Unity第一人称相机视角实现
//第一人称相机实现
private float xRotate = 0.0f;
private float yRotate = 0.0f;
Void Update {
xRotate -= Input.GetAxis("Mouse Y");
yRotate += Input.GetAxis("Mouse X");
transform.rotation = Quaternion.Euler(xRotate,yRotate, 0);
}
1 //基于LF框架实现第一人称视角 2 Transform headTran = gameSystem.MyGameObjFeature.Get<PlayerGameObj>(data.id).GetComp<PlayerComponent>().CameraViewFirstTarget; 3 PlayerViewType type = gameSystem.MyEntityFeature.Get<PlayerEntity>(data.id).GetData<PlayerData>().viewType; 4 bool shift = input.Shift; 5 data.rotateData.yRotate += input.mouseX; 6 data.rotateData.xRotate -= input.mouseY; 7 data.go.transform.rotation = Quaternion.Euler(0, data.rotateData.yRotate, 0); 8 headTran.localRotation = Quaternion.Euler(data.rotateData.xRotate,0,0);
本文来自博客园,作者:星空探险家,转载请注明原文链接:https://www.cnblogs.com/PuppetLazy/p/17165814.html

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