{
//消息长度
const size_t len = message_block.length();
if(len == 0)
return -1;
// 尝试直接发送消息
ssize_t n = this->peer().send(message_block.rd_ptr(), len, MSG_NOSIGNAL);
if(n < 0)
{
if(errno == EWOULDBLOCK)
// 阻塞信息
return 0;
else
// 错误
return -1;
}
else if(n == 0)
{
// 没有发送成功(这种情况可能发生吗?)
return -1;
}
// 返回已经传输的字节数
return n;
}
//发送数据
bool BufferedSocket::send(const char *buf, size_t len)
{
if(buf == NULL || len == 0)
return true;
//构建数据块
ACE_Data_Block db(
len,
ACE_Message_Block::MB_DATA,
(const char*)buf,
0,
0,
ACE_Message_Block::DONT_DELETE,
0);
//构建消息块
ACE_Message_Block message_block(
&db,
ACE_Message_Block::DONT_DELETE,
0);
message_block.wr_ptr(len);
//判断消息队列是否曾为空,直接发送这个数据,不必再放入队列中等待
if(this->msg_queue()->is_empty())
{
// 尝试直接发送它
ssize_t n = this->noblk_send(message_block);
if(n < 0)
return false;//发送失败
else if(n == len)
return true;//发送成功
// adjust how much bytes we sent
message_block.rd_ptr((size_t)n);
// fall down
}
// enqueue the message, note: clone is needed cause we cant enqueue stuff on the stack
ACE_Message_Block *mb = message_block.clone();
//将消息放到队尾
if(this->msg_queue()->enqueue_tail(mb, (ACE_Time_Value *) &ACE_Time_Value::zero) == -1)
{
//如果不成功则释放它
mb->release();
return false;
}
//告诉反应器调用handle_output发送其他数据
if(this->reactor()->schedule_wakeup(this, ACE_Event_Handler::WRITE_MASK) == -1)
return false;
return true;
}
//处理输出(从输出消息队列中逐一取出消息发送)
/*virtual*/ int BufferedSocket::handle_output(ACE_HANDLE /*= ACE_INVALID_HANDLE*/)
{
ACE_Message_Block *mb = 0;
if(this->msg_queue()->is_empty())
{
// 如果没有消息需要发送,则取消发送通知
this->reactor()->cancel_wakeup(this, ACE_Event_Handler::WRITE_MASK);
return 0;
}
//取队头消息
if(this->msg_queue()->dequeue_head(mb, (ACE_Time_Value *) &ACE_Time_Value::zero) == -1)
return -1;
//发送消息
ssize_t n = this->noblk_send(*mb);
if(n < 0)
{
//发送失败
mb->release();
return -1;
}
else if(n == mb->length())
{
//发送成功
mb->release();
return 1;
}
else
{
//如果消息没有发送完,则移动读指针,跳过已经发送的数据,再将消息推入消息队列,下次继续发送
mb->rd_ptr(n);
if(this->msg_queue()->enqueue_head(mb, (ACE_Time_Value *) &ACE_Time_Value::zero) == -1)
{
mb->release();
return -1;
}
return 0;
}
ACE_NOTREACHED(return -1);
}
//重载基类的handle_input函数,处理输入数据(也就是读取网络数据)
/*virtual*/ int BufferedSocket::handle_input(ACE_HANDLE /*= ACE_INVALID_HANDLE*/)
{
//缓冲区剩下空间
const ssize_t space = this->input_buffer_.space();
//读取网络数据
ssize_t n = this->peer().recv(this->input_buffer_.wr_ptr(), space);
if(n < 0)
{
// 阻塞信号(EWOULDBLOCK是指一个非阻塞操作未能完成)或错误
//如果返回0表示读取数据没有完成,如果返回-1表示读取数据失败
return errno == EWOULDBLOCK ? 0 : -1;
}
else if(n == 0)
{
// EOF
return -1;
}
//移动写指针
this->input_buffer_.wr_ptr((size_t)n);
//具体处理读到的数据
this->OnRead();
// 把read指针到write指针之间的内存移动到从0开始的内存里
//实际上是一个数据操作。就是把后面的数据移到头部,用处是:
//比如,做协议的时候,TCP的数据是以流的方式进来的,那么你从ACE_Message_Block中按照协议的方式取数据,
//前面的数据取完了自然没有用了,要留出空间收后面的数据,那么你可以crunch一下,
//把读指针之前的数据释放,然后把后面的数据整体往前移动一下。
this->input_buffer_.crunch();
//返回1表示可能有更多的数据需要读取(似乎有问题)
return n == space ? 1 : 0;
}
//重载基类,处理网络连接关闭
/*virtual*/ int BufferedSocket::handle_close(ACE_HANDLE h, ACE_Reactor_Mask m)
{
this->OnClose();
Base::handle_close();
return 0;
}
void BufferedSocket::close_connection(void)
{
this->peer().close_reader();
this->peer().close_writer();
}
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