IOS8 UIImagePickerController 拍照自动旋转的问题
在IOS开发中,当我们需要拍照时,自然是弹出一个UIImagePickerController,并且设置sourceType=UIImagePickerControllerSourceTypeCamera。
然后再代理方法中用 UIImage *img=info[UIImagePickerControllerOriginalImage]来获取拍摄的图像,然后显示在界面或者转换成JPG上传到服务器
NSData *imgdata=UIImageJPEGRepresentation(fiximg, 0.75)(如果是PNG可能没问题)。
以前一直这么用,没有发现问题,可最近安装了XCODE6使用IOS8SDK的时候,发现上传通过以上方法上传的图片居然自动旋转了!!在IOS设备和MAC电脑
上显示是正常的,可是到了安卓设备或者windows确是逆时针旋转90度的照片。通过网上搜索,找到下面这个方法解决这个问题。新建一个UIImage Category.
.h文件
@interface UIImage (fixOrientation) - (UIImage *)fixOrientation; @end
.m文件
#import "UIImage+fixOrientation.h"
@implementation UIImage (fixOrientation)
- (UIImage *)fixOrientation {
// No-op if the orientation is already correct
if (self.imageOrientation == UIImageOrientationUp) return self;
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
CGAffineTransform transform = CGAffineTransformIdentity;
switch (self.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, self.size.width, 0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, self.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
}
switch (self.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, self.size.width, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, self.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height,
CGImageGetBitsPerComponent(self.CGImage), 0,
CGImageGetColorSpace(self.CGImage),
CGImageGetBitmapInfo(self.CGImage));
CGContextConcatCTM(ctx, transform);
switch (self.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage);
break;
default:
CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}
@end
调用方式:
UIImage *img=info[UIImagePickerControllerOriginalImage];
UIImage *fiximg=[img fixOrientation];
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