Unity UI透明度渐变,淡入淡出

1.方法一:

Text和Image继承自Graphic类,Graphic类中有CrossFadeAlpha()方法可以修改透明度,CrossFadeAlpha(float alpha, float duration, bool ignoreTimeScale),duration秒后透明度变为alpha,ignoreTimeScale:是否受到TimeScale影响。

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 此脚本挂到Text或者Image等继承自Graphic类的组件上(使UI透明度5秒内变为0)
/// </summary>
public class CrossFadeAlphaTest : MonoBehaviour
{
    Graphic graphic;

    void Start()
    {
        graphic = GetComponent<Graphic>();

        graphic.CrossFadeAlpha(0f, 5f, false);
    }
}

2.方法二:

还可以用DoTween插件和CanvasGroup组件搭配使用,CanvasGroup组件所在的物体的所有子物体UI的透明度都会变化。

using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 此脚本挂到CanvasGroup组件所在物体上(使UI透明度5秒内变为0)
/// </summary>
public class DOTweenCanvasGroupTest : MonoBehaviour
{
    CanvasGroup canvasGroup;

    void Start()
    {
        canvasGroup = GetComponent<CanvasGroup>();

        /*//写法一:
        DOTween.To(() => canvasGroup.alpha, x => canvasGroup.alpha = x, 0, 5).OnComplete(delegate ()
        {
            Debug.Log("透明度变化完成");
        });*/

        //写法二:
        canvasGroup.DOFade(0, 5);
    }
}

 

posted @ 2022-09-19 09:31  朋丶Peng  阅读(3443)  评论(0)    收藏  举报