设计模式-23种设计模式-创建型-建造者模式
一、建造者模式介绍
UML类图:
二、建造者模式引入.
需求:
1.传统方式:
"产品"和"创建产品"的过程封装在一起。
代码实现(Java):
public abstract class AbstractHouse { //打地基 public abstract void buildBasic(); //砌墙 public abstract void buildWalls(); //封顶 public abstract void roofed(); public void build() { buildBasic(); buildWalls(); roofed(); } }
public class CommonHouse extends AbstractHouse { @Override public void buildBasic() { System.out.println(" 普通房子打地基 "); } @Override public void buildWalls() { System.out.println(" 普通房子砌墙 "); } @Override public void roofed() { System.out.println(" 普通房子封顶 "); } }
public class Client { public static void main(String[] args) { CommonHouse commonHouse = new CommonHouse(); commonHouse.build(); } }
2.建造者模式:
UML类图:
代码实现(Java):
//产品->Product public class House { private String baise; private String wall; private String roofed; public String getBaise() { return baise; } public void setBaise(String baise) { this.baise = baise; } public String getWall() { return wall; } public void setWall(String wall) { this.wall = wall; } public String getRoofed() { return roofed; } public void setRoofed(String roofed) { this.roofed = roofed; } }
// 抽象的建造者 public abstract class HouseBuilder { protected House house = new House(); //将建造的流程写好, 抽象的方法 public abstract void buildBasic(); public abstract void buildWalls(); public abstract void roofed(); //建造房子好, 将产品(房子) 返回 public House buildHouse() { return house; } }
public class CommonHouse extends HouseBuilder { @Override public void buildBasic() { System.out.println(" 普通房子打地基5米 "); } @Override public void buildWalls() { System.out.println(" 普通房子砌墙10cm "); } @Override public void roofed() { System.out.println(" 普通房子屋顶 "); } }
public class HighBuilding extends HouseBuilder { @Override public void buildBasic() { System.out.println(" 高楼的打地基100米 "); } @Override public void buildWalls() { System.out.println(" 高楼的砌墙20cm "); } @Override public void roofed() { System.out.println(" 高楼的透明屋顶 "); } }
//指挥者,这里去指定制作流程,返回产品 public class HouseDirector { HouseBuilder houseBuilder = null; //构造器传入 houseBuilder public HouseDirector(HouseBuilder houseBuilder) { this.houseBuilder = houseBuilder; } //通过setter 传入 houseBuilder public void setHouseBuilder(HouseBuilder houseBuilder) { this.houseBuilder = houseBuilder; } //如何处理建造房子的流程,交给指挥者 public House constructHouse() { houseBuilder.buildBasic(); houseBuilder.buildWalls(); houseBuilder.roofed(); return houseBuilder.buildHouse(); } }
public class Client { public static void main(String[] args) { //盖普通房子 CommonHouse commonHouse = new CommonHouse(); //准备创建房子的指挥者 HouseDirector houseDirector = new HouseDirector(commonHouse); //完成盖房子,返回产品(普通房子) House house = houseDirector.constructHouse(); System.out.println(house.getBaise()); //System.out.println("输出流程"); System.out.println("--------------------------"); //盖高楼 HighBuilding highBuilding = new HighBuilding(); //重置建造者 houseDirector.setHouseBuilder(highBuilding); //完成盖房子,返回产品(高楼) houseDirector.constructHouse(); } }
三、建造者模式在JDK的应用和源码分析

四、建造者模式注意事项和细节