using UnityEngine;
using UnityEditor;
using System.Reflection;
using System.Collections.Generic;
public class Script_GetStyles : EditorWindow
{
static List<GUIStyle> styles = null;
[MenuItem("Window/Open My Window styles")]
public static void Test()
{
EditorWindow.GetWindow<Script_03_29>("styles");
styles = new List<GUIStyle>();
foreach (PropertyInfo fi in typeof(EditorStyles).GetProperties(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic))
{
object o = fi.GetValue(null, null);
if (o.GetType() == typeof(GUIStyle))
{
styles.Add(o as GUIStyle);
}
}
}
public Vector2 scrollPosition = Vector2.zero;
void OnGUI()
{
scrollPosition = GUILayout.BeginScrollView(scrollPosition);
for (int i = 0; i < styles.Count; i++)
{
GUILayout.Label("EditorStyles." + styles[i].name, styles[i]);
}
GUILayout.EndScrollView();
}
}