Android 环境下编译FFmpeg

Android 环境下编译FFmpeg

开发环境:Ubuntu 12.04.2 LTS , android-sdk-linux, android-ndk-r8e

一 、X264 编译

1、    X264源码下载

git clone git://git.videolan.org/x264.git

2、    环境配置

X264根目录下创建文件config.sh 内容如下

         #!/bin/sh

ANDROID_NDK_ROOT=$NDK_HOME

PREBUILT=$ANDROID_NDK_ROOT/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86

PLATFORM=$ANDROID_NDK_ROOT/platforms/android-9/arch-arm

ARM_INC=$PLATFORM/usr/include

ARM_LIB=$PLATFORM/usr/lib

ARM_LIBO=$PREBUILT/lib/gcc/arm-linux-androideabi/4.4.3

 

./configure --disable-gpac --enable-pic --enable-strip \

--extra-cflags=" -I$ARM_INC -fPIC -DANDROID -fpic -mthumb-interwork -ffunction-sections -funwind-tables -fstack-protector -fno-short-enums -march=armv7-a -mtune=cortex-a9 -mfloat-abi=softfp -mfpu=neon -D__ARM_ARCH_7__ -D__ARM_ARCH_7A__  -Wno-psabi -msoft-float -mthumb -Os -fomit-frame-pointer -fno-strict-aliasing -finline-limit=64 -DANDROID  -Wa,--noexecstack -MMD -MP " \

--extra-ldflags="-nostdlib -Bdynamic -Wl,--no-undefined -Wl,-z,noexecstack  -Wl,-z,nocopyreloc -Wl,-soname,/system/lib/libz.so -Wl,-rpath-link=$ARM_LIB,-dynamic-linker=/system/bin/linker -L$ARM_LIB -nostdlib $ARM_LIB/crtbegin_dynamic.o $ARM_LIB/crtend_android.o -lc -lm -ldl -lgcc" \

--cross-prefix=$PREBUILT/bin/arm-linux-androideabi- \

--host=arm-linux \

--enable-static \

--prefix='dist'

 

运行config.sh文件

 

配置关键点1:指定使用的交叉编译的编译器、链接的头文件及类库所在

配置关键点2:-march=armv7-a -mtune=cortex-a9 -mfloat-abi=softfp -mfpu=neon -D__ARM_ARCH_7__ -D__ARM_ARCH_7A__ ,此处,针对armv7-a的CPU打开了NEON的优化运行指令。

配置关键点3:去掉--disable-asm选项。该选项的意思就是禁止neon的指令。

配置关键点4:添加--enable-static选项,生成静态链接的库供程序开发使用

 

3、    编译

直接:make

然后:make install

 

         说明:ffmpeg不支持H264编码,这里要添加X264库,来支持H264编码

 

         参考:http://www.2cto.com/kf/201303/194658.html

二 、fdk-aac 编译

1、  fdk-aac下载

a)         http://sourceforge.net/projects/opencore-amr/files/fdk-aac/

b)         fdk-aac-0.1.2.tar.gz

2、  fdk-aac 编译环境配置

a)         解压,在fdk-aac跟目录下创建config.sh文件内容如下

#!/bin/sh

ANDROID_API=android-9

SYSROOT=$NDK_HOME/platforms/$ANDROID_API/arch-arm

ANDROID_BIN=$NDK_HOME/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/

CROSS_COMPILE=${ANDROID_BIN}/arm-linux-androideabi-

#export PATH=$PATH:$ANDROID_SDK/tools:$ANDROID_SDK/platform-tools

 

ARM_INC=$SYSROOT/usr/include

ARM_LIB=$SYSROOT/usr/lib

 

LDFLAGS=" -nostdlib -Bdynamic -Wl,--whole-archive -Wl,--no-undefined -Wl,-z,noexecstack  -Wl,-z,nocopyreloc -Wl,-soname,/system/lib/libz.so -Wl,-rpath-link=$ARM_LIB,-dynamic-linker=/system/bin/linker -L$NDK_HOME/sources/cxx-stl/gnu-libstdc++/libs/armeabi -L$NDK_HOME/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/arm-linux-androideabi/lib -L$ARM_LIB  -lc -lgcc -lm -ldl  "

FLAGS="--host=arm-androideabi-linux --enable-static --disable-shared"

 

export CXX="${CROSS_COMPILE}g++ --sysroot=${SYSROOT}"

export LDFLAGS="$LDFLAGS"

export CC="${CROSS_COMPILE}gcc --sysroot=${SYSROOT}"

 

./configure $FLAGS \

--prefix='/home/zhangcb/works/mediaeffectplayer/android/fdk-aac-0.1.2/dist'

运行config.sh文件

3、  编译

直接:make

然后:make install

说明:

FFmpeg2.0开始自带的AAC编码

需要的格式是sample_fmts = AV_SAMPLE_FMT_FLTP,不符合android音频的格式

(AV_SAMPLE_FMT_S8, AV_SAMPLE_FMT_S16),所有我们用ffmpeg录制的时候需要用

外部扩展的第三方库文件来编码,这里综合考虑用fdk-aac来编码

 

参考:https://trac.ffmpeg.org/wiki/AACEncodingGuide

 

三 ffmpeg 编码

1.       Ffmpeg 下载

a)         http://www.ffmpeg.org/download.html 下载地址

b)         下载最新的ffmpeg-2.0.1.tar.gz

2.       在ffmpeg中添加Android编译文件

1)       在ffmpeg目录下添加文件av.mk 内容如下:

# LOCAL_PATH is one of libavutil, libavcodec, libavformat, or libswscale

 

#include $(LOCAL_PATH)/../config-$(TARGET_ARCH).mak

include $(LOCAL_PATH)/../config.mak

 

OBJS :=

OBJS-yes :=

MMX-OBJS-yes :=

include $(LOCAL_PATH)/Makefile

 

# collect objects

OBJS-$(HAVE_MMX) += $(MMX-OBJS-yes)

OBJS += $(OBJS-yes)

 

FFNAME := lib$(NAME)

FFLIBS := $(foreach,NAME,$(FFLIBS),lib$(NAME))

FFCFLAGS  = -DHAVE_AV_CONFIG_H -Wno-sign-compare -Wno-switch -Wno-pointer-sign

FFCFLAGS += -DTARGET_CONFIG=\"config-$(TARGET_ARCH).h\"

 

ALL_S_FILES := $(wildcard $(LOCAL_PATH)/$(TARGET_ARCH)/*.S)

ALL_S_FILES := $(addprefix $(TARGET_ARCH)/, $(notdir $(ALL_S_FILES)))

 

ifneq ($(ALL_S_FILES),)

ALL_S_OBJS := $(patsubst %.S,%.o,$(ALL_S_FILES))

C_OBJS := $(filter-out $(ALL_S_OBJS),$(OBJS))

S_OBJS := $(filter $(ALL_S_OBJS),$(OBJS))

else

C_OBJS := $(OBJS)

S_OBJS :=

endif

 

C_FILES := $(patsubst %.o,%.c,$(C_OBJS))

S_FILES := $(patsubst %.o,%.S,$(S_OBJS))

 

FFFILES := $(sort $(S_FILES)) $(sort $(C_FILES))

2)       分别修改

libavdevice libpostproc libavfilter libavformat libswresample libavresample libswscale libavcodec libavutil 下的Makefile 文件

把下面一句删除

include $(SUBDIR)../config.mak

 

3)    在ffmpeg目录下,创建Android.mk文件

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

 

#begin package so file

LOCAL_WHOLE_STATIC_LIBRARIES := libavformat libavcodec libavutil libswscale libavfilter libpostproc libswresample libavdevice

LOCAL_MODULE := ffmpeg

LOCAL_LDLIBS := -lz

LOCAL_LDFLAGS += $(X264_HOME)/dist/lib/libx264.a -O2 #引用外部静态库

LOCAL_LDFLAGS += $(AAC_HOME)/dist/lib/libfdk-aac.a -O2

include $(BUILD_SHARED_LIBRARY)

#end package

 

include $(call all-makefiles-under,$(LOCAL_PATH))

 

创建libavformat/Android.mk

 

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

include $(LOCAL_PATH)/../av.mk

LOCAL_SRC_FILES := $(FFFILES)

LOCAL_C_INCLUDES :=             \

        $(LOCAL_PATH)           \

        $(LOCAL_PATH)/..

LOCAL_CFLAGS += $(FFCFLAGS)

LOCAL_CFLAGS += -include "string.h" -Dipv6mr_interface=ipv6mr_ifindex

LOCAL_LDLIBS := -lz

LOCAL_STATIC_LIBRARIES := $(FFLIBS)

LOCAL_MODULE := $(FFNAME)

include $(BUILD_STATIC_LIBRARY)

 

创建libavcodec/Android.mk

 

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

include $(LOCAL_PATH)/../av.mk

LOCAL_SRC_FILES := $(FFFILES)

LOCAL_C_INCLUDES :=             \

        $(LOCAL_PATH)           \

        $(LOCAL_PATH)/arm       \

        $(LOCAL_PATH)/..    \

        $(X264_HOME)/dist/include \

        $(AAC_HOME)/dist/include

LOCAL_CFLAGS += $(FFCFLAGS)

LOCAL_LDFLAGS += $(X264_HOME)/dist/lib/libx264.a -O2

LOCAL_LDFLAGS += $(AAC_HOME)/dist/lib/libfdk-aac.a -O2

LOCAL_LDLIBS := -lz

LOCAL_STATIC_LIBRARIES := $(FFLIBS)

LOCAL_MODULE := $(FFNAME)

include $(BUILD_STATIC_LIBRARY)

 

分别创建libpostproc libavfilter libswresample libavresample libswscale libavutil

下的Android.mk内容如下

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

include $(LOCAL_PATH)/../av.mk

LOCAL_SRC_FILES := $(FFFILES)

LOCAL_C_INCLUDES :=             \

        $(LOCAL_PATH)           \

        $(LOCAL_PATH)/..

LOCAL_CFLAGS += $(FFCFLAGS)

LOCAL_STATIC_LIBRARIES := $(FFLIBS)

LOCAL_MODULE := $(FFNAME)

include $(BUILD_STATIC_LIBRARY)

 

回到 jni 目录 添加文件Android.mk

PROJECT_PATH = $(shell pwd)

X264_HOME = $(PROJECT_PATH)/../x264

AAC_HOME = $(PROJECT_PATH)/../fdk-aac-0.1.2

include $(all-subdir-makefiles)

4)        

3.       编码环境配置

ffmpeg目录下创建config.sh文件内容如下

#!/bin/bash

PROJECT_PATH=/home/zhangcb/works/mediaeffectplayer/android/CmmobiVideo

ANDROID_NDK_ROOT=$NDK_HOME

PREBUILT=$ANDROID_NDK_ROOT/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86

PLATFORM=$ANDROID_NDK_ROOT/platforms/android-9/arch-arm

ARM_LIBO=$PREBUILT/lib/gcc/arm-linux-androideabi/4.4.3

X264_HOME=$PROJECT_PATH/../x264

AAC_HOME=$PROJECT_PATH/../fdk-aac-0.1.2

 

./configure --target-os=linux \

--arch=arm \

--enable-version3 \

--enable-gpl \

--enable-nonfree \

--disable-shared \

--disable-stripping \

--disable-ffmpeg \

--disable-ffplay \

--disable-ffserver \

--disable-ffprobe \

--disable-protocols \

--enable-protocol=file \

--enable-protocol=udp \

--enable-protocol=tcp \

--enable-protocol=http \

--enable-network \

--enable-encoders \

--enable-decoders \

--enable-muxers \

--disable-avdevice \

--disable-indevs \

--disable-filters \

--disable-devices \

--disable-parsers \

--disable-postproc \

--disable-debug \

--enable-cross-compile \

--cross-prefix=$PREBUILT/bin/arm-linux-androideabi- \

--extra-cflags=" -fPIC -DANDROID -I$PLATFORM/usr/include -I$X264_HOME/dist/include -I$AAC_HOME/dist/include" \

--disable-asm \

--disable-yasm \

--enable-libx264 \

--enable-libfdk-aac \

--enable-neon \

--enable-armv5te \

--sysinclude=$PLATFORM/usr/include \

--extra-ldflags="-Wl,-soname,/system/lib/libz.so -Wl,-rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -nostdlib -L$ARM_LIBO -lc -lm -ldl -lgcc -L$X264_HOME/dist/lib -L$AAC_HOME/dist/lib" \

--extra-libs="-lgcc" \

 

sed -i 's/HAVE_LRINT 0/HAVE_LRINT 1/g' config.h

sed -i 's/HAVE_LRINTF 0/HAVE_LRINTF 1/g' config.h

sed -i 's/HAVE_ROUND 0/HAVE_ROUND 1/g' config.h

sed -i 's/HAVE_ROUNDF 0/HAVE_ROUNDF 1/g' config.h

sed -i 's/HAVE_TRUNC 0/HAVE_TRUNC 1/g' config.h

sed -i 's/HAVE_TRUNCF 0/HAVE_TRUNCF 1/g' config.h

sed -i 's/restrict restrict/restrict/g' config.h

sed -i 's/HAVE_CBRT 0/HAVE_CBRT 1/g' config.h

sed -i 's/HAVE_CBRTF 0/HAVE_CBRTF 1/g' config.h

sed -i 's/HAVE_ISINF 0/HAVE_ISINF 1/g' config.h

sed -i 's/HAVE_ISNAN 0/HAVE_ISNAN 1/g' config.h

sed -i 's/HAVE_SINF 0/HAVE_SINF 1/g' config.h

sed -i 's/HAVE_RINT 0/HAVE_RINT 1/g' config.h

 

运行config.sh生产文件

 

打开 libavutil/parseutils.h,把 #include <time.h> 替换为 #include <sys/../time.h> 不然会报错

4.       Ffmpeg编码

运行:ndk-build 生成文件

 

libavcodec.a   libavfilter.a  libavutil.a  libpostproc.a  libswresample.a

libavdevice.a  libavformat.a   libswscale.a

 

参考:http://blog.csdn.net/dyllove98/article/details/9043493

http://www.360doc.com/content/10/1213/15/4914074_77710982.shtml#

posted @ 2016-04-19 15:49  Sharley  阅读(2050)  评论(0编辑  收藏  举报