游戏中的人物走动 (简单版)

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.386
.model flat,stdcall
option casemap:none
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; Include 文件定义
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include windows.inc
include gdi32.inc
includelib gdi32.lib
include user32.inc
includelib user32.lib
include kernel32.inc
includelib kernel32.lib
MGIRL equ 2000h
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; 数据段
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.data?
hInstance dd ?
hWinMain dd ?
hDc dd ?
hBitmap dd ?
hGirl dd ?
.data
stRunInfo RECT <0, 0, 64, 64>
stState RECT <0, 0, 64, 64>
.const
szClassName db 'MyClass',0
szCaptionMain db 'GrilRun',0
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; 代码段
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.code
_Run proc _hWnd, _uMsg, _idEvent, _dwTime
pushad
invoke InvalidateRect, hWinMain, offset stState, TRUE
popad
ret
_Run endp
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; 窗口过程
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_ProcWinMain proc uses ebx edi esi,hWnd,uMsg,wParam,lParam
local @stPs:PAINTSTRUCT
local @stRect:RECT
local @hDc
mov eax,uMsg
;********************************************************************
.if eax == WM_PAINT
invoke BeginPaint,hWnd,addr @stPs
mov hDc, eax
invoke SelectObject, hGirl, hBitmap
mov eax, stRunInfo.left
.if eax == 64 * 5
mov stRunInfo.left, 0
.else
add stRunInfo.left, 64
.endif
invoke BitBlt, hDc, 0, 0, 64, 64, hGirl, stRunInfo.left, 0, SRCCOPY
invoke GetLastError
.if eax
xor eax, eax
.endif
invoke EndPaint, hWnd, addr @stPs
.elseif eax == WM_CREATE
invoke CreateCompatibleDC, hDc
mov hGirl, eax
invoke LoadBitmap, hInstance, MGIRL
mov hBitmap, eax
invoke SetTimer, NULL, NULL, 100, offset _Run
.elseif eax == WM_KEYDOWN
;********************************************************************
.elseif eax == WM_CLOSE
invoke DeleteDC, hGirl
invoke DeleteObject, hBitmap
invoke DestroyWindow,hWinMain
invoke PostQuitMessage,NULL
;********************************************************************
.else
invoke DefWindowProc,hWnd,uMsg,wParam,lParam
ret
.endif
;********************************************************************
xor eax,eax
ret
_ProcWinMain endp
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_WinMain proc
local @stWndClass:WNDCLASSEX
local @stMsg:MSG
invoke GetModuleHandle,NULL
mov hInstance,eax
invoke RtlZeroMemory,addr @stWndClass,sizeof @stWndClass
;********************************************************************
; 注册窗口类
;********************************************************************
invoke LoadCursor,0,IDC_ARROW
mov @stWndClass.hCursor,eax
push hInstance
pop @stWndClass.hInstance
mov @stWndClass.cbSize,sizeof WNDCLASSEX
mov @stWndClass.style,CS_HREDRAW or CS_VREDRAW
mov @stWndClass.lpfnWndProc,offset _ProcWinMain
mov @stWndClass.hbrBackground,COLOR_WINDOW + 3
mov @stWndClass.lpszClassName,offset szClassName
invoke RegisterClassEx,addr @stWndClass
;********************************************************************
; 建立并显示窗口
;********************************************************************
invoke CreateWindowEx,WS_EX_CLIENTEDGE,offset szClassName,offset szCaptionMain,\
WS_OVERLAPPEDWINDOW,\
100,100,300,300,\
NULL,NULL,hInstance,NULL
mov hWinMain,eax
invoke ShowWindow,hWinMain,SW_NORMAL
invoke UpdateWindow,hWinMain
;********************************************************************
; 消息循环
;********************************************************************
.while TRUE
invoke GetMessage,addr @stMsg,NULL,0,0
.break .if eax == 0
invoke TranslateMessage,addr @stMsg
invoke DispatchMessage,addr @stMsg
.endw
ret
_WinMain endp
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start:
call _WinMain
invoke ExitProcess,NULL
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end start
posted on 2008-04-16 17:36 Diego.Peng 阅读(516) 评论(0) 收藏 举报
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