随笔分类 -  Unity3d

Timeline使用LineRender划线
摘要:1 using UnityEngine; 2 using UnityEngine.Timeline; 3 using UnityEngine.Playables; 4 5 [System.Serializable] 6 public class LinePlayableAsset : Playabl 阅读全文
posted @ 2021-12-22 14:11 红灯亮了 阅读(75) 评论(0) 推荐(0)
unity list循环
摘要:复制的感觉挺有用就保存下来 using System.Collections;using System.Collections.Generic;using UnityEngine; public class CURRENT : MonoBehaviour { private List<int> co 阅读全文
posted @ 2018-08-29 16:54 红灯亮了 阅读(535) 评论(0) 推荐(0)