摘要: // - FileName: #SCRIPTNAME#.cs// - Created: #AuthorName#// - CreateTime: #CreateTime# 将模板复制到 路径下81-C# Script-NewBehaviourScript.cs文件内 在Editor下添加代码 usi 阅读全文
posted @ 2021-11-04 10:08 咕咕不是猫头鹰 阅读(85) 评论(0) 推荐(0)
摘要: 相机控制 using UnityEngine; using System.Collections; //using DG.Tweening; using UnityEngine.EventSystems; public class WowMainCamera : MonoBehaviour { pr 阅读全文
posted @ 2021-10-14 15:31 咕咕不是猫头鹰 阅读(53) 评论(0) 推荐(0)
摘要: 方法一 bool ColorGap(Color c1, Color c2) { float H, S, V; float h, s, v; //将检测颜色标准和当前颜色由RGB颜色空间转换到HSV颜色空间 Color.RGBToHSV(c1, out H, out S, out V); Color. 阅读全文
posted @ 2021-08-09 17:29 咕咕不是猫头鹰 阅读(370) 评论(0) 推荐(0)
摘要: using System; using System.IO; using System.Runtime.InteropServices; using UnityEngine; [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)] 阅读全文
posted @ 2021-07-28 18:10 咕咕不是猫头鹰 阅读(63) 评论(0) 推荐(0)
摘要: using System; using System.IO; using System.Runtime.InteropServices; using UnityEngine; [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)] 阅读全文
posted @ 2021-07-28 17:42 咕咕不是猫头鹰 阅读(80) 评论(0) 推荐(0)
摘要: using System.IO; using System.Text; using UnityEngine; using UnityEngine.UI; public class ReadCS : MonoBehaviour { public InputField intput; public Bu 阅读全文
posted @ 2021-07-28 17:21 咕咕不是猫头鹰 阅读(134) 评论(0) 推荐(0)