AWT—鼠标监听,窗口监听,键盘监听
AWT—鼠标监听,窗口监听,键盘监听
鼠标监听
目的:实现鼠标作画
package com.deng.lesson03;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;
//鼠标监听事件
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图");
}
}
//自己的类
class MyFrame extends Frame{
//画画需要画笔,需要监听鼠标当前位置,需要集合来储存这个点
ArrayList points;
public MyFrame(String title){
super(title);
setBounds(500,500,500,500);
//存鼠标的点
points = new ArrayList<>();
setVisible(true);
//鼠标监听器,针对这个窗口
this.addMouseListener(new MyMouseListener());
}
@Override
public void paint(Graphics g) {
//画画,监听鼠标事件
Iterator iterator = points.iterator();
while (iterator.hasNext()) {
Point point = (Point) iterator.next();
g.setColor(Color.BLUE);
g.fillOval(point.x, point.y, 50, 50);
}
}
//添加一个点到界面上
public void addPaint(Point point){
points.add(point);
}
//适配器模式
private class MyMouseListener extends MouseAdapter{
//鼠标 按下,弹起,按住不放
@Override
public void mousePressed(MouseEvent e) {
MyFrame frame = (MyFrame) e.getSource();
//这个我们点击个时候,就会在界面上产生一个点!画
//这个点就是鼠标的点
frame.addPaint( new Point(e.getX(),e.getY()));
//每次点击鼠标都需要重画一遍
frame.repaint();//刷新
}
}
}
窗口监听
package com.deng.lesson03;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
//窗口监听事件
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame {
public WindowFrame() {
setBackground(Color.CYAN);
setBounds(200, 200, 400, 400);
setVisible(true);
// addWindowListener(new MyWindowListener());
this.addWindowListener(
//匿名内部类
new WindowAdapter() {
//关闭窗口
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
System.out.println("windowClosing");
}
//激活窗口
@Override
public void windowActivated(WindowEvent e) {
WindowFrame source = (WindowFrame) e.getSource();
source.setTitle("被激活了");
System.out.println("windowActivated");
}
});
}
}
键盘监听
package com.deng.lesson03;
import javafx.scene.input.KeyCode;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
//键盘监听事件
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(4,5,400,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//获得键盘下的键是那一个,当前的码
int keyCode = e.getKeyCode();//不需要去记录这个值,直接使用静态属性 VK_XXX
System.out.println(keyCode);
if (keyCode == KeyEvent.VK_UP ){
System.out.println("你按了上键");
}
//根据按下的不同操作,产生不同结果
}
});
}
}
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