SAI的拙劣仿制:很多人永远也不会尝试的东西
2010-12-01 11:09 Nana's Lich 阅读(2356) 评论(0) 收藏 举报MainWindow.xaml
<Window x:Class="wpfStylusDemo.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="600" Width="800" PreviewKeyDown="Window_PreviewKeyDown" Background="{StaticResource {x:Static SystemColors.AppWorkspaceBrushKey}}"> <InkCanvas Width="640" Height="480" VerticalAlignment="Center" HorizontalAlignment="Center" Name="inkCanvas1"> <InkCanvas.LayoutTransform> <RotateTransform/> </InkCanvas.LayoutTransform> </InkCanvas> </Window>
MainWindow.xaml.cs
using System.Windows; using System.Windows.Input; using System.Windows.Media; namespace wpfStylusDemo { /// /// MainWindow.xaml 的交互逻辑 /// public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } const double c_angle = 15; private void Window_PreviewKeyDown(object sender, KeyEventArgs e) { if (Key.End == e.Key || Key.Delete == e.Key) { var rt = inkCanvas1.LayoutTransform as RotateTransform; double angle = rt.Angle; if (Key.Delete == e.Key) angle -= c_angle; else angle += c_angle; rt.Angle = angle % 360; } } } }
奇怪的是这些人却总是在抱怨技术变化得太快。