using UnityEngine;
using UnityEditor;
using System.IO;
using System;
public class jiexi {//第一种解析方法,
[MenuItem("Tool/jiexi")]
static void Creat()
{
string path = Application.dataPath + "/jsondata.json";
if (!File.Exists(path))//判断路径是否存在
{
return;
}
string s = File.ReadAllText(path);
objxl ox = JsonUtility.FromJson<objxl>(s);//从json文件中解析
for (int i = 0; i < ox.list.Count; i++)
{
GameObject ob = GameObject.CreatePrimitive((PrimitiveType)Enum.Parse(typeof(PrimitiveType), ox.list[i].name));//字符串转枚举
ob.transform.position = ox.list[i].pos;
ob.transform.eulerAngles = ox.list[i].rot;
ob.transform.localScale = ox.list[i].sc;
}
}
}
using UnityEngine;
using System;
using System.IO;
public class jiexi2 : MonoBehaviour {
// Use this for initialization
void Start () {
string path = Application.dataPath + "/jsondata.json";
if (!File.Exists(path))
{
return;
}
string s = File.ReadAllText(path);
objxl ox = JsonUtility.FromJson<objxl>(s);
for (int i = 0; i < ox.list.Count; i++)
{
GameObject ob = GameObject.CreatePrimitive((PrimitiveType)Enum.Parse(typeof(PrimitiveType), ox.list[i].name));//字符串转枚举
ob.transform.position = ox.list[i].pos;
ob.transform.eulerAngles = ox.list[i].rot;
ob.transform.localScale = ox.list[i].sc;
}
}
[System.Serializable]
public class objxl {//用list来存对象信息
public List<objinfo> list = new List<objinfo>();
}
[System.Serializable]
public class objinfo//对象信息
{
public Vector3 pos;
public Vector3 rot;
public Vector3 sc;
public string name;
}