three模型抗锯齿问题
// 解决锯齿问题
effectFXAA = new ShaderPass(FXAAShader);
effectFXAA.uniforms['resolution'].value.set(1 / container.value.offsetWidth, 1 / container.value.offsetHeight);
composer.addPass(effectFXAA);
// 解决锯齿问题
effectFXAA = new ShaderPass(FXAAShader);
effectFXAA.uniforms['resolution'].value.set(1 / container.value.offsetWidth, 1 / container.value.offsetHeight);
composer.addPass(effectFXAA);